minervasunrider Posted December 16, 2012 Share Posted December 16, 2012 Noticed today on my operative while cc-capping the other team that my acid blade interrupts capping. I'd never noticed this before (but it was a pretty unique situatation - I capped on them, they starting capping, I backstabbed to interrupt since it was up, I was then stunned without a breaker, and the acid blade ticks interrupted 3-4 cap attempts). Anybody else noticed this? Does acid blade count as direct damage? Or do other dots also break caps in Hypergates? Link to comment Share on other sites More sharing options...
iesnbold Posted December 16, 2012 Share Posted December 16, 2012 Nerf operatives. Link to comment Share on other sites More sharing options...
Emperor-Norton Posted December 16, 2012 Share Posted December 16, 2012 (edited) DOT's aren't supposed to interrupt capping so I think this is a bug. Nerf operatives. No one cares, nor do they think you are funny. Edited December 16, 2012 by Emperor-Norton Link to comment Share on other sites More sharing options...
NoTomorrow Posted December 16, 2012 Share Posted December 16, 2012 DOT's aren't supposed to interrupt capping so I think this is a bug. No one cares, nor do they think you are funny. This 1000 times. Link to comment Share on other sites More sharing options...
Vikassi Posted December 16, 2012 Share Posted December 16, 2012 The devs have lots of metrics on operatives. I think they nerfed acid blad while capping in hypergate due to droves of people quitting and canceling their subs. It's all in the metrics, you'll see. Link to comment Share on other sites More sharing options...
MindSpore Posted December 16, 2012 Share Posted December 16, 2012 The devs have lots of metrics on operatives. I think they nerfed acid blad while capping in hypergate due to droves of people quitting and canceling their subs. It's all in the metrics, you'll see. What on earth are you talking about? Link to comment Share on other sites More sharing options...
CaptainApop Posted December 16, 2012 Share Posted December 16, 2012 (edited) What on earth are you talking about? People too busy trying to shoehorn memes into this thread to actually read the topic. Nerf operatives. Edited December 16, 2012 by CaptainApop Link to comment Share on other sites More sharing options...
Riggz Posted December 16, 2012 Share Posted December 16, 2012 Nerf operatives Link to comment Share on other sites More sharing options...
PoliteAssasin Posted December 16, 2012 Share Posted December 16, 2012 Overused "joke". Moving on. Link to comment Share on other sites More sharing options...
TonyDragonflame Posted December 16, 2012 Share Posted December 16, 2012 Nerf healers operatives. Link to comment Share on other sites More sharing options...
minervasunrider Posted December 17, 2012 Author Share Posted December 17, 2012 Thanks for the thoughtful replies. Has anybody else looked at the effect of acid blade on channeling caps? Link to comment Share on other sites More sharing options...
Sanctioned Posted December 17, 2012 Share Posted December 17, 2012 This is an outrage. I'm afraid if this bug continues it will cause scores of players to unsub. Nerf Operatives. Link to comment Share on other sites More sharing options...
itsmymillertime Posted December 17, 2012 Share Posted December 17, 2012 (edited) To make sure I understand this, ALL dots and dot effects (reapplied poison from operative, the half as much damage one) should not interrupt a cap? And the OP is saying that Acid Blades dot effect is preventing the cap ONLY in Ancient Hypergates? I will try to do some testing if the game allows me into that scenario. Edited December 17, 2012 by itsmymillertime Link to comment Share on other sites More sharing options...
tatatan Posted December 17, 2012 Share Posted December 17, 2012 remove acid blade, problem solved - Ops are OP and anyway, they didn't get any nerf in 1.6, so it's about time ... Link to comment Share on other sites More sharing options...
Campaigner Posted December 17, 2012 Share Posted December 17, 2012 remove acid blade, problem solved But if you do that there would literally be no DPS tree left for operatives! There would just be a healing tree and two joke trees. Link to comment Share on other sites More sharing options...
JovethGonzalez Posted December 17, 2012 Share Posted December 17, 2012 Noticed today on my operative while cc-capping the other team that my acid blade interrupts capping. I'd never noticed this before (but it was a pretty unique situatation - I capped on them, they starting capping, I backstabbed to interrupt since it was up, I was then stunned without a breaker, and the acid blade ticks interrupted 3-4 cap attempts). Anybody else noticed this? Does acid blade count as direct damage? Or do other dots also break caps in Hypergates? Hey folks, just wanted to step in here to let you know that this is, in fact, a bug that we will be fixing in a future patch. Apologies for any inconvenience. Link to comment Share on other sites More sharing options...
Atramar Posted December 17, 2012 Share Posted December 17, 2012 Hey folks, just wanted to step in here to let you know that this is, in fact, a bug that we will be fixing in a future patch. Apologies for any inconvenience. Now this made my sig out of date... Link to comment Share on other sites More sharing options...
Asunasan Posted December 17, 2012 Share Posted December 17, 2012 Hey folks, just wanted to step in here to let you know that this is, in fact, a bug that we will be fixing in a future patch. Apologies for any inconvenience. See, they are nerfing operatives again. The nerve of BW Link to comment Share on other sites More sharing options...
Riggz Posted December 17, 2012 Share Posted December 17, 2012 See, they are nerfing operatives again. The nerve of BW I wouldn't call it a nerf but it's no less hilarious Link to comment Share on other sites More sharing options...
Alizaro Posted December 17, 2012 Share Posted December 17, 2012 Now this made my sig out of date... You misspelled answer in your sig. Link to comment Share on other sites More sharing options...
Joesixxpack Posted December 17, 2012 Share Posted December 17, 2012 Now this made my sig out of date... Not reading colored text, it hurts my eyes. Sorry ^ This part may be obsolete too. Dat yellow.... Link to comment Share on other sites More sharing options...
-Mythix- Posted December 17, 2012 Share Posted December 17, 2012 (edited) Hey folks, just wanted to step in here to let you know that this is, in fact, a bug that we will be fixing in a future patch. Apologies for any inconvenience. Could you also look into letting players being able to use their out of combat heal when these DoT's stick around? Frustrating when you kill someone, combat ends, but you can't heal up due to lingering DoT's, especially if it's a Gunslinger/Sniper (Lethality). That shouldn't be intended at all. If DoT's can't prevent caps on a node, then DoT's shouldn't prevent out-of-combat self healing. Edited December 17, 2012 by -Mythix- Link to comment Share on other sites More sharing options...
minervasunrider Posted December 17, 2012 Author Share Posted December 17, 2012 To make sure I understand this, ALL dots and dot effects (reapplied poison from operative, the half as much damage one) should not interrupt a cap? And the OP is saying that Acid Blades dot effect is preventing the cap ONLY in Ancient Hypergates? I will try to do some testing if the game allows me into that scenario. AFAIK it is only acid blade, and I have only seen this in Hypergate, which isn't to say that it wouldn't work in another WZ ,just that I haven't noticed it before. It's kind of a rare situation to be able to test - it would require me to be solo defending a node AND have an enemy attempt to CC cap me AND have my acid blade applied to them. This combination of factors has rarely come up before, but the short cap time on Hypergate probably encouraged them to try to cc me instead of just squashing my squishy ***. I haven't had the opportunity to try it with any other dot, though I know for a fact that my sorc dots have no similar effect in other WZs, and I don't know if they do in Hypergate. Reapplied DoTs from lingering toxins (or the equivalent smuggler ability) DO seem to interrupt caps. At least that's been reported to me by lethality buddies. But that's off topic. Link to comment Share on other sites More sharing options...
minervasunrider Posted December 17, 2012 Author Share Posted December 17, 2012 Could you also look into letting players being able to use their out of combat heal when these DoT's stick around? Frustrating when you kill someone, combat ends, but you can't heal up due to lingering DoT's, especially if it's a Gunslinger/Sniper (Lethality). That shouldn't be intended at all. If DoT's can't prevent caps on a node, then DoT's shouldn't prevent out-of-combat self healing. If combat ends, you can heal up, but the re-application of the dot on its expiration will interrupt it. (I don't think this puts you into combat though, or at least not for very long). Link to comment Share on other sites More sharing options...
-Mythix- Posted December 17, 2012 Share Posted December 17, 2012 (edited) If combat ends, you can heal up, but the re-application of the dot on its expiration will interrupt it. (I don't think this puts you into combat though, or at least not for very long). No it doesn't put us into combat, this I am aware of, but the DoT's will interrupt (on each tick) our out-of-combat heal. I can't count how many times I'm trying to heal up, only to get combat generated again because the current system doesn't clear DoT's upon the opposing players death, in which case I'm put at a disadvantage. Point is, if DoT's no longer interrupt a node cap (which is a cast), I don't see why they couldn't implement the same coding for our out of combat regen. Edited December 17, 2012 by -Mythix- Link to comment Share on other sites More sharing options...
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