TrickElders Posted January 17, 2012 Share Posted January 17, 2012 (edited) NPCs/Mobs with stealth detection are actually detecting and aggroing on stealthed players at greater range than players not in stealth. Makes several flashpoints nearly impossible to run with a Shadow/Assassin/Scoundrel/Operative who is rightly trying to maximize their effectiveness by stealthing up to enemies. They can just enter stealth while the entire group is outside of aggro range, and the detectors will "see" them and aggro anyway. Quite annoying, and should have been a simple fix... Edited January 17, 2012 by TrickElders Link to comment Share on other sites More sharing options...
Blutelf Posted January 17, 2012 Share Posted January 17, 2012 In which FP is this happening? Never seen it as a tank. Link to comment Share on other sites More sharing options...
Sigmah Posted January 17, 2012 Share Posted January 17, 2012 In which FP is this happening? Never seen it as a tank. every single one Link to comment Share on other sites More sharing options...
GenericBadGuy Posted January 17, 2012 Share Posted January 17, 2012 In which FP is this happening? Never seen it as a tank. When your group gets to a boss or miniboss, watch the boss' animations. They will do a "Whats that in the distance?" look, and you will see a giant targeting circle appear over the stealth class. They then have about 2 seconds to back off or the group will aggro. Link to comment Share on other sites More sharing options...
mikepapz Posted January 17, 2012 Share Posted January 17, 2012 (edited) I'm a Scoundrel and can confirm this issue. I don't really get how a mob can see me in stealth 30+ meters away while the rest of my group is standing 20 meters from a mob. Yeah I get the fact it's meant to stop stealth classes from sneaking past everything in a FP, but at least reduce the range of the stealth detection to that of a normal body pull. I'm not able to use my opener on bosses and as a Scoundrel, I have to run for 20 meters after the tank has pulled before I can start dpsing as I don't have a gap-closer. Quite annoying. In which FP is this happening? Never seen it as a tank. Pretty much all bosses in FP's, some Gold Droids and various (very small number) elites have a "stealth detection". They put a red-symbol on top of the stealthed person, then take them out of stealth and immediately put the whole group in combat. If you've ever had a situation where you thought someone had ninja-pulled, they probably did literally "ninja-pull". Edited January 17, 2012 by mikepapz Link to comment Share on other sites More sharing options...
Soshla Posted January 17, 2012 Share Posted January 17, 2012 (edited) It wasn't until I pulled a boss in Hammer Station while standing with everyone else that I even realized this was happening, and that's why we kept getting added champion mobs. Droids seem particularly annoying with this. Edited January 17, 2012 by Soshla Link to comment Share on other sites More sharing options...
JowyyKazza Posted January 17, 2012 Share Posted January 17, 2012 NPCs/Mobs with stealth detection are actually detecting and aggroing on stealthed players at greater range than players not in stealth. Makes several flashpoints nearly impossible to run with a Shadow/Assassin/Scoundrel/Operative who is rightly trying to maximize their effectiveness by stealthing up to enemies. They can just enter stealth while the entire group is outside of aggro range, and the detectors will "see" them and aggro anyway. Quite annoying, and should have been a simple fix... i thought it was just me seeing this, but yah i find that i have to stand well behind the group just to not be seen, really frustrating and annoying to be the guy who's standing alongside the rest of the group and drawing aggro from bosses, so now i just stand very far back to prevent myself from being the reason for a wipe Link to comment Share on other sites More sharing options...
shark_megabyte Posted January 17, 2012 Share Posted January 17, 2012 It may be happening in earlier flashpoints, but didn't start to become a problem for my Shadow until Taral V. I want this fixed too (set stealth detection range = or less than non-stealth detection range). Link to comment Share on other sites More sharing options...
TrickElders Posted January 18, 2012 Author Share Posted January 18, 2012 Yeah, it became a real issue for me on my Scoundrel starting with Taral V. But it caused me to remember some strange times when bosses in Hammer Station and Manda Raiders aggroed for no good reason. Then I realized I had hit stealth as we prepped to kill the boss, and immediately I got aggro. Link to comment Share on other sites More sharing options...
Dazgen Posted January 27, 2012 Share Posted January 27, 2012 Yeah try doing one of the Ilum quest series with scoundrel.... Just annoyingly frustrating.... Strong npcs with stealth detection or i should say some drunk scriptwriter boosted npcs. It's damn big difference between 40 meters and normal 20 meters agrro range.... Link to comment Share on other sites More sharing options...
Darth_Rahlik Posted January 27, 2012 Share Posted January 27, 2012 I would also like a solution to this problem. I have no problem that bosses can see stealthed people at exactly the same range as unstealthed but not FURTHER away. *pouts* I am an assassin and when i exit stealth I have a bonus to my force regeneration for 6 seconds (or something) which really makes me want to attack from stealth. Link to comment Share on other sites More sharing options...
Amaradaichi Posted January 30, 2012 Share Posted January 30, 2012 Little bump, plus i know this problem as well, had it yesterday. Hope we'll get an answer to that as well. Link to comment Share on other sites More sharing options...
OmenQ Posted January 30, 2012 Share Posted January 30, 2012 I ran into this last night. My brother was playing a Deception Assassin and kept aggroing mobs too early. I remembered reading about that issue here on the forums and he stopped using his stealth. Of course, that meant he was far less effective and he's decided to respec as a Tankassin for a while. Link to comment Share on other sites More sharing options...
Avrose Posted January 30, 2012 Share Posted January 30, 2012 A good example of this is the second last boss for boarding party Imp side. the corridor leading up to the boss is an L shape that opens up in the room the 3 jedi are in. The Jedi are in the middle of the room so they are quite far away. If I stand outside of the room in the hallway in stealth I can pull the boss who then resets when he hits the hall way(sometimes). I have to be out of line of sight. Link to comment Share on other sites More sharing options...
Cythereal Posted January 30, 2012 Share Posted January 30, 2012 I've also seen a couple of Strong-level mobs in leveling content do this. Talz Commandos on Hoth and Jedi Champions on Ilum to name two. Link to comment Share on other sites More sharing options...
Sylleks Posted March 10, 2012 Share Posted March 10, 2012 I think it's pretty lame, trying to be a scoundrel, if I accidentally get too close, I can ruin our pull, but it also means that getting off shoot first is more difficult, which makes me worse, plus, when trying to do solo quests and an enemy has it, using the excuse of stopping me sneaking past is totally not true, it's more to make me have to engage enemies without using CC or an opener and therefore I get screwed over royally when there's two more powerful enemies. Link to comment Share on other sites More sharing options...
PostalTwinkie Posted March 10, 2012 Share Posted March 10, 2012 I too can confirm this with my Operative, makes FP and such extremely frustrating. Link to comment Share on other sites More sharing options...
NRieh Posted March 10, 2012 Share Posted March 10, 2012 Yeah try doing one of the Ilum quest series with scoundrel.... Just annoyingly frustrating.... THIS. I did this chain few days ago, and I was even trying to find out on a class forum - is it just me or were those missions REALLY designed to be done non-stealth only. As a sawbones I never stealthed in FP much (unless tranq was needed), but I had most of solo content (and some solo 2+) stealthy-style, without having much problems. And Illum's sith lady& prison just got me insane. I wiped about 10 times trying to figure out what was I doing wrong and how to CC and\or sneak\avoid detectors. Then I had to go bruteforce and just clear them all out pack by pack. It's healable, and it's possible, but I felt myself like a non-stealthy bloodthirsty trooper. Being able to stealth-solo lv50 2+ on Corellia and wiping on a regular chain mission, really?.. Link to comment Share on other sites More sharing options...
Shinybum Posted March 10, 2012 Share Posted March 10, 2012 I've had it on Ilum in the First Strike mission, when I try to infiltrate the camp. Wrote it off as Ilum being a bunch of (ahem) in the first place - hadn't twigged it as a bug. Link to comment Share on other sites More sharing options...
OmenQ Posted March 15, 2012 Share Posted March 15, 2012 The bug definitely persists. I noticed it on my Jedi Shadow during the Esseles. Though it wasn't critical in that situation, as we easily cleared the mobs, the boss targeted me as soon as I went into stealth. Link to comment Share on other sites More sharing options...
Amuntet Posted December 30, 2012 Share Posted December 30, 2012 Bumping because the issue isn't fixed yet. Link to comment Share on other sites More sharing options...
SturmUndSterne Posted December 30, 2012 Share Posted December 30, 2012 Bumping because the issue isn't fixed yet. That's because it's not a bug. It's working as intended. Link to comment Share on other sites More sharing options...
Tatile Posted December 30, 2012 Share Posted December 30, 2012 That's because it's not a bug. It's working as intended. Do you have a link where the reason for this explained? Link to comment Share on other sites More sharing options...
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