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forcedpolitics's Avatar


forcedpolitics
06.24.2019 , 07:19 AM | #21
Hey there! Just looking as these specifically it is hard to make judgements, none of these sound too overpowered but it's hard to tell when you don't know about every single new set bonus through the game to see how they compare and interact with others. All I will say is things can always be adjusted later, and what you guys are planning for gearing is just awesome.

I just wanted to say one thing about balance in-game. This isn't fortnite...there isn't million dollar pvp competitions going on. Please focus on "fun" above all else, things can be adjusted like in the old days with weekly/monthly patches. The key here is fun, and what is "fun" you may ask? I find hybridization of your class quite fun, I find cool animations and proc's to be fun, I also find unique situational utilities to be fun (I'm constantly switching utilities as Sage) and I also find anything that adds mobility to your class to be very fun.

So please, above all else, make things crazy and fun first and don't worry so much about metas and 'flavour of the month' builds. We all have every discipline to 70, if some classes show to be at a disadvantage in pvp for the first few months who cares really. Just wait 3-6 months after 6.0 drops to start the new pvp season so nobody can complain about their rating and rewards.

Delani's Avatar


Delani
06.24.2019 , 10:03 AM | #22
Quote: Originally Posted by forcedpolitics View Post
Hey there! Just looking as these specifically it is hard to make judgements, none of these sound too overpowered but it's hard to tell when you don't know about every single new set bonus through the game to see how they compare and interact with others. All I will say is things can always be adjusted later, and what you guys are planning for gearing is just awesome.

I just wanted to say one thing about balance in-game. This isn't fortnite...there isn't million dollar pvp competitions going on. Please focus on "fun" above all else, things can be adjusted like in the old days with weekly/monthly patches. The key here is fun, and what is "fun" you may ask? I find hybridization of your class quite fun, I find cool animations and proc's to be fun, I also find unique situational utilities to be fun (I'm constantly switching utilities as Sage) and I also find anything that adds mobility to your class to be very fun.

So please, above all else, make things crazy and fun first and don't worry so much about metas and 'flavour of the month' builds. We all have every discipline to 70, if some classes show to be at a disadvantage in pvp for the first few months who cares really. Just wait 3-6 months after 6.0 drops to start the new pvp season so nobody can complain about their rating and rewards.
Broooo!!!!!!! I was saying that also, make the game fun and exciting, balance doesnt mean anything if the experience isnt enjoyable.

JediMasterAlex's Avatar


JediMasterAlex
06.25.2019 , 10:02 AM | #23
Quote: Originally Posted by forcedpolitics View Post
So please, above all else, make things crazy and fun first and don't worry so much about metas and 'flavour of the month' builds. We all have every discipline to 70, if some classes show to be at a disadvantage in pvp for the first few months who cares really. Just wait 3-6 months after 6.0 drops to start the new pvp season so nobody can complain about their rating and rewards.
I just want to put out there that I strongly, strongly disagree with this whole post, and I imagine many pvpers would also. Balance should always be the ultimate goal. There is no fun without balance. Making things wild and crazy might be fun for the first 2 matches, but if there are big imbalances, that's just not sustainable for a fun pvp experience over time. I really hope Bioware doesn't consider such nonsensical opinions.

Also, we don't all have every discipline to 70...that's such a stupid thing to say. Plus, what if I really only enjoy playing a handful of classes, but all of them are severely underpowered because they threw balance out the window? Again, it would be a complete disaster that wouldn't be fun for anyone beyond the first few matches.

Finally, I disagree with people that proclaim balance impossible, and that Bioware should make changes simply to shake up the meta. That is also a terrible idea. Balance, even if difficult to attain, should always be the goal for pvp.

Quote: Originally Posted by Delani View Post
Broooo!!!!!!! I was saying that also, make the game fun and exciting, balance doesnt mean anything if the experience isnt enjoyable.
In my opinion, you have it exactly backwards. It doesn't matter how wild, crazy, and exciting new abilities are; there can be no fun or enjoyment without balance in pvp.

Rion_Starkiller's Avatar


Rion_Starkiller
06.25.2019 , 11:39 AM | #24
Quote: Originally Posted by EricMusco View Post

  • Decelerate - Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.
  • Gyre - The cooldown of Whirlwind is reduced by 10 seconds. In addition, killing any enemy before Whirlwind ends resets the cooldown of Whirlwind.
  • Seething Power - Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.
  • Powered Electrocute - Electrocute's stun lasts an additional 2 seconds.

These are nice for pvp. I can't see anyone using them in PVE over the current set bonuses, however.

Quote: Originally Posted by EmperorRus View Post
Good luck with kiting melee dps as Madness
2 roots (1 from utilities) and a super slow. It's not that hard unless you're fighting several melee.
-Beruhl
ᕕ( ᐛ )ᕗ

Quote: Originally Posted by EricMusco View Post
Lies have been corrected.

BlevatToshnit's Avatar


BlevatToshnit
06.25.2019 , 11:24 PM | #25
Well, all of those bonuses is useless in PVE, completely.
In PVP:
Decelerate - 2 times on one target? Super rare and pointless, cuz of immunities and breakers to slowing down effects.
Gyre - super rare circumstances makes it also useless.
Seething Power - it may have potential, but not with overload. Stack it with force speed and then it will be good, even in PVE. Also ammount of damage reduction - 10% will be good for madness, but in lightning spec 10% is OP.
Powered Electrocute - well, this is overpowered. I can see from here all complaints and infuriation from those who's have to play against.
мм... Няшка!

forcedpolitics's Avatar


forcedpolitics
06.26.2019 , 06:32 AM | #26
Quote: Originally Posted by JediMasterAlex View Post
I just want to put out there that I strongly, strongly disagree with this whole post, and I imagine many pvpers would also. Balance should always be the ultimate goal. There is no fun without balance. Making things wild and crazy might be fun for the first 2 matches, but if there are big imbalances, that's just not sustainable for a fun pvp experience over time. I really hope Bioware doesn't consider such nonsensical opinions.

Also, we don't all have every discipline to 70...that's such a stupid thing to say. Plus, what if I really only enjoy playing a handful of classes, but all of them are severely underpowered because they threw balance out the window? Again, it would be a complete disaster that wouldn't be fun for anyone beyond the first few matches.

Finally, I disagree with people that proclaim balance impossible, and that Bioware should make changes simply to shake up the meta. That is also a terrible idea. Balance, even if difficult to attain, should always be the goal for pvp.



In my opinion, you have it exactly backwards. It doesn't matter how wild, crazy, and exciting new abilities are; there can be no fun or enjoyment without balance in pvp.
You didn't real my whole post though... clearly at the bottom it says to hold off on new pvp season until balance is achieved. The problem is pvp is a small community in this game and if you focus on pvp balance before new ability animations and class hybridization in the game you will kill it. Half the pvp'ers aren't even subbed. Gotta read it fully before commenting my dude.

My main point here was don't worry about exact metrics which can easily be adjusted later, focus more on the actual abilities themselves and how they are activated and what those activation's look like visually.

And a side note...balance doesn't make pvp fun, for good players, being at a disadvantage and still winning can be more fulfilling, because you've actually accomplished something out of the norm.

JediMasterAlex's Avatar


JediMasterAlex
06.26.2019 , 01:18 PM | #27
Quote: Originally Posted by forcedpolitics View Post
You didn't real my whole post though... clearly at the bottom it says to hold off on new pvp season until balance is achieved. The problem is pvp is a small community in this game and if you focus on pvp balance before new ability animations and class hybridization in the game you will kill it. Half the pvp'ers aren't even subbed. Gotta read it fully before commenting my dude.

My main point here was don't worry about exact metrics which can easily be adjusted later, focus more on the actual abilities themselves and how they are activated and what those activation's look like visually.

And a side note...balance doesn't make pvp fun, for good players, being at a disadvantage and still winning can be more fulfilling, because you've actually accomplished something out of the norm.
I can assure you that I did indeed read your whole post. A long preseason presents its own issues. If they implemented a 3-6 month preseason, I would unsub from the game until the next season started. That would simply be absurd. Furthermore, Bioware should not consider putting unbalanced garbage into the game in the hopes that they can fix it all later. We have had balance issues in the current meta for about 2 years. Whatever they put out in 6.0 will see very minimal, if any changes going forward.

As to your last point, that's only true to a point. I primarily play madness sorc in solo ranked, which is about 5th or 6th among dps classes. It's certainly more satisfying to do well on madness sorc than it would be to do well on arsenal merc, but there's nobody succeeding as a dps pt (8th), and very few doing well as a dps jugg (7th). Balance is essential, especially to good players who are keenly aware of different classes' strengths and weaknesses.

Delani's Avatar


Delani
06.27.2019 , 08:52 AM | #28
Quote: Originally Posted by JediMasterAlex View Post
I can assure you that I did indeed read your whole post. A long preseason presents its own issues. If they implemented a 3-6 month preseason, I would unsub from the game until the next season started. That would simply be absurd. Furthermore, Bioware should not consider putting unbalanced garbage into the game in the hopes that they can fix it all later. We have had balance issues in the current meta for about 2 years. Whatever they put out in 6.0 will see very minimal, if any changes going forward.

As to your last point, that's only true to a point. I primarily play madness sorc in solo ranked, which is about 5th or 6th among dps classes. It's certainly more satisfying to do well on madness sorc than it would be to do well on arsenal merc, but there's nobody succeeding as a dps pt (8th), and very few doing well as a dps jugg (7th). Balance is essential, especially to good players who are keenly aware of different classes' strengths and weaknesses.
The game is as balanced as it has ever been but it is also kinda dead (from an mmo perspective). Removing certain things from classes ruined the feel of a lot of classes and made the game boring (not fun). These new abilities sound ok but they arent exactly what the class needs (atleast from a PVP perspective). Id rather at this point they just focus on abilities rather than tacticals because few of these tacticals are good, (which will lead to 1 maybe 2 optimal builds) meaning that gameplay wont be diversified. Its just more of the same rather than offering players something new and fresh will isnt going to help grow the population. Fun is more important than balance in most games.

Kalibath's Avatar


Kalibath
06.27.2019 , 09:27 AM | #29
Quote: Originally Posted by Jethsidi View Post
Genuinely all seem PvP-focused so not sure how much feedback I can give as someone who primarily does PvE Operations.

The Overload giving % Damage Reduction is just another DCD for Sin Tanks (saying this out of context as not sure what you have in store for the Tank bonuses), which seems a bit much because they already have the most DCD's in the game. (And arguably the BEST ones given Shroud gets its CD reduced via Shielding, and Force Speed is a 60% DMG Red on a ~15s CD...).

I will say I do like this new style you guys are going for with letting us see some of it beforehand so we can give initial feedback though! Very excited for 6.0!!
Agreed can we see if we can come up with some options that do NOT revolve around pvp.
Kalidath, Kalminda, Kalkatia, Krystikal, Xanthem, Shebah
Depraved Indifference / Pandamonium

Darkrebellord's Avatar


Darkrebellord
07.01.2019 , 10:06 PM | #30
Still no fix for the sith sorcerer madness damage barrier that pvp players can walk through it and only lasts 2 seconds in all pve encounters now does not protect you even when its on worst in world boss encounters as soon as you put it up you only get the outline of it and its gone in 2 to 3 seconds does nothing at all.

Below is what you outline to improve all abilities your nerf over 8 years so it about time we got them back on Madness damage still like to see the force lightning get a boost as it is the main madness damage ability that actually works.

Madness•Exhaustion Field - Death Field does 10% more damage to all targets spreads Force Slow's effects.
•Ruthless Demolition - Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.
•Writhing Terror - Creeping Terror has a 10% chance to tick an additional time whenever Force Lightning deals damage.
•Wrath Rushdown - When Force Lightning generates 4 stacks of Wrath, you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less Force. Volt Rush consumes all stacks of Wrath