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Most needed: remove shuttle bays!

STAR WARS: The Old Republic > English > General Discussion
Most needed: remove shuttle bays!

Hushups's Avatar


Hushups
12.31.2011 , 05:26 PM | #71
A lot of people citing "immersion" as to why this doesn't need to change. What exactly about the load screen draws you into this game more? It's a cumbersome setup and it needs to be streamlined.

Asuka's Avatar


Asuka
12.31.2011 , 05:29 PM | #72
They should add an extra passage or 2 to get to your ship just out of spite for the freaking lazy people. Really, it's not that big of a deal. What they did is give you a realistic feel for what it is to land at a planetary spaceport. BioWare even decided to make people with ships have their own private space station hangar so they can feel like special little snowflakes while the poor shipless folks have to foot it ;p. Really though, it's not a big deal to take an extra 30 seconds to run to your ship.

IMatricksI's Avatar


IMatricksI
12.31.2011 , 05:31 PM | #73
My reasoning in taking out the hangars is two-fold.
  1. Instanced hangars add another "black load screen" that, for me, breaks immersion more than the idea of streamlining travel.
    • Current travel to ship = Class Hangar Door > Area outside Class Hangar Instance > Class Hangar Instance > Ship Door > Ship Departure Cutscene > Ship Interior > Galaxy Map selection
    • A more streamlined travel should be = Class Hangar Door > Ship Interior > Galaxy Map selection > Ship Departure Cutscene
    • Streamlining loading areas should be a priority, even if they are a personal instance.
  2. Hangars are empty, save for your ship.
    • Good for ship exterior admiration, but nothing else.
    • Add vendors to the hangar bay perhaps - ship upgrade vendors specifically.
    • Even random droids or NPCs doing repairs on the bay would be welcome.
- SWTOR Collector's Edition Owner -
[Proud supporter and gamer of Bioware games, flaws inclusive. (Because we're all perfect, right?)]

alkanterah's Avatar


alkanterah
12.31.2011 , 05:34 PM | #74
Quote: Originally Posted by Montijin View Post
Removing an extra 30 seconds to your precious time to travel to zones is not the most pressing issue this game has. ****.
Those chunks of time add up. Is it the most pressing issue? Nope, but you have to wonder why it's there.

Offended's Avatar


Offended
12.31.2011 , 05:35 PM | #75
raid 0 SSD, ~200 meg copy transfers. 480ti video, amd Phenom II x4 955 with 16g ram.

~4:00 to get from taris to alderan.

i suck at spelling, sue me.

Davudy's Avatar


Davudy
12.31.2011 , 05:41 PM | #76
Quote: Originally Posted by Skouros View Post
All areas are separated as "zones" of some sort, and each zone requires a loading screen. You're greatly exaggerating the load screens you're seeing.

Lets say this is a fairly common scenario.

You're on Hoth. You would like to move on over to Belsavis.

Since the "planetary space station" lets just call it a "station" for Hoth is part of the planet itself, there should be no loading screen. You transfer there and run on down to your ships docking bay. This whole process DOES require several screens, but only when transitioning through "elevator" style jumps (you open a dialogue and select the floor you want, including moving between Hoth and the station via the shuttlecraft).

You run accross the docking bay to your ship and upon arriving there you click the doorway to enter.

Bam... loading screen number one.

Next you run on over to the map room. At the map you select your destination: Belsavis. The ship enters hyperspace, exits hyperspace, and is ready for you to depart within some 30 seconds. Most people would argue this is sickeningly fast, hyperspace is not instant! But we are taking a worst case here not a "I wish it was this way".

Now you're at Belsavis and you need to get to the ground and start questing.

You exit your ship the same way you came in.

Bam... loading screen number two.

Now you're on Belsavis' station and must run through the docking bay, the main hall, and take the shuttle craft down to the planet's surface. All of this requires no loading screen, only elevator style dialogues and a quick black screen while your computer generates the scenery (it could show you, but then you'd see through objects and things would look pretty unpleasant until they all loaded, really unprofessional!)

You are now on Belsavis, ready to quest.

Total loading screens: Two. I challenge you to find ANY SINGLE LOCATION IN THE GALAXY that you cannot get to ANY OTHER SINGLE LOCATION IN THE GALAXY without a mere two loading screens.

The rest is walking.

So maybe you should complain that the game doesn't have better methods of traveling on foot. Like moving walkways.
Love your summary, it's completely 100% right on the loading screens and the problem. You mentioned the 2-3 elevator type dialogues and all the pointless running through empty corridors and stations. There is no point to adding 1m of walking and dialogues just to got onto or off a planet.

This is even worse once you're 50 and start doing Dailies and PvP. There is simply no point to any of it other than to waste peoples time. Immersion is feeling like you're part of the game. What part of walking through empty corridors makes you feel like "wow, I'm really part of the Ilum offensive now that I'm in an empty corridor on a space station with 2 people and a droid!".

This is just as pointless when doing Flashpoints. For some unexplicable reason, they decided to make the respawn point if you wipe in a Flashpoint IN ANOTHER ZONE. You have to hit a loading screen to release, load the planet/zone you entered from and then load in the instance again. For the majority of us that don't have SSDs this adds an extra 2-3 minutes just to even get into the instance to run back to where you were. Even if you're lucky enough to have a top end CPU and SSD, you're still dependant on the other 3-15 players you're with and chances are, one of them will have a low end system and hold you up.

What is the benefit of horribly bad game design? Do I want to spend 5m per planet traveling when I only get 2 hours to play a game at night after a 9-10 hour day at work? That means that every night when I do my 50 dailies and PvP dailies, I'm doing anywhere from 30-40m of loading and walking through pointless, empty corridors out of my 2 hours of play time. 25% of my time is spent doing absolutely nothing close to fun.

But there are also a 100 other bugs, game design flaws and missing features that they need to fix or add. I'm not sure where this ranks, but I feel like it's in my top 10 things that need fixing/addition.

Darren_Kitlor's Avatar


Darren_Kitlor
12.31.2011 , 05:42 PM | #77
Quote: Originally Posted by Andryah View Post
The need for instant delivery and gratificaiton has become epidemic in our society it seems.

Need an instant /level 50 button too?

I personally don't see this as a big issue, unless you are heading to fleet 20 times a day.
You do this when traveling to dozens of planets. I don't see why I need to travel through no less than two empty, non-gameplay zones to get to the main questing zones.

For example, to get from Imperial Fleet to Hoth:
  • Start at Imperial Fleet
  • Go to Hangar Elevator
  • Go to Class Hangar (<-- there are no vendors here, you can't even begin private conversations with NPCs)
  • Enter Ship
  • Go to Bridge
  • Use Bridge Map to go to Hoth
  • Exit Ship
  • Go to Elevator
  • Go to Adamas Station (<-- there are no vendors, just tone quest giver tha t could be moved to Dorn)
  • Go to Departing Shuttle
  • Arrive at Hoth Dorn base (as Imperial)

That's very convoluted and wastes an incredible amount of time.

jerryt's Avatar


jerryt
12.31.2011 , 05:55 PM | #78
Quote: Originally Posted by Khechari View Post
I like the feel of ship travel.

The only thing I think they could get rid of is the need to actually launch the ship in order to be inside of it. For example, if I need to access my vault, why do I need to launch my ship into orbit in order to do so? That's not only an excess of load screens, it also doesn't make sense.

The Travel process itself is great. It wouldn't feel nearly as much like SW without it. I suppose I can understand that 30 sec load screens are too much, but it's not because the game sucks, it's because your computer is severely dated.

My load screens only take 5 seconds.
Yeah, I'd like them to change it so that you only get the flight cutscene after you have chosen a new planet to go to.
JerryT

Volksworgen's Avatar


Volksworgen
12.31.2011 , 05:57 PM | #79
lol great post. Me and my friend got our ships and then got off them to quest. After we were done questing we thought maybe we can call in our ships or something to get back in but no..... we had to go back to the area where we got dropped off after the loading screen. Waste of time if you ask me.

SodaOfYoda's Avatar


SodaOfYoda
12.31.2011 , 05:59 PM | #80
From Imperial Fleet you should be able to immediately access your ship. The hangars can remain for mission instances, but that's it. It's annoying running through extra zones of nothingness, moreso even at lower level without faster modes of transportation.

You want a cup of jawa juice?