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Advanced Prototype / Tactics Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Advanced Prototype / Tactics Set Bonuses and Tactical Items
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commanderwar's Avatar


commanderwar
05.03.2019 , 02:36 PM | #31
tactical item
basic attack rapid shot is not an AOE damage doubles
Deadly Onslaught AOE now effects people within 10 meters
Shatter Slug AOE is not increase to 10 meters and 10 enemies instead of 8.
rail shot can now be shot from 15 meters and the damage increases
Thermal Detonator now effects people within 10 meters of the target and the damage increases but no knock down.
Magnetic Blast can not be shot from 15 meters instead of 10 and the damage increase
Jet Charge now does a AOE explosion when you arrive at your target but no longer immobilizes the targets.
Electro Dart now does double the damage but stun only last 1 second
Searing Wave now does double the damage and the AOE increases
Shoulder Cannon is now an AOE and the damage increases

Set bonus
2 set Retractable Blade now vents 3 heat
4 set Explosive Fuel resets the cool down of pocket punch
6 set Jet charge when used now increases damage to rocket punch
here's my refer a friend link
http://www.swtor.com/r/QWYrwx

CrazyOldMystic's Avatar


CrazyOldMystic
05.05.2019 , 09:02 PM | #32
Some of these ideas are decent but the only one I am not a fan of is changing guts cool down. Right now I can use it whenever I want, and the only time ammo becomes an issue is if I am up against a real pve boss. What I would not give to have my full auto back.

Nemmar's Avatar


Nemmar
05.12.2019 , 07:46 PM | #33
Quote: Originally Posted by commanderwar View Post

Set bonus
2 set Retractable Blade now vents 3 heat

4 set Explosive Fuel resets the cool down of pocket punch
6 set Jet charge when used now increases damage to rocket punch
Huh? What use would that be? You do know rail shot refreshes the duration of the dot on the target? You would only use that once per target and typically when you engage and have no heat problems.

I guess if that's the intention, you might aswell reduce the heat cost of retractable blade by 3. But, i'd rather see that on rocket punch.

olagatonjedi's Avatar


olagatonjedi
05.18.2019 , 11:00 AM | #34
I would truly appreciate a tactical item that grants an additional 4-6m range on melee abilities so that IF an encounter requires a lot of movement or requires the players to drop aoes away from the focus target, the amount of dps loss is mitigated due to not losing 95% of our damage dealing skills from a required encounter mechanic.

Delani's Avatar


Delani
05.24.2019 , 11:01 AM | #35
Hold the line allows pts to fly in the air up to 10 meters (same height as death from above), grants them 60% dmg reduction, increases speed by 75%, during the duration.

Delani's Avatar


Delani
05.24.2019 , 12:30 PM | #36
What if you give all the rotation abilites for AP PT and increase its ranged by 30 meters. Allowing dps pts and vanguards to play as ranged it they choose to.

Rion_Starkiller's Avatar


Rion_Starkiller
05.30.2019 , 08:56 AM | #37
I'd like to see a DoT spread for Gut and a reduction in the heat cost of Gut.
-Beruhl
ᕕ( ᐛ )ᕗ

Quote: Originally Posted by EricMusco View Post
Lies have been corrected.

ragtagtroop's Avatar


ragtagtroop
05.30.2019 , 04:19 PM | #38
Great stream! Wanted to add a few things for PT:

1. Energy burst hits 1 additional person if within 3-5 m.

2. Energy burst vents also vents 5 heat.

3. Thermal Detonator hits multiple targets (reduced DMG after first target).

Delani's Avatar


Delani
05.30.2019 , 05:27 PM | #39
Assault plastique is now an remote detonatter ability, you click the button once to place the thermal, then the same buttion twice in order to detonate
Shock strike roots the enemy for 1 second
Shoulder cannon increases movement speed by 100% per hit
neural surge duration increased by 2 seconds
neural surge knocks the enemy back
neural surge forces the enemy to target someone else
neural surge forces the enemy to target an ally for 3 seconds
reactive shield increases damage reduction to 75% during the duration
adrenaline rush percetages change from 35% to 75%
Flask shell hardstuns the enemy for 2 seconds
Hold the line allows (Powertechs to fly in the air up to 10 meters during the duration) and (Vanguards to charge into any enemy within their path and knocks them down) and also grant immobilization immunity and movement impairment ability
battlefocus restores all energy
Artiltery blitz allows stuns all enemies that are affected by it during the duration
ion wave knocks the enemies back or stuns them
Harpoon/grapple pulls up to 4 enemies to you
Explosive charge reduces enemy movement speed by 70% within the target range
For powertechs- Pts gut now has a 18 second cooldown, places them 10 meters in the air for the next 6 seconds and allows them to move and finally, increased dmg reduction by 15% during the duration.

Mubrak's Avatar


Mubrak
06.03.2019 , 08:04 AM | #40
Tactical items would be a way to bring back beloved old animations, flavour skills and utility we lost since 3.0:

Infantry Tactics Module MK I:
  • Replaces Artillery Blitz / Deadly Onslaught with the old channeled Mortar Volley / Death from Above.
  • Gives back Full Auto / Unload to Vanguard / Powertech.

Infantry Tactics Module MK II:
  • Replaces Artillery Blitz / Deadly Onslaught with the old channeled Mortar Volley / Death from Above.
  • Gives back Full Auto / Unload to Vanguard / Powertech.
  • Increases the range of High Impact Bolt / Rail Shot back to 30m.


Additionally for those who like the mobility of the new AOE skills:

Advanced Tactics Module MK I:
  • Gives back Full Auto / Unload to Vanguard / Powertech.

Advanced Tactics Module MK II:
  • Gives back Full Auto / Unload to Vanguard / Powertech.
  • Increases the range of High Impact Bolt / Rail Shot back to 30m.
Tune down reflections to pre 5.5 values!
Move inventory tabs back to the bottom!

http://www.swtor.com/r/rszTdG