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Grav round lag?

Tenacity's Avatar


Tenacity
12.01.2013 , 01:36 PM | #1
I had played a commando back during beta, to around level 25 or so, and never had any issues with the class abilities. I'm currently levelling a new commando though, and just got grav round... only to notice that there seems to be a huge delay between firing off the attack and having the damage actually hit the target now. It seems to be anywhere from a half second to a full second delay (I can almost fire off a second grav round before the first round does any damage), and the effect is a bit frustrating.

This is happening at 50-70ms latency, so I dont think it's connection speed lag, seems more like there's a delay that's been added into the ability itself now. I dont have the same problem with any other attacks so far.

Also curious if this is an issue for bounty hunters as well, with their equivalent ability.
--- Lynx - Powertech Mercenary - Rashkah
Telbasta - Sniper - Operative - Maihos
Leonin - Gunslinger - Scoundrel - Arshia ---
-- Pakhet - Sorceror - Juggernaut - Sorthak

MGNMTTRN's Avatar


MGNMTTRN
12.01.2013 , 05:20 PM | #2
Grav Round has always had the 0.5-1sec delay. Since launch.

avatarearth's Avatar


avatarearth
12.01.2013 , 07:54 PM | #3
the dmg does not take effect until the animation gets to a certain place, when you fire grav round a beam will shoot out of you heavy cannon when it hits them it swirls out for a sec the swirls back in and crushes them, this is when the dmg takes effect.(the sound effect for this is cool like a dragon breathing)

LordKantner's Avatar


LordKantner
12.02.2013 , 06:00 AM | #4
It's Travel Time. It is not lag, or ability delay. Plasma Grenade is exactly the same.
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Llama-Eight's Avatar


Llama-Eight
12.02.2013 , 07:07 AM | #5
They put the delay in to match with the BH equivalent so that the damage occurred at the same time.

cashogy_reborn's Avatar


cashogy_reborn
12.02.2013 , 11:54 AM | #6
Its travel time for the projectile.
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The Original Stormborn Commando Representative
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Tenacity's Avatar


Tenacity
12.02.2013 , 06:06 PM | #7
I guess that makes sense, it just isnt readily noticable that it's a projectile travel time. The animation doesnt look much like a projectile to me, more like a beam.
--- Lynx - Powertech Mercenary - Rashkah
Telbasta - Sniper - Operative - Maihos
Leonin - Gunslinger - Scoundrel - Arshia ---
-- Pakhet - Sorceror - Juggernaut - Sorthak