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BUG: Echos of Oblivion Earth Quake After Final Battle with Tanebrae.


denavin

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After the final Battle in Echos of Oblivion when you arrive in the grove for your victory party, screen shaking that took place in the Dream during your final encounter, continues until you finally get to Ossus. It continues through all of your conversation with Satiel by the campfire and with Lana onboard the shuttle.

 

Sometimes even the sound of rocks falling can still be heard in the background. This all continues until you leave the Echos of Oblivion instance and return to Ossus.

 

Please Fix....

Edited by denavin
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It appears that if you immediately click on the boss after the fight, the shaky cam persists throughout the remaining cut scenes. If you wait a moment to click on him, it will not happen.

 

Hmm, going to have to try that.... But still it is something they need to look into fixing it's very annoying.

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It appears that if you immediately click on the boss after the fight, the shaky cam persists throughout the remaining cut scenes. If you wait a moment to click on him, it will not happen.

 

What click are you talking about. When the fight ends you look up at the sky then the next scene is you at the campfire with Satiel there is nothing to click....

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After the final Battle in Echos of Oblivion when you arrive in the grove for your victory party, screen shaking that took place in the Dream during your final encounter, continues until you finally get to Ossus. It continues through all of your conversation with Satiel by the campfire and with Lana onboard the shuttle.

 

Sometimes even the sound of rocks falling can still be heard in the background. This all continues until you leave the Echos of Oblivion instance and return to Ossus.

 

Please Fix....

 

Hello! Just wanted to chime in and say that the team will be looking into this issue.

 

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What's causing the camera shaking is Satele using one of her abilities. The work-around, for now, would be to back out of that cutscene (ESC), then set Satele to 'passive'.

 

I can confirm that the shaking is Satele. She continues to heal NPCs around her between battles. All you have to do is toggle "Harmonic Light" (Ability 5) before the cutscene to prevent shaking.

 

Note: "Harmonic Light" may or may not reenable itself after each cutscene. You can manually reenable it if you need to.

Edited by neoraFIVE
Correcting info.
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I can confirm that the shaking is Satele. She continues to heal NPCs around her between battles. All you have to do is toggle "Harmonic Light" (Ability 5) before the cutscene to prevent shaking.

 

Note: "Harmonic Light" restores itself after each cutscene.

 

Either that, or just completely dismiss her.

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