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What do you guys think about getting rid of the cover mechanic?

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
What do you guys think about getting rid of the cover mechanic?

Laiov's Avatar


Laiov
09.05.2013 , 07:45 AM | #1
Or at least significantly lessening its importance, such that it provides defensive bonuses (entrench etc) but isn't at all necessary to attack (ambush, snipe, etc).

Do you guys like this mechanic? When comparing the gameplay of my sniper and my sorcerer, I find that the necessity of crouching into virtual "cover" before doing anything is quite cumbersome. It makes the class play 'clunky' in my opinion. Particularly during ops.

Master_Nate's Avatar


Master_Nate
09.05.2013 , 08:56 AM | #2
I, personally, would not change the mechanic. I enjoy it and it doesn't feel awkward or clunky to me whatsoever. The only thing I would do with it, is tweak the knock-back ability tied to it.

I don't understand how taking cover for that is a necessity but I can manage. This goes along the same lines as what you are describing but it's the only thing "clunky" to me in regards to the cover mechanic.

EDIT: PvP POV
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Laiov's Avatar


Laiov
09.05.2013 , 09:48 AM | #3
Quote: Originally Posted by Master_Nate View Post
I, personally, would not change the mechanic. I enjoy it and it doesn't feel awkward or clunky to me whatsoever. The only thing I would do with it, is tweak the knock-back ability tied to it.

I don't understand how taking cover for that is a necessity but I can manage. This goes along the same lines as what you are describing but it's the only thing "clunky" to me in regards to the cover mechanic.

EDIT: PvP POV
Yeah, cover pulse. I was just in a hardmode Hammer Station on my sniper the other day and was thinking, during the last boss fight, that knocking the adds off of the platform requires getting up, running over, and then crouching before you can activate it. Whereas on the sorc, it's just a question of running over and knocking them off. One fluid motion vs start stop start.

Master_Nate's Avatar


Master_Nate
09.05.2013 , 10:15 AM | #4
Quote: Originally Posted by Laiov View Post
Yeah, cover pulse. I was just in a hardmode Hammer Station on my sniper the other day and was thinking, during the last boss fight, that knocking the adds off of the platform requires getting up, running over, and then crouching before you can activate it. Whereas on the sorc, it's just a question of running over and knocking them off. One fluid motion vs start stop start.
Personally, love the cover mechanic. It's great for PvP therefore I would never remove it but there are some abilities that require it and some that don't which makes me like whaaaa? Overall, it's one of my favorite perks to any class in the game.
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Svii's Avatar


Svii
09.05.2013 , 10:15 AM | #5
Cover is awesome!

Playing my other ranged alts always makes me miss my Sniper with it's sweet and sexy unleapable, uninterruptable, ability nonpushbacky Cover system! Ooooh! Yes! YEEES!!

<3

OlosBC's Avatar


OlosBC
09.05.2013 , 11:28 AM | #6
Yea, hated it at first. One bar from 55 now and I'm used to it. Still kinda annoying, but a LOT less annoying than ability push back on my sorc, especially crushing darkness in lightning spec.
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artikulieren's Avatar


artikulieren
09.05.2013 , 12:56 PM | #7
Had a Gunslinger early on that I found clunky using. Decided to roll a Sniper a couple of months back. Have gotten used to it and actually find it wonderful. Not in the sense that I couldn't do without it, but it adds something different to ranged DPS classes.

At times it's an excuse;
"Of course my DPS parse looks like crap! I had to move all the damn time and I kept getting the 'Huge Grenade'!"
"Don't complain about my DPS when you can't position the boss and I constantly have to move in range of him!"

Things most other DPS classes complain about, but I feel it's twofold on the Sniper since you're severely limited to what you can cast out of cover. Especially if you're specced for MM.

But as Svii mentioned, there are benefits to it. Never being interrupted(unless stunned/cc-ed by bosses), can't be leapt to, etc. Also, with MM(I'm an MM Sniper for the most part, unless doing dailies with Engi), Entrench offers a fantastic 60% AoE damage reduction along with the usual immunity to knockback and a host of other nasties. And all of that is only possible while in cover. All in all, once you get used to it. I think you'll agree that it's a nice mechanic.

I always feel really comfy crouching with my lil' shield up. Regardless of where I am, be it in front of a huge disgusting creature, or the desert or even a swamp with muck under my boots.

Svii's Avatar


Svii
09.05.2013 , 01:46 PM | #8
Helpful tip: Go to your Preferences and bind "Take cover in place" to an easy to reach key, I use "F" and Shift+F for Covered Escape. Dot NOT use the skill on your bar, it is terrible. This little adjustment makes a world of difference

Synavix's Avatar


Synavix
09.05.2013 , 05:10 PM | #9
This used to come up quite a bit near launch. Most people new to the class hated the mechanic, and most Sniper/Gunslinger mains learned to love it.

The problem with getting rid of it is that it would be a HUGE nerf to Snipers, especially in PvP. However, simply transferring the benefits (such as leap immunity) to us 100% of the time would be an overwhelming (and overpowered) buff. You could make it optional (abilities don't require cover, but using it gives you the extra benefits), but that wouldn't really solve the problem. Anyone who knew what they were doing would still use it as often as possible. Even in PvE, the extra defense adds up against trash adds, and the ability pushback prevention is a really strong benefit that often gets overlooked.

I would agree that Cover Pulse requiring cover is a bit clunky though. Although I could see why they want it to require cover, it would not entirely surprise me if they removed the requirement at some point as a Quality of Life buff, similar to the change to Ballistic Shield.

Master-Nala's Avatar


Master-Nala
09.05.2013 , 05:40 PM | #10
Quote: Originally Posted by Svii View Post
Helpful tip: Go to your Preferences and bind "Take cover in place" to an easy to reach key, I use "F" and Shift+F for Covered Escape. Dot NOT use the skill on your bar, it is terrible. This little adjustment makes a world of difference
Agreed, this makes is much easier to deal with. I have my keybound to non-cover quickbar 1 and I don't mind cover at all on my GS or Sniper.
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