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Bioware, have you been changing things while the game is live?

STAR WARS: The Old Republic > English > General Discussion
Bioware, have you been changing things while the game is live?
First BioWare Post First BioWare Post

JackieKo's Avatar


JackieKo
02.08.2021 , 12:39 PM | #11 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by TrixxieTriss View Post
Care to chime in an let us know?
Hi TrixxieTriss,

Regarding the difficulty concerns you bring up, no changes have been made.

For the the UI/graphics concerns, there could be something wrong with your client, so we suggest a repair for now. If you continue to experience further issues, please post a detailed bug report.

I was going to hop into the other thread you made, but since you mentioned it here as well, we thank you for the lag report and it is something we are keeping an eye on.
Jackie | Community Manager
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RikuvonDrake's Avatar


RikuvonDrake
02.08.2021 , 02:40 PM | #12
Quote: Originally Posted by JackieKo View Post
Hi TrixxieTriss,

Regarding the difficulty concerns you bring up, no changes have been made
oh my days that's a RIP for op

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lord-angelus's Avatar


lord-angelus
02.08.2021 , 03:00 PM | #13
Quote: Originally Posted by RikuvonDrake View Post
oh my days that's a RIP for op
I'm suprised...
Quote: Originally Posted by TrixxieTriss View Post
Then 2 days ago seemed to get much harder and today is impossible.
Bioware are you sure something is not wrong? Op clearly stated it's impossible to do 🤔

DawnAskham's Avatar


DawnAskham
02.08.2021 , 03:33 PM | #14
I don't think they have the ability to change anything without at least restarting the servers, and most changes require an update to the client.

lord-angelus's Avatar


lord-angelus
02.08.2021 , 04:16 PM | #15
Quote: Originally Posted by DawnAskham View Post
I don't think they have the ability to change anything without at least restarting the servers, and most changes require an update to the client.
Duh 🤷*♂️

TrixxieTriss's Avatar


TrixxieTriss
02.08.2021 , 07:49 PM | #16
Quote: Originally Posted by DawnAskham View Post
I don't think they have the ability to change anything without at least restarting the servers, and most changes require an update to the client.
Most yes, but they have made changes in the past while live.

TrixxieTriss's Avatar


TrixxieTriss
02.08.2021 , 07:56 PM | #17
Quote: Originally Posted by JackieKo View Post
Hi TrixxieTriss,

Regarding the difficulty concerns you bring up, no changes have been made.

For the the UI/graphics concerns, there could be something wrong with your client, so we suggest a repair for now. If you continue to experience further issues, please post a detailed bug report.

I was going to hop into the other thread you made, but since you mentioned it here as well, we thank you for the lag report and it is something we are keeping an eye on.
Thank you Jackie for confirming about the possibility that no changes were made while the game is live. I will endeavour to accumulate more info to see why things seem to have changed for us. Is it at all possible that some of the changes to uprising on the pts were accidentally pushed live when you did the backend maintenance at the beginning of the week?

We will run a repair on both seperate PCs and see if that fixes the graphics bugs. It’s very weird that it started on exactly the same day as each other. While that’s not impossible, it is improbable considering we did no PC software updates on either from the day before. Will report back if that doesn’t fix it.

To confirm, you are saying the activation lag bug is most likely your end or at least not totally our end?

TrixxieTriss's Avatar


TrixxieTriss
02.08.2021 , 08:07 PM | #18
Quote: Originally Posted by mike_carton View Post


I'm intrigued by the Star Fortress issues. I like Star Fortresses. If you mention which one and which difficulty, I'll try it out.

To confirm. We ran Star Fortresses again last night and they were back to the way they normally progress.
With Jackie’s msg confirming no changes, and considering there are other random versions, I guess there was a daily version we’d not come across before which does them backwards. I can’t say I like the backwards versions, they don’t flow as well and feel “off” or “wrong”.

mike_carton's Avatar


mike_carton
02.08.2021 , 09:46 PM | #19
Quote: Originally Posted by TrixxieTriss View Post
Most yes, but they have made changes in the past while live.
Most recently for the SoV FP.
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mike_carton's Avatar


mike_carton
02.08.2021 , 10:38 PM | #20
As a follow up to post #2:

Star Fortress
I played (on Feb 7) with graphics set to (Fullscreen, 1920x1080, Ultra, VSync, Gamma at 100). Completed Story mode Voss and Heroic Alderaan. The combination of video settings and overhead light panels was producing shiny and glossy overlay kind of thing over surfaces and I had to move to a different position or scroll closer to the character to get rid of that effect. The sequencing of some rooms seemed different in the Voss FP; all SFs tend to have same structure: Upper Deck, Production (with Praetorian), Lower Deck with the decks glued together by semi-circular segments. They were all there and labeled correctly but the upper deck rooms seemed a little off; could be the path I took to get around, do the Bonus or something. Alderaan felt OK. In both cases, my character actually landed in the correct room (with the Alliance Specialist bonuses.)

At one point, I went to check out a Super Bowl play on the larger screen. By the time I was back, I was logged out and in prison. I got out thanks to Shae, but was never given back any of my abilities even after exiting the prison. Had to do "Exit Area" to Odessen and get back in.

Uprising MM Inferno
I played (on Feb 8) with influence level 50 Vette as healer and a DPS character (TK Sage in full battle regalia.) The first boss has 3.1m HP. Second boss has 1.8m and the third bosses each have 1.9m HP in MM. The adds for the first boss are mini-sorcerers (lightning). Some Imperial Troopers spawn in the middle of the fight. After getting rid of them, I got into the very frustrating boss fight where he continuously stuns you every 1-2 GCDs. This meant I had to start activated or channelled abilities as soon as the stun was over; saved the stun breaker for when I was stunned while at low health. Used Heroic Moment, some of the instant abilities twice.

The second boss (the droid) is the toughest fight. Died 2-3 times. Defeated the adds first, defeated the probes as they appeared until they spawned at a faster rate than I could defeat them; at that point just burned the boss. In addition to the usuals like DCDs, self-heal, used Sacrifice when at ~60% Health and Vette healed herself back up after some muttering. Bubbled the companion and self. Used Heroic Moment. On one pull, the droid kicked me all the way to the platform with the next boss; I had the objective to defeat the droid but no way to get back and so, I just jumped off.

Comparatively, the last fight was easier. Did not need Heroic Moment.
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