Humankeg Posted April 15, 2012 Share Posted April 15, 2012 (edited) Then 2011 - James Ohlen SWTOR Game Director wrote : "PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis." Now "We have the same entire team dedicated to adding content and feartures for pvp. Prepare to be blow away(again)....... with patch 1.2". Comon, who didn't see this coming? Edited April 15, 2012 by Humankeg Link to comment Share on other sites More sharing options...
cashogy Posted April 15, 2012 Share Posted April 15, 2012 they definitely blew a lot of people away from continuing to subscribe maybe thats what he meant Link to comment Share on other sites More sharing options...
Darth_Eminok Posted April 15, 2012 Share Posted April 15, 2012 Yeah... and the armors were much more traditional back in 09... and Khem Val went to the SW. Link to comment Share on other sites More sharing options...
Daecollo Posted April 15, 2012 Share Posted April 15, 2012 Blown away alot of people who played pvp. Link to comment Share on other sites More sharing options...
Neovag Posted April 15, 2012 Share Posted April 15, 2012 I was blown away by what WASN'T in 1.2 that should have been (rateds)... Does that count? Link to comment Share on other sites More sharing options...
CrunkShizzle Posted April 15, 2012 Share Posted April 15, 2012 quality>quantity Link to comment Share on other sites More sharing options...
warultima Posted April 15, 2012 Share Posted April 15, 2012 (edited) quality>quantity Sorry to break it to you, but at this point... TOR has neither (comparing to many other games)... All it has rightnow to me is my RL friends who I got them to play this game as their 1st mmorpg ever and is thinking this game is perfect in all ways shape or form. And I am stuck here with them. As I promised them when they spend their $150 I wouldnt quit before they do and will show them how to play MMO. An MMORPG vet since Ultima Online 1998. Edited April 15, 2012 by warultima Link to comment Share on other sites More sharing options...
V-Serp Posted April 16, 2012 Share Posted April 16, 2012 Their team certainly does blow, I agree. Link to comment Share on other sites More sharing options...
Archaar Posted April 16, 2012 Share Posted April 16, 2012 They blew my sub away and most of the people left on my server, so job well done lol Link to comment Share on other sites More sharing options...
Darkkran Posted April 16, 2012 Share Posted April 16, 2012 This just blew me to Diablo 3 for good. PVP isn't possible outside of a premade Goodbye subscription and you can keep the free 30 days Link to comment Share on other sites More sharing options...
Prolapse Posted April 16, 2012 Share Posted April 16, 2012 I'm tempted to go back to a F2P mmo over TOR. That "mmo" is Global Agenda. Seriously, Bioware. You're pushing me back into the arms of Global Agenda. Link to comment Share on other sites More sharing options...
Rageon_Vart Posted April 16, 2012 Share Posted April 16, 2012 I'd go back to SWG but they killed it because they knew no one would leave that 10 year old busted *** game for this POS Link to comment Share on other sites More sharing options...
-Eternal- Posted April 16, 2012 Share Posted April 16, 2012 Don't worry, we'll be stuck with this mess of a pvp balance and system while they do nothing but focus on how to make premade rated. lucky us..... Link to comment Share on other sites More sharing options...
Gorrdan Posted April 16, 2012 Share Posted April 16, 2012 Haha best post ever.. had a nice laugh after reading it OP. Two times they completely blew us away. No doubt. Link to comment Share on other sites More sharing options...
Akaos Posted April 16, 2012 Share Posted April 16, 2012 EPIC FAIL. The only reason I log on to play in the last month is to PVP. Guess what I hate PVP now... GG BW. Penalize PUGS for losing games and penalize healers.... Link to comment Share on other sites More sharing options...
oceansofmars Posted April 16, 2012 Share Posted April 16, 2012 They were right. The changes blew! Link to comment Share on other sites More sharing options...
SweetNausea Posted April 16, 2012 Share Posted April 16, 2012 What blows me away is that they had a decent system in place that lets the underdogs (whichever side that may be) still gear up at a reasonable pace and then they completely torpedoed it for some reason. I long ago resigned myself to accepting that this game was built for casuals because that's where the money is, so why are you doing your level best to encourage them never to queue up BioWare? You build a game for casual and then punish them when they try to play it. I just don't get it. This is not a good business plan. Link to comment Share on other sites More sharing options...
me_unknown Posted April 16, 2012 Share Posted April 16, 2012 Then 2011 - James Ohlen SWTOR Game Director wrote : "PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis." Now "We have the same entire team dedicated to adding content and feartures for pvp. Prepare to be blow away(again)....... with patch 1.2". Comon, who didn't see this coming? and they were damn right.... go to illum and you see it all blown away..... no one left there. EA + MYthics PVP team + BIOWARE = the blow-players-away masters! Link to comment Share on other sites More sharing options...
vrgadin Posted April 16, 2012 Share Posted April 16, 2012 I find wzs to be a means to an end. I find wzs cheap and childish, a product of the console instant grat generation. The plan was to suffer through cheesed out minigames for gear, so I could open world endgame. U wow turds can have fun in your rated epeen stroking instances all u want. Unfortunately there is no open pvp. Until they make multiple capable bases with some sort of reward, to get the kids out of wzs, this game has no future for the real pvpers. Link to comment Share on other sites More sharing options...
Kleve Posted April 16, 2012 Share Posted April 16, 2012 Then 2011 - James Ohlen SWTOR Game Director wrote : "PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis." Now "We have the same entire team dedicated to adding content and feartures for pvp. Prepare to be blow away(again)....... with patch 1.2". Comon, who didn't see this coming? Come on guys, Ilum was just foreplay. 1.2 was the Money Shot. Link to comment Share on other sites More sharing options...
Torcer Posted April 16, 2012 Share Posted April 16, 2012 Prepare to be blow away(again)....... with patch 1.2". ? In fairness, my PT is "blown away" in less than 3 secs with patch 1.2, so he is technically right. Unfortunately, I wasn't quite prepared, I blame the stun lock. Link to comment Share on other sites More sharing options...
rjkishida Posted April 16, 2012 Share Posted April 16, 2012 OP+1. i shouldn't be surprised really. they screwed up Illum. they screwed up warzones now. next big change will blow me away all right. it will blow me away to another game. Link to comment Share on other sites More sharing options...
VegaPhone Posted April 16, 2012 Share Posted April 16, 2012 quality>quantity This is not a high school project and the work of one person limited to thier new access to a new project assigned in thier new class. We are talking about a group of professionals who have been doing this for years, have played games before doing this for years, and have access to a ton load of quality ideas. See the difference? The only thing a dev team has to do is basically make sure the idea on paper can work with the engine, and is balanced with testing for the classes. This does take time, but it should not limit quantity by a huge margin. Link to comment Share on other sites More sharing options...
Darth_Eminok Posted April 16, 2012 Share Posted April 16, 2012 They were right. The changes blew! Yep... it all blew away what TOR was supposed to be... like a sandstorm. (Oh wait... sandstorms don't exist on tatooine in TOR :eek:Shame on you! Link to comment Share on other sites More sharing options...
Darth_Eminok Posted April 16, 2012 Share Posted April 16, 2012 OP+1. i shouldn't be surprised really. they screwed up Illum. they screwed up warzones now. next big change will blow me away all right. it will blow me away to another game. Yeah... I actually feel like calling up Trion to reactivate my sub to RIFT and get back to me Cleric. Now that's a polished game! Link to comment Share on other sites More sharing options...
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