denavin Posted December 13, 2020 Share Posted December 13, 2020 (edited) After the final Battle in Echos of Oblivion when you arrive in the grove for your victory party, screen shaking that took place in the Dream during your final encounter, continues until you finally get to Ossus. It continues through all of your conversation with Satiel by the campfire and with Lana onboard the shuttle. Sometimes even the sound of rocks falling can still be heard in the background. This all continues until you leave the Echos of Oblivion instance and return to Ossus. Please Fix.... Edited December 13, 2020 by denavin Link to comment Share on other sites More sharing options...
BRKMSN Posted December 13, 2020 Share Posted December 13, 2020 It appears that if you immediately click on the boss after the fight, the shaky cam persists throughout the remaining cut scenes. If you wait a moment to click on him, it will not happen. Link to comment Share on other sites More sharing options...
denavin Posted December 13, 2020 Author Share Posted December 13, 2020 It appears that if you immediately click on the boss after the fight, the shaky cam persists throughout the remaining cut scenes. If you wait a moment to click on him, it will not happen. Hmm, going to have to try that.... But still it is something they need to look into fixing it's very annoying. Link to comment Share on other sites More sharing options...
OlBuzzard Posted December 14, 2020 Share Posted December 14, 2020 Hmm, going to have to try that.... But still it is something they need to look into fixing it's very annoying. YUP ! We shouldn't have to worry about a bunch of "work arounds" in order to play the game : avoiding or dealing with bugs ! Link to comment Share on other sites More sharing options...
denavin Posted December 15, 2020 Author Share Posted December 15, 2020 It appears that if you immediately click on the boss after the fight, the shaky cam persists throughout the remaining cut scenes. If you wait a moment to click on him, it will not happen. What click are you talking about. When the fight ends you look up at the sky then the next scene is you at the campfire with Satiel there is nothing to click.... Link to comment Share on other sites More sharing options...
MuffinVelocity Posted December 15, 2020 Share Posted December 15, 2020 waiting a bit before clicking didn't help me in any playthrough so far but traveling to stronghold and back did the NPCs despawn after that but don't worry, they all still show up in the cutscene Link to comment Share on other sites More sharing options...
Sartonous Posted December 15, 2020 Share Posted December 15, 2020 What's causing the camera shaking is Satele using one of her abilities. The work-around, for now, would be to back out of that cutscene (ESC), then set Satele to 'passive'. Link to comment Share on other sites More sharing options...
Dev Post JackieKo Posted December 15, 2020 Dev Post Share Posted December 15, 2020 After the final Battle in Echos of Oblivion when you arrive in the grove for your victory party, screen shaking that took place in the Dream during your final encounter, continues until you finally get to Ossus. It continues through all of your conversation with Satiel by the campfire and with Lana onboard the shuttle. Sometimes even the sound of rocks falling can still be heard in the background. This all continues until you leave the Echos of Oblivion instance and return to Ossus. Please Fix.... Hello! Just wanted to chime in and say that the team will be looking into this issue. Link to comment Share on other sites More sharing options...
neoraFIVE Posted December 16, 2020 Share Posted December 16, 2020 (edited) What's causing the camera shaking is Satele using one of her abilities. The work-around, for now, would be to back out of that cutscene (ESC), then set Satele to 'passive'. I can confirm that the shaking is Satele. She continues to heal NPCs around her between battles. All you have to do is toggle "Harmonic Light" (Ability 5) before the cutscene to prevent shaking. Note: "Harmonic Light" may or may not reenable itself after each cutscene. You can manually reenable it if you need to. Edited December 16, 2020 by neoraFIVE Correcting info. Link to comment Share on other sites More sharing options...
BenKatarn Posted December 16, 2020 Share Posted December 16, 2020 I can confirm that the shaking is Satele. She continues to heal NPCs around her between battles. All you have to do is toggle "Harmonic Light" (Ability 5) before the cutscene to prevent shaking. Note: "Harmonic Light" restores itself after each cutscene. Either that, or just completely dismiss her. Link to comment Share on other sites More sharing options...
neoraFIVE Posted December 16, 2020 Share Posted December 16, 2020 Either that, or just completely dismiss her. That, too. Cutscenes ending tend to re-summon dismissed companions, but as buggy as this fight still is, I'd rather not risk it. Link to comment Share on other sites More sharing options...
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