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A Building Compromise


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I still feel very passionately that this stronghold can be changed to appeal to players who wanted a Rishi home. Since Charles has said that a new building isn't possible maybe there are ways the already existing buildings can be tweaked to be more home friendly.

 

My suggestion would be to focus on the Hillside Room, as that one actually has a closed ceiling. Speaking for myself, there are several possibilities that come to mind. If the floor was changed from what looks like greasy concrete, and the walls to something less grungy it would increase the appeal. Perhaps we could have a nice wooden floor? Is there a way to divide that room into a couple of smaller rooms? I don't need a sprawling estate to make a nice home, a cozy bungalow has charm as well. If you can't divide the room into smaller rooms maybe make it possible to use the new wall decorations on more hook types and then cover that room top to bottom in hooks, giving us the ability to make our own rooms. Even adding windows would be a huge improvement!

 

I just feel that there has to be a way to meet halfway on this. Does anyone else have suggestions?

Edited by DuchessKristania
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I see where this is going. I can handle compromises. I'm a semi rational person lol. I propose making the Hillside room an ante room, or sub chamber, with an extension that leads to the master room. If logistics are an issue then how about an elevator terminal that takes us up to a balcony or windowed top floor? Edited by TonyTricicolo
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I see where this is going. I can handle compromises. I'm a semi rational person lol. I propose making the Hillside room an ante room, or sub chamber, with an extension that leads to the master room. If logistics are an issue then how about an elevator terminal that takes us up to a balcony-ed/windowed top floor?

 

There have to be waysto make this work for everyone. Our ideal is to have a new building, but I'm sure that even adjustments to one of the current silos would alleviate some of the unhappiness.

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All I can think of:

 

- less grime on floors and walls of existing rooms

- more hook sizes that will accept wall decos, as previously suggested

- decos that will provide some sort of ceiling or roof. Something that can be attached to a flooring hook, like the Merchant Canopies.

- Putting those flooring hooks everywhere so someone could make a ceiling and block out the existing decor

 

I will admit this SH is 99% a lost cause for me but those ideas might help make more people happy.

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All I can think of:

 

- less grime on floors and walls of existing rooms

- more hook sizes that will accept wall decos, as previously suggested

- decos that will provide some sort of ceiling or roof. Something that can be attached to a flooring hook, like the Merchant Canopies.

- Putting those flooring hooks everywhere so someone could make a ceiling and block out the existing decor

 

I will admit this SH is 99% a lost cause for me but those ideas might help make more people happy.

 

I'm still on the fence. If there is some tweaking made to the Hillside room then it might tip the scales for me. If it remains as it is then I probably won't purchase it and just save my credits for something more suited to my decorating tastes. If they give me a Copero stronghold, using the pretty town areas as inspiration, with a courtyard or garden that I could decorate I would probably forget Rishi ever existed and spend hours making a home for my Chiss characters.

Edited by DuchessKristania
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I'm still on the fence. If there is some tweaking made to the Hillside room then it might tip the scales for me. If it remains as it is then I probably won't purchase it and just save my credits for something more suited to my decorating tastes. If they give me a Copero stronghold, using the pretty town areas as inspiration, with a courtyard or garden that I could decorate I would probably forget Rishi ever existed and spend hours making a home for my Chiss characters.

 

Oh, Copero would be wonderful, assuming they didn't just give us the factory warehouse or the ruined buildings. :rolleyes:

 

For me, I just can't picture unlocking a stronghold that I'm really not going to use. Even if they fixed the Hillside room up a little, or made the hooks and decos more versatile, most of the SH would still be dead space that I wouldn't be interested in. But I surely hope they will consider it because I'm sure there are a lot of people who would find it useful and for whom it would make the SH nicer.

 

The same is true with the ship. I LOVE the ship but to get to it to unlock, I still need to pay 3 million for a SH I won't even walk through once.

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There have to be ways to make this work for everyone. Our ideal is to have a new building, but I'm sure that even adjustments to one of the current silos would alleviate some of the unhappiness.

 

You know, I don't know why they can't put a building on the one side where it looks like a gutted building, as you go further into the town, it's on the left side, with the broken arching pieces over it. That serves no function at all. Why is it there? :confused:

 

I suppose if they cleaned up the inside of the hillside silo and added a couple more silos with windows next to it, or put a skylight on the top for light or something...maybe I could make it work. :(

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What I think would be immensely helpful is if they could come here and tell us what they ARE capable of doing in the time remaining, or with a slight delay. While I want a proper building, I also acknowledge that it isn't fair to expect people to wait another month to accommodate that. I do think it's reasonable to ask for a week's delay in order to come to find a something that would offer some kind of solution. I don't think that's unreasonable. To be honest, the fact that people might want a proper building was kind of a no brainer and should come as no surprise. If we can't have an actual house I think the least that could be done is fix up the Hillside room so that it can serve that function. Edited by DuchessKristania
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Not sure if rebuilding parts of the existing stronghold would be so much less work than creating a new bay from scratch.

 

No matter how much work BW puts into the main Rishi area, our serene houses will always be next to that shanty town. A new separate area, similar to the carrier, could be the tropical beach resort most of us had in mind when they asked for a Rishi Stronghold.

Edited by Mubrak
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Not sure if rebuilding parts of the existing stronghold would be so much less work than creating a new bay from scratch.

 

No matter how much work BW puts into the main Rishi area, our serene houses will always be next to that shanty town. A new separate area, similar to the carrier, could be the tropical beach resort most of us had in mind when they asked for a Rishi Stronghold.

 

I really didn't have a resort in mind. I really just hoped for a decent building to play with. I'm hoping they're willing to just consider making some changes to the Hillside room.

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What I think would be immensely helpful is if they could come here and tell us what they ARE capable of doing in the time remaining, or with a slight delay. While I want a proper building, I also acknowledge that it isn't fair to expect people to wait another month to accommodate that. I do think it's reasonable to ask for a week's delay in order to come to find a something that would offer some kind of solution. I don't think that's unreasonable. To be honest, the fact that people might want a proper building was kind of a no brainer and should come as no surprise. If we can't have an actual house I think the least that could be done is fix up the Hillside room so that it can serve that function.

 

I don't think a week is unreasonable to try and make everyone happy with the Rishi PVP Playground. (I refuse to call this a stronghold, given that it has no proper building and won't until there is one). It's not like we haven't been asked to tolerate delays before when things are bugged for pvp or ops.

 

I would have been blown away if we had been given the Blaster's Path. That would've been ideal and we could've made it into anything, cantina, hospital, brothel, home, casino...you name it. I'm kind of sad now, that at best I can hope for a couple of added silos and maybe a window or two. <.<

Edited by Lunafox
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I don't think a week is unreasonable to try and make everyone happy with the Rishi PVP Playground. (I refuse to call this a stronghold, given that it has no proper building and won't until there is one). It's not like we haven't been asked to tolerate delays before when things are bugged for pvp or ops.

 

I would have been blown away if we had been given the Blaster's Path. That would've been ideal and we could've made it into anything, cantina, hospital, brothel, home, casino...you name it. I'm kind of sad now, that at best I can hope for a couple of added silos and maybe a window or two. <.<

 

I think if we get anything it will be a nicer floor and more hooks in there. Even windows and silos are probably pipe dreams at this point. Another option would be to enclose that area high up on the platform and have that be an actual indoor area. I could get excited about making a home, even a one room home, up there. I did put the chieftan's hut up there, but since it takes a centerpiece and the centerpiece doesn't have any little hooks on top, I can't really do much else with it. There are options beyond a brand new building. I really wish the devs would have a dialogue with us about this.

 

I agree with you though, this is not actually a stronghold, it's a customizable arena. Additionally, this part of Rishi is only viewed if you did the Reavers op. I'm really baffled as to why that was the part they selected. Despite what others have implied about players not being specific, I think many were actually quite specific. I saw requests for the village and Pirate's Cove. I don't remember seeing any for the Reaver's area, but I could have missed it.

Edited by DuchessKristania
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There were pages and pages of posts about the Rishi stronghold, what people wanted, were dreaming of, and the sort of decorations they bought and planned to use. To my memory not one of them wanted the Reavers area or a slum/shanty town. There was a way to do Rishi without resorting to the worst of it.

 

Even most of Raiders' Cove isn't quite so squalid. There are clean, nice buildings in the area around Kai Zykken's lair and the cantina, the little cottages just outside of town with the plague victims, and the Revanite buildings which are nice. There's the Rishii village, too.

 

But IMHO they just designed this as a PvP area and didn't put any thought into how else people would want to use it, or accommodating any other demographics. My fear is also that this is going to be the status quo going forward.

 

I *have* seen requests for a ship but I don't think anyone expected it to be tacked on to Rishi.

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There were pages and pages of posts about the Rishi stronghold, what people wanted, were dreaming of, and the sort of decorations they bought and planned to use. To my memory not one of them wanted the Reavers area or a slum/shanty town. There was a way to do Rishi without resorting to the worst of it.

 

Even most of Raiders' Cove isn't quite so squalid. There are clean, nice buildings in the area around Kai Zykken's lair and the cantina, the little cottages just outside of town with the plague victims, and the Revanite buildings which are nice. There's the Rishii village, too.

 

But IMHO they just designed this as a PvP area and didn't put any thought into how else people would want to use it, or accommodating any other demographics. My fear is also that this is going to be the status quo going forward.

 

I *have* seen requests for a ship but I don't think anyone expected it to be tacked on to Rishi.

 

What I don't get, is why the devs chose to ignore the decorators and rp'ers begging for this stronghold for years, and make something for pvpers, who to my knowledge never once asked for a pvp stronghold. They want pvp, but they want actual arenas that work with group finder and such...not so much areas that will pull away from the already scanty pool of people to pvp with. By doing this, Bioware has shot themselves in the feet...firstly by offending decorators and rpers/pvers by neglecting to give a proper structure and site to decorate on, and secondly by screwing over the pvpers by siphoning off people who will actually pvp with them.

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Now a few days later and I'm still trying to rationalize why a decent building wasn't included when designing the layout. Was it an oversight? I gather the priority was getting the pvp aspects functional. That's great. I can only speak for myself when I say that despite even with a few hiccups the sky deck came out really good. Lots of potential for creative minds to make customizable scenarios. You'll get praise for that, no doubt! However, it's plain as broad day light that you guys copied and pasted the layouts. Ingenuity, maybe? Working with old assets to develop new ideas is certainly a skill I guess, so I can't really scream on ya'll for that. Plus, it's probably a hard gig to provide substance from nothing, appeal to a diverse player base, adhere to a deadline, work with a tight budget and deal with penny counting overlords. We as fans feels for ya. You are dealt with a bad hand. We get it! But own up to it by producing quality. Communicate. Compromise, Adapt. "Oh, we read your complaints, fixed minimal problems, and anything that requires work we'll do next time." That is not the way you conduct business. We're not dumb! We can see it. There are no blinders in front of our eyes. This breadcrumb, minimal effort, approach is killing you! It's so obvious! WAKE UP!

If you insist that it requires too much time to create a building like the Blaster's Path cantina structure or something that somewhat relates to a "main" residence then at least compromise by changing up the interior of the Hillside room.

Edited by TonyTricicolo
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What I don't get, is why the devs chose to ignore the decorators and rp'ers begging for this stronghold for years, and make something for pvpers, who to my knowledge never once asked for a pvp stronghold. They want pvp, but they want actual arenas that work with group finder and such...not so much areas that will pull away from the already scanty pool of people to pvp with. By doing this, Bioware has shot themselves in the feet...firstly by offending decorators and rpers/pvers by neglecting to give a proper structure and site to decorate on, and secondly by screwing over the pvpers by siphoning off people who will actually pvp with them.

 

Probably dramatic of me to say this, but it really feels like a slap in the face. Strongholds are one of the few things that players who aren't into the group stuff can still enjoy, so to take a stronghold location that had been requested for a long time, and turn it into an area designed for group activities, that hurts.

 

I'm sure there are some decorators who really enjoy the setting and others who are going to consider it a challenge to be overcome, but all the devs had to do is look at the existing threads to see that the Reavers area isn't what most people on the forums seem to have wanted. Or to look at the planet Rishi itself to see that there were many more areas that were appealing and could have catered to both PvPers and non. Heck, I was worried that we were going to get a reskin of the Blood Hunt flashpoint grounds and buildings. I'd take that in about two seconds over the mess they gave us.

Edited by IoNonSoEVero
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I just hope there is a willingness to meet us halfway on this, and honestly, it's than half, and give the Hillside room a facelift. If it can at least be made to look more like a residential building and less like a garage, that's something. They reskinned the sand, which doesn't even fit with Rishi canon, since canonically Rishi has black volcanic sand. I'm not complaing about that, I like the change, but if they can do that then they can dress up the Hillside room. Ideally they weould divide it into more than one room and possibly create an upstairs, but even bare minimum changes like making the floor wood (not gross broken wood) and just covering the floor in hooks that could accommodate the new wall decos, would actually make the building much more suited to a residence. I don't think these are extremes to request.
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I appreciate that the piles of trash were removed and that they have been improving things - but am still hopeful that the devs will givet us and give us a better building option. I realize it’s more work - but it is what the people have been vocal all along about wanting. When I look at people’s wishlists for this stronghold, I didn’t see anything resembling what we received. I do wonder why they went in that direction. I’d rather have a delay and have an actual stronghold.
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I appreciate that the piles of trash were removed and that they have been improving things - but am still hopeful that the devs will givet us and give us a better building option. I realize it’s more work - but it is what the people have been vocal all along about wanting. When I look at people’s wishlists for this stronghold, I didn’t see anything resembling what we received. I do wonder why they went in that direction. I’d rather have a delay and have an actual stronghold.

 

I'd reather have a delay as well, I just doubt they'll do it. I'm willing to compromise though, and if they demonstrate a willingness to do the same, and fix up the Hillside room, I'll be very grateful. I really don't know why they went the direction they did. Most of the specifics given when people mentioned wanting a Rishi stronghold spoke of Pirate's Cove or the village. I didn't see anything about the Reavers instance. I also think that a proper building should have been something they KNEW people would want. How that escaped the design team is beyond me. But, like I said, if they'll meet us halfway and fix up one of the existing buildings I will be much happier.

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