GYGelly Posted December 20, 2011 Share Posted December 20, 2011 I know that you have to have a certain level in Biochem to use the nice biochem reusables. However, I notice that Cybertech also has some high end reusable grenades (the Wynz-Tech stuff). When I look at them on torhead, however, it looks like they are simply BoP. Do these grenades require a high Cybertech skill like the Biochem reusables? If not....could one theoretically level up Cybertech first, and make these grenades, and then drop Cybertech and go up Biochem for the reusable medpacs? Link to comment Share on other sites More sharing options...
GYGelly Posted December 20, 2011 Author Share Posted December 20, 2011 So, no one knows if the reusable grenades require high level cybertech? Link to comment Share on other sites More sharing options...
Chumsy Posted December 20, 2011 Share Posted December 20, 2011 (edited) no, they require you to have the crew skill in order to use them, and you can only have one crafting crew skill. Edited December 20, 2011 by Chumsy Link to comment Share on other sites More sharing options...
NightHawke Posted December 20, 2011 Share Posted December 20, 2011 Reusable grenades? What? Hmm, I will have to research this... 260+ cybertech here. Link to comment Share on other sites More sharing options...
GYGelly Posted December 20, 2011 Author Share Posted December 20, 2011 Yeah, you can see them on torhead, require player level 50. I knew about the limit to one crafting skill, hence the idea to make the grenades, drop the skill, then level up biochem. But I guess required skill just doesn't show up on torhead...it seemed too good to be true. So dang, I have to choose between reusable stims and medpacks OR 5 reusable kick *** grenades. Does anyone have any input? What are you guys choosing and why? Link to comment Share on other sites More sharing options...
Vaksai Posted December 20, 2011 Share Posted December 20, 2011 Grenades. I'm an aoe-spec agent. Link to comment Share on other sites More sharing options...
Migrayn Posted December 20, 2011 Share Posted December 20, 2011 Yeah, you can see them on torhead, require player level 50. I knew about the limit to one crafting skill, hence the idea to make the grenades, drop the skill, then level up biochem. But I guess required skill just doesn't show up on torhead...it seemed too good to be true. So dang, I have to choose between reusable stims and medpacks OR 5 reusable kick *** grenades. Does anyone have any input? What are you guys choosing and why? I'm in the same boat. I can't decide. I don't know if the grenades have a seperate cooldown or not. If its shared, then 1 grenade every 5 min is a bit sad.. Also I read that grenades have a reduced effect in PvP. I tested a low level on that said stun for 4s, and the people got up immediatly. If that is the case then it makes the grenades about useless for PvP except for an interrupt. I don't know if I'm better off buying stims/medpacks/adrenals or buying grenades. Anyone else with some useful info? Link to comment Share on other sites More sharing options...
CthulhuRyleh Posted December 20, 2011 Share Posted December 20, 2011 Surviving is more crucial to success so I went with Biochem, just my two cents Link to comment Share on other sites More sharing options...
GYGelly Posted December 20, 2011 Author Share Posted December 20, 2011 Fhtagn Cthulhu! Link to comment Share on other sites More sharing options...
Stilgarr Posted December 20, 2011 Share Posted December 20, 2011 I cant RE grenades atm so getting purple ones is going to be a bit difficult Link to comment Share on other sites More sharing options...
KetMalice Posted December 20, 2011 Share Posted December 20, 2011 I'm in the same boat. I can't decide. I don't know if the grenades have a seperate cooldown or not. If its shared, then 1 grenade every 5 min is a bit sad.. Also I read that grenades have a reduced effect in PvP. I tested a low level on that said stun for 4s, and the people got up immediatly. If that is the case then it makes the grenades about useless for PvP except for an interrupt. I don't know if I'm better off buying stims/medpacks/adrenals or buying grenades. Anyone else with some useful info? All classes have a stun break off the gcd. Link to comment Share on other sites More sharing options...
Migrayn Posted December 20, 2011 Share Posted December 20, 2011 Yeah I did not know that. For real though I doubt all 4 people used their stun break at the exact same time after falling down. If anyone has any real info on how the grenades work in PvP please fill us in. Link to comment Share on other sites More sharing options...
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