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Lvl 20, my complaints so far.

STAR WARS: The Old Republic > English > General Discussion
Lvl 20, my complaints so far.

kushfacecole's Avatar


kushfacecole
12.31.2011 , 05:38 PM | #31
Quote: Originally Posted by Jhonen View Post
It's a decent engine that provides the power and utilities needed to create a game like TOR. As long as an engine can work and can compete with other MMO engines, then it's fine.

It's not as bad as some people (people like you) seem to think it is.
Lol, this is your defense? You provided no facts, or anything as to why I should believe that the engine is "GOOD".

alkanterah's Avatar


alkanterah
12.31.2011 , 05:39 PM | #32
I never really expect much to exploration in themepark mmo's. I do like working out the way to find a datacron, but it's hardly exploration. I don't even know how they could implement it in a satisfying way that I would even care about. I just don't think it works in this kind of game.

For the animations I agree, they're complete *****. Just the running animation alone is so stiff it's hard to imagine how that made it in. But I suppose they're limited in how animated they can be or something, I don't know the technical reasons behind it. You'd think some advancements in that regard would have been made over the past 7 or 8 years.

kushfacecole's Avatar


kushfacecole
12.31.2011 , 05:39 PM | #33
Quote: Originally Posted by Jhonen View Post
I'd also like to ask what the benefits of going off the beaten path were in World of Warcraft (Since that's what everyone compares TOR to).

Finding mining nodes, and... fishing.
Im not.. im comparing it to WARHAMMER online.. where the PVP incentives were amazing, the combat was amazing, and the world wasnt linear at all.

Jhonen's Avatar


Jhonen
12.31.2011 , 05:39 PM | #34
Quote: Originally Posted by gentquality View Post
I think that's the problem, outside of the linear path there is nothing. I guess I'm used to an open world, where you can explore, find hidden clues, small little towns, explore caves to gather materials and etc.
Except in most other MMOs those small towns, hidden caves, (small clues?) all had something to do with another quest.

Every area had a purpose, there were no places you could just go for the hell of it really.
SWG Veteran - (Eclipse) - Launch to NGE
World of Warcraft Veteran - (Magtheridon) - Launch to Cataclysm
The Old Republic Player - (Anchorhead) - Launch to Present.

kushfacecole's Avatar


kushfacecole
12.31.2011 , 05:40 PM | #35
who wants that? Lmao.. quick let me run 30 mins off path to find a datacron..... pointless, and boring.

Jhonen's Avatar


Jhonen
12.31.2011 , 05:41 PM | #36
Quote: Originally Posted by kushfacecole View Post
Im not.. im comparing it to WARHAMMER online.. where the PVP incentives were amazing, the combat was amazing, and the world wasnt linear at all.
The world wasn't linear? So those loading screens you had to use to go from zone to zone that broke the "open world" feel, that was open world?

WAR disappointed me (keyword) because of that fact.
SWG Veteran - (Eclipse) - Launch to NGE
World of Warcraft Veteran - (Magtheridon) - Launch to Cataclysm
The Old Republic Player - (Anchorhead) - Launch to Present.

Taelin's Avatar


Taelin
12.31.2011 , 05:42 PM | #37
Quote: Originally Posted by kushfacecole View Post
I read your fanboy post. I only wanted to reply to the part where you tried to be a smart *** and failed.
except you quoted the part where I was being serious.

EDIT: FYI, I was being completely serious up until this point:

Quote:
No disagreement here.
☼Quixotic☼
- Juyo Server -
www.quixotic-guild.net
.

Jhonen's Avatar


Jhonen
12.31.2011 , 05:42 PM | #38
Quote: Originally Posted by Jhonen View Post
The world wasn't linear? So those loading screens you had to use to go from zone to zone that broke the "open world" feel, that was open world?

WAR disappointed me (keyword) because of that fact.
Also, please consider that WAR was based almost entirely around PVP and RVR.

TOR seems based more around PVE at this point.
SWG Veteran - (Eclipse) - Launch to NGE
World of Warcraft Veteran - (Magtheridon) - Launch to Cataclysm
The Old Republic Player - (Anchorhead) - Launch to Present.

kushfacecole's Avatar


kushfacecole
12.31.2011 , 05:43 PM | #39
Quote: Originally Posted by Jhonen View Post
The world wasn't linear? So those loading screens you had to use to go from zone to zone that broke the "open world" feel, that was open world?

WAR disappointed me (keyword) because of that fact.
Loading zones doesnt make it linear. When im on a quest and i have to run inbetween 2 mountains where theres no other way to go.. THAT is linear. Warhammer was not linear at all.

kushfacecole's Avatar


kushfacecole
12.31.2011 , 05:44 PM | #40
Quote: Originally Posted by Jhonen View Post
Also, please consider that WAR was based almost entirely around PVP and RVR.

TOR seems based more around PVE at this point.
True, but if your going to have PvP, and have the same people that did "Wars pvp" and brag about it, then atleast make it good. Or dont put it in at all. Because at this point warzones are awful, boring, and have no incentives. I hope open world PvP is better once I get to it.