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Huttball 3 proposal

siegeshot's Avatar

05.25.2014 , 01:32 AM | #1
I'd like to propose changing up the Huttball formula a little bit. So here's my suggestion for Huttball 3 aka Huttball Arena hybrid.

Huttball Arena hybrid.

Arena size, much smaller.
4players vs 4players
Goal line removed
Initial serving team "chosen by random draw"
3 second timer to hold the ball before you die, no respawn until end of set
Ball spawns on group leader of team 1 when match starts, rotates through every score.
Score goes to 4, ends set, switches sides.
Each set max of 5 minutes, after 5 minutes arena poison sets in.
If it's a tie (1:1) by 3rd set, "sudden death" where the server alternates between each team and whoever gets 2 ahead first wins.
Players rezzed and cooldowns refreshed between serves.

Team 1 tosses it deliberately trying to hit the ground, their own team not allowed to pick it, it would just pass through
Team 2 trying to catch it so it doesn't hit the ground.
You toss it, they catch it, they toss it back, you catch it, rinse repeat
Whoever doesn't catch it gives the other team a point. First to 4 wins the set.

No middle net, can pass the ball anywhere / run anywhere
CC's and punting and pulling and killing are all encouraged!
But don't kick the ball, hutts don't have feet.
Reminder, small court, like 35x35 maybe even a circle.
As absolutely low clutter as possible.
New, different arenas like a sandy Tatooine oasis or a Hutt's palace arena. *shrug*
Guild: Cute Pink Banthas / Gravity Kills
Begeren Colony. RP-PVE.
Original beta group: Squadron 367

DeltaBos's Avatar

05.25.2014 , 05:34 AM | #2
1 huttball is too many don't make them want to make more.
Query: Is there someone that you need killed master?