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To Bioware, about your new crew skill system...


Loregaba

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Hi dear developers,

 

I recently came back to the game and was surprised with many new features since the Hutt Cartel. I'm not the kind to often write on game forums and such, but for this one I felt I needed to tell my mind about it. I saw the topic has already been talked in length by many, so nothing new here, but I want as a subscriber to express my concerns.

 

A month ago, I suggest to my boys to try out your game, since we had much time on our hand stuck at home. So they both created their chars on my old account and I created a new one to play along with them. I liked crafting and decided to created news chars and level them all to max in crafting so I could make all the outfits we needed. Everything was going fine until I hit 75.

 

First turn off was the 500K to pay on top of paying for all the schematics. i understand the need of money sinkers in mmo, so it was a drinkable bad wine.

 

Second turn off was the two green grade schematic to reverse engineer. All other level start at blue, why putting two green before at 75?

 

Third turn off was the drop in reverse engineer chance from 60% to 20%, then lowering still further. And realizing your tool tip doesn't show the real chance percentage. I used crafting gears with amplifiers crits.

 

But still, this wine is drinkable. Until I noticed I needed crafting mats unavailable to crew skills, not even when you go mining mats in the wild? I was okay with the blue mats acquired through flashpoint and whatever else. But when I finally got to the purple grade and saw your solid resource matrix mat, i was flabbergasted. Not only unavailable through crew skills, but only available by your conquest system? I needed 8 pieces to craft one gear and could only, outside from buying them on the GTM, get 4 pieces a week per level 75 character??? So for one char, it would take 28 weeks to acquire a complete set of 14 gears. This is not bad wine, its horse piss.

 

Even to worsen it all, I stopped crafting and start doing flashpoints and other missions with my boys and we get the level 75 blue gears like rain drops in a storm. Ahaha. At this point its funny. Dont take it badly, I like your game and will not unsub. I'm 50 years old and saw much worse in my life. You still have some really good aspects in your game, but the crafting system at 75 is a joke. You got to remedy it fast. I still dont see why you had the need to change it from what it is at the lower level, but heck, you must had your reasons.

 

Now if there is one thing you should address right away its this. Make all, ALL, the crafting mats necessary to craft anything available through crew skills, not necessarily exclusive, but necessarily available. Through missions and especially through mining resources in the wild. Its the foundation of crew skills and you just spread it way to much. Keep it simple. Crafting gear = crew skill.

 

Hope you didn't take it the wrong way, i like your work.

 

Ketzal

 

Edit: Another sign the late crafting system grade 11 is not working well, certainly not news to the devs team, but worth mentioning. Last night I was putting crafting mats on sale on the GTN and notice, not for the first time, a curious fact. All resource from grade 1 to 10 had the same kind of pricing. Green stuff is lowest, then blue, then purple is the highest. And its normal since it goes with rarity. But when you get to grade 11, its the opposite. Probably because grade 11 green stuff is required at every grade of a product. But nevertheless, it shows how this system is upside down.

Edited by Loregaba
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Not only unavailable through crew skills, but only available by your conquest system? I needed 8 pieces to craft one gear and could only, outside from buying them on the GTM, get 4 pieces a week per level 75 character??? So for one char, it would take 28 weeks to acquire a complete set of 14 gears. This is not bad wine, its horse piss.

It's four per week per character of *any* level 10+ (level 1-9 are not eligible for Conquest). The first week of 6.1.1 I got *eighty* just from completing personal conquest goals plus another forty because all those characters were guilded in a pair of guilds that completed their "small world" conquest goal (500K+ points).

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It's four per week per character of *any* level 10+ (level 1-9 are not eligible for Conquest). The first week of 6.1.1 I got *eighty* just from completing personal conquest goals plus another forty because all those characters were guilded in a pair of guilds that completed their "small world" conquest goal (500K+ points).

 

I never had any solid matrix with my other toons who all completed several time their conquest. They are in the 50s. So, is it something that has changed? I just looked today and the reward for completing conquest with my other toons below 75 do not have the solid resource matrix among them, only to my level 75 toon.

 

And as of today, I didn't received any conquest reward. 5 of my toons had completed it. Its a total joke. At least crew skills are more reliable.

Edited by Loregaba
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I never had any solid matrix with my other toons who all completed several time their conquest. They are in the 50s. So, is it something that has changed? I just looked today and the reward for completing conquest with my other toons below 75 do not have the solid resource matrix among them, only to my level 75 toon.

 

And as of today, I didn't received any conquest reward. 5 of my toons had completed it. Its a total joke. At least crew skills are more reliable.

It changed with 6.1.1.

 

There are rewards *per*character* for reaching 50K points (on a per-character basis) during a conquest week (6pm GMT Tuesday to noon GMT the following Tuesday) - these include 4 SRMs regardless of the character level - and rewards for your guild reaching its designated target, depending on the planet that the guild targets for the week - this reward includes 2 SRMs. If your guild didn't target a planet, you get no guild reward, and if your character didn't make his/her personal goal, you get no guild reward.

 

The per-character reward is awarded as soon as you reach 50K points during the week (the score resets each week!), and the guild-level reward is awarded at the beginning of the next conquest period.

 

In all cases, the SRMs go directly into your legacy material storage, not into the characters' inventories.

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but why do i have to create additional toons just to farm SRMs? thats stupid... I feel like I'm cheating on the system. Creating empty toons just to make some mats. Edited by derobert
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It changed with 6.1.1.

 

There are rewards *per*character* for reaching 50K points (on a per-character basis) during a conquest week (6pm GMT Tuesday to noon GMT the following Tuesday) - these include 4 SRMs regardless of the character level - and rewards for your guild reaching its designated target, depending on the planet that the guild targets for the week - this reward includes 2 SRMs. If your guild didn't target a planet, you get no guild reward, and if your character didn't make his/her personal goal, you get no guild reward.

 

The per-character reward is awarded as soon as you reach 50K points during the week (the score resets each week!), and the guild-level reward is awarded at the beginning of the next conquest period.

 

In all cases, the SRMs go directly into your legacy material storage, not into the characters' inventories.

 

Ok, helpfull information thanks a lot.

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but why do i have to create additional toons just to farm SRMs? thats stupid... I feel like I'm cheating on the system. Creating empty toons just to make some mats.

You don't *have* to do that if you don't want to. If you prefer, farm credits and buy them from the GTN.

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  • 2 weeks later...
but why do i have to create additional toons just to farm SRMs? thats stupid... I feel like I'm cheating on the system. Creating empty toons just to make some mats.

 

This is one thing I dislike about SWTOR. They want you to use a carousel of toons to gear up and/or get conquest points I really hate that.

 

I don't do it, and so as a result I gear up extremely slowly compared to people that log in and out 25 toons doing one activity rinsing/repeating for tech frags or conquest points.

 

I just can't be assed to do it tbh. This has only hurt the game though when it comes to players like me. We won't do activities that we don't enjoy, no matter how much more efficient it is to do it that way. Instead, we just play less often and do less activities in the game.

 

I always like to say thanks to BW, they have steadily damaged the game more and more with changes that I dislike which has really forced me to find other activities for fun. I am no longer a MMO addict, at least nothing like I was in the past.

 

I probably spend more time reading and writing on the forums tbh lol.

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  • 4 weeks later...
Complaints about crafting aren't exactly new.

 

But they are still relevant. It the complaints stop, then BW / Devs assume all is now fine and carry on normal jogging, when clearly all is still very far from fine.

 

I've just RE'd my 48th (Yes, Forty Eigth) Advanced Versatile Barrel 77 in the hopes of scoring the first of the 'Golds'... FAIL. Crafting should be an addition to the gaming experience, not a costly detraction. And tbh, unless you need to be Top Tier, I'm not entirely certain crafting adds anything that isn't available to the average Joe through drops..

 

I've crafted in every game I've played but this is, to quote the OP, 'Horse Piss'.

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But they are still relevant. It the complaints stop, then BW / Devs assume all is now fine and carry on normal jogging, when clearly all is still very far from fine.

For sure, but someone just back there posted as if it was *new* that 6.X crafting is beyond crap, even though it's now about eight months since 6.0 released(1).

 

(1) How time flies when you're having ... well ... something.

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I always like to say thanks to BW, they have steadily damaged the game more and more with changes that I dislike which has really forced me to find other activities for fun. I am no longer a MMO addict, at least nothing like I was in the past.

Not doing activities you don't like is only reasonable. Personally, I've always liked the ability to roll dozens of toons and play at least some 5-10 of them on a regular basis. Ironically, that's where I felt EAware has hurt the game the most over the past few years with "play what you want" and super homogenized story for all characters. I get the problem about production costs and whatnot but the meaningful diversity and class identity was very high in the list of selling points for me.

Also, it's expected that if you're committed to one specific type of activity in an MMO and you play a lot, you'd burn through it much much faster than devs can keep up.

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