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SWTOR: Knights of the Fallen Empire

STAR WARS: The Old Republic > English > Customer Service (Read-Only)
SWTOR: Knights of the Fallen Empire
 

Adiyan's Avatar


Adiyan
10.04.2015 , 10:59 AM | #1
Dear BioWare development team,

First of all I want to say that I love this game, and I hope to keep on doing that!
The last couple of weeks, we have been given a lot of news about Knights of the Fallen Empire:

Character: Stat Changes
-- Primary Stats (Strength, Willpower, Cunning, Aim) replaced by Mastery.
-- Endurance will give more health per point from level 65.
-- Surge Removed and combined with critical rating.
-- Base Weapon Accuracy from 90% to 100%.
-- Rearrangement Gear
----- First Slot: Defense and Power
----- Second Slot: Accuracy, Alacrity, Critical, Absorb and Shield.
-- Ability replacement will happen automatically.

Character: Experience Changes (in groups)
-- Experience no longer split between group members and based on level difference.
----- Size of the group doesn't matter.
----- Experience based on highest level character, after level sync, and level of NPC.

Character: Planet Level Sync
-- Level according to planet level (stats, armor, weapon damage).
----- No skill removal during level sync
----- Scaled Experience during level sync

----Primary Stat Changes:
------ Please reconsider the primary stat changes:
---------- Example: How will the gear differ for different classes?
---------- Example: How can you explain to new players that certain gear, belongs to certain classes?
---------- Example: How will people not need everything now? (items with the highest mastery stats)
---------- Or, will literally all gear be customisable?
------ If it is about the new name, name them the following:
---------- Mastery of Strength
---------- Mastery of Willpower
---------- Mastery of Cunning
---------- Mastery of Aim
-------But it is really important to visually see the difference between class gear!

----Endurance changes:
------ More health per point is fine, but why from level 65?
---------- Will endurance stats have no impact whatsoever on levels below 65?

----Surge & Rearrangement changes:
------ The differences in the surge stat might give opportunities for new builds.
---------- What is the ratio of this new crit/surge stat?
---------- And by the way, not fond off the lower critical and surge rating with same stats!
-----------(might be solved by critical going beyond the 100%, but that only for certain skills)

----Planet Level Sync changes:
------ Great feature, and nice addition together with the experience changes!
---------- But, please make this optional!
-------------- Example: What about seeker droid (level 50+) area's?
-------------- Example: Helping someone, shouldn't cost you a lot of time right?


Companions: Companion Changes
-- Companion summoned from Companions and Contacts / Alliance window.
-- Companion Roll: Tank, Heal, Damage
-- Companion ability set, per weapon type.
-- Companion stat scale, per level companion.
----- Companions no longer generate any stats from gear.

Companions: Companion Nico
-- Recruitment Nico (storyline or token in mail)
-- Only available to qualified subscribers

----Companion Changes:
------ Companion Roll & Ability Set per Weapon Type
---------- Companions now have personalised skill sets, will this be removed?
-------------- Example: What is Tharan Cedrax without Holiday?
---------- Please make sure, that every companion has his / her own personal skills in these skill sets!
------ Companion Stat Scale
---------- Good addition for companions without gear!
-------------- But, what about personal customisation (gear wise)?
---------------Please make this an optional feature per companion!
---------------So that we will still be able to build our companions with the stats we want.


General: Commendation Changes
-- Basic Commendations - Common Data Crystals
-- Elite Commendations - Glowing Data Crystals
-- Ultimate Commendations - Radiant Data Crystals

General: Conquest Changes
-- Conquest target points from 35.000 to 20.000.
-- Trade Emporium: 25.000 target points
-- Titans of Industry: 25.000 target points
-- Total Galactic War: 50.000 target points
-- Conquest: "War Supplies" crafting mission, 2.000 target points (non repeatable)

General: Operations
-- All operations will be available for max level
-- Removal Eternity Vault Nightmare Mode
-- Removal Karagga's Palace Nightmare Mode

General: Achievements
-- Removal Makeb Achievements
----- Making the Connection
----- Well Connected
-- Removal Eternity Vault Nightmare Mode Achievements
----- Placed in Achievement archive
-- Removal Karagga's Palace Nightmare Mode Achievements
----- Placed in Achievement archive

General: Cartel Market Changes
-- General
----- Every Cartel Item will be available in the Cartel Market at all times
----- Highly demanded Cartel Items will regularely return in the Cartel Market
----- Cartel Item Rarities: Rare, Super Rare, Ultra Rare - Bronze, Silver, Gold
----- Armor Sets from Monthly Cartel Packs will come in 3 boxes (Upper, Lower, Auxiliary)
----- Packs in bank or inventory will not be affected by any of these changes
-- Cartel Packs
----- Regular Cartel Pack (bronze, silver, gold)
--------- Two items per pack (better quality items in each pack)
------------- One "bigger" item (full armor sets, mounts, decorations, toys)
------------- One grade 5 rare / artifact level companion gift
----- Super Cartel Pack
--------- 5 Regular Cartel Packs
----- Hypercrate
--------- 30 Regular Cartel Packs
----- Grand Packs
--------- Grand Weapon Cartel Pack
--------- Grand Crystal Cartel Pack
--------- Grand Galactic Starfighter Cartel Pack
--------- Grand Emote Cartel Pack
--------- Grand Pet Cartel Pack
--------- Grand Companion Custimisation Cartel Pack
--------- Grand Title Cartel Pack
--------- Grand Toy Cartel Pack
--------- Grand Dye Cartel Pack
-- Collections
----- Collections: Filter
----- Collections: Opens Collapsed
----- Collections: Unlocked items will be displayed (number)
----- Collections: Unlocked items can be purchased from any character
-- Reputation Vendors
----- 1 credit items from reputation vendors will be moved into the new Grand Packs
----- Any item specific to a reputation will continue to be available from the associated Reputation vendor
----- Reputation from previous Cartel Packs still available through GTN and returning Grand Shipment Packs.
----- The new shipment of Packs will not have a reputation associated with it

General: General Changes
-- Copy Key Bindings
-- Temporary Ability Bars / Hotbars

----General Changes:
------ Don't understand why commendations should have a different name, but well okay.
-------(personally I find basic, elite and ultimate sound much better)
------ Great adjustments in the conquest changes!
---------- Tip: Create tutorial explaining Conquest in detail.
------ Great that all operations will be available at max level!
---------- Note: Why not make a max level version of EV and KP? (replacement for NiM)
------ The Gazebo decoration is a nice touch, for removing the Makeb Achievements.
---------- Tip: Decorations for the removal of Operations Achievements (EV, KP).
-------------- Example: Karagga's Statue for Karagga's Palace
------ Great Cartel Market changes, especially the Collection changes!
---------- Note: Please add Dyes to decorations!
-----------(It is so sad that you have to buy the same dye over and over again)
---------- Will the Grand Packs also be sold as Super Packs and Hypercrates?
------ Great Copy Key Bindings adjustments! In one word: Finally!
------ I like the idea of the new temporary ability bars!
---------- Will keybindings from the regular toolbars be usable on these temporary toolbars?

----In light of all of these changes, I would also like to take use of this opportunity to propose a few new changes:
------ Guild Changes
---------- Open Guild Details tab right away (removal of small guild tab)
---------- Add Class Roll, Crew Skills and Member Subscription (sub / preff / f2p) to the Guild Tab.
-------------- Tip: Class Roll Icon from Group Finder, next to class.
-------------- Tip: Crew Skill Icon from crafting skill, or a singular icon for gathering skills.
-------------- Tip: Add single column for showing crew skills and member subscription.
---------- Add the possibility to select a member, right click, and send a mail.
---------- Add the possibility to select multiple members, and:
-------------- Change Member Note
-------------- Change Officer Note
-------------- Send mail to them. (multiple guild members)
---------- Add the possiblity to add an account, all characters, into the guild.
---------- Link Member and Officer note to an account, so that this will be filled in automatically.
---------- Link Republic and Imperial Guild, to see who are online and chat with them.
---------- Link Guild Allies (other guilds) to your guild, to see who are online and chat with them.
------ Friend list changes
---------- Add the possiblity to add an account, all characters, as a friend.
---------- Add the possiblity to copy the friends list from one character to another character.
---------- Link Friend Comments to an account, so that this will be filled in automatically.
------ Other Changes
---------- Change portraits of companions according to custimization, during conversations.
---------- Select multiple items (like armorings) at vendors to buy with commendations / data crystals.
---------- Make it easier to change gear, without having to reopen the gear after every item.
---------- Add credits to the cargo bay or legacy bay (as a subscriber), like in the Guild Bank.
---------- Add minigames (pazaak, etc.) to Star Wars the Old Republic.
---------- Add Pod Racing, as a new kind of PVP experience.
---------- Add rewards for being a subscriber for a period of time, expample: half year, one year, two years, etc.
---------- And please finally fix the codex entries for all classes!
-------------- Link Republic Codex Entries: http://www.swtor.com/community/showthread.php?t=708858
-------------- Link Imperial Codex Entries: http://www.swtor.com/community/showthread.php?t=706817


Yours Sincerely,

A.

AbsolutGrndZero's Avatar


AbsolutGrndZero
10.04.2015 , 12:34 PM | #2
Definite TL;DR, but I I skimmed it, and pretty much everything you ask for they've already said they are doing.

But the two biggest ones that people seem to keep asking even though they've answered it at least 5 times (and then all those like me repeating it)

Yes, Mastery is the main stat for everyone now, so when gear drops if your current gear isn't better, roll need. If you already got the gear for this level, roll greed. (People will still roll need though, they do it now, that's not going to change.)

Companions will still equip gear for their appearance, it just will not grant stats. You can put empty shells on them or you can put epic 220 gear, it's the same thing.
The Babylon Legacy
Harbinger
Racquel, Stancerry, Jennica, Porcelain

Adiyan's Avatar


Adiyan
10.04.2015 , 12:42 PM | #3
Thanks for the reply m8,

Quote: Originally Posted by AbsolutGrndZero View Post
Yes, Mastery is the main stat for everyone now, so when gear drops if your current gear isn't better, roll need. If you already got the gear for this level, roll greed. (People will still roll need though, they do it now, that's not going to change.)

I know mastery is the new main stat, this is why I was asking BW not to, since it is nice to see the difference.

Quote: Originally Posted by AbsolutGrndZero View Post
Companions will still equip gear, it just will not grant stats. You can put empty shells on them or you can put epic 220 gear, it's the same thing.

Also about the companions, I know that the gear inside the companions does not grant stats.
Same principle applies here, my suggestion is to make this an optional feature, for the companions you don't have the appropriate gear for.

Yours Sincerely,

A.

AbsolutGrndZero's Avatar


AbsolutGrndZero
10.05.2015 , 10:28 AM | #4
Making it all "optional" is just added complication. If your companions are in the equivalent of 192 gear, why do you need to put them in 192 gear? You really want to waste all those commendations/credits?

As for the Mastery, how many times have you gone into the game and seen a marauder in willpower gear at 60? You tell them how the game works, they go ballistic calling you a noob and saying they need willpower for their force abilities because they are a SITH. You won't need to explain that 'certain gear belongs to certain classes' because that will no longer be the case.

One stat for everyone makes not only that a thing of the past, but it also makes it so that ANY item that drops can be useful to every player. No more "*** we don't have a willpower user why is this boss giving us this crap?" Sure, it will mean potentially every player will 'need' the item, but that is far better than the warrior needing on the cunning gear (I need it for my companion) which also goes back to above... no more of this "I needed it for my companion" crap either.
The Babylon Legacy
Harbinger
Racquel, Stancerry, Jennica, Porcelain

JacenK's Avatar


JacenK
10.05.2015 , 11:51 AM | #5
/signed

Completely agree with the OP