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PLEASE add matchmaking


ArRashid's Avatar


ArRashid
10.10.2020 , 06:13 AM | #1
I mean seriously, please make a system ranking players (death to kill ratio or something), so that new people can get into starfighter without being absolutely STOMPED by veteran players and their maxed out starfighters.


Seriously, it feels like going against Cold War supersonic planes on a biplane in World of Warplanes - you are still a few thousand meters out of range, while the other guy takes you out in 1-2 clicks (while you can tail a guy for 15 sec shooting at them the entire time and you BARELY take down shields till someone else bursts you down in 2 seconds. And my personal favorite - missiles. OFC fully upgraded ones 1shot nearly anyone, basic ones eat only like 40% of shields at best).

Just PLEASE add matchmaking to this so veterans can play against veterans and noobs against noobs. I bet the veteran players are really happy having a full team of noobs to blast, but from the other side, it's no fun at all.


If there actually IS amatchmaking system already in place.... let's just say it's a VERY bad one and should be changed ASAP, because matching people who have 0 deaths and 20+ kills in every game vs noobs is wrong on many levels.

Blood_Silver's Avatar


Blood_Silver
10.10.2020 , 08:30 AM | #2
Trust me that you can do really good in an non-upgraded ship. And remember that we all had to struggle at first. MM in GSF even if tempting, is sadly not possiblle since the population of GSF is already quite small. Do you want to wait in Q for hours?
There is quite a few guides that helped me get over the first hurdles of the steep learning curve of GSF that helped me improving from getting desroyed by doing <10k dmg per game and dying 10 times to playing my first GSF match on a brand new toon and doing 40k dmg on a completely stock ship.
Said guides: https://www.youtube.com/channel/UCWT...J_9OeqCvKfWMbQ
https://shadowlandsreconnaissancewin...wforum/8801272
Hope this helps....we were all new once

Ramalina's Avatar


Ramalina
10.10.2020 , 09:36 AM | #3
There is matchmaking. It's not great at balancing teams. Slightly better than it used to be, but not enough so to make a new pilot feel happy about it. Lopsided games are a permanent part of GSF.


With respect to the missiles, it sounds like you're confusing proton torpedoes with everything that's not proton torpedoes. P-torps ignore shields and do enough damage to pretty much kill a scout, maim a strike or gunship, or take out half of a bomber's hull. Most of the other commonly used missiles have to get the shields down first before they can deliver the bulk of their damage to the hull no matter how upgraded the missile is. If you want to p-torp effectively get the first upgrade which is lock time reduction for a measly 500 requistion, get an Offensive crew member with increased firing arc passive ability, and if on a strike a magazine with lock time reduction. Then enjoy launching pretty blue glowing death-balls all over the map.

Other major things to know for new player "what killed me" moments: be aware of cover. Line of sight is the most important survival mechanic in GSF. If there's terrain between you and an opponent, you're safe from them. Also, manage energy so that you never get really low on engine power. If you can't move you can't LOS, and if you can't LOS you'll probably be shot down in a few seconds. This is true no matter what your ship's level of upgrades is.

Finally, work on situational awareness. Get out of the thick of things and look at the map and tab through targets to get a sense of what's going on. Are you in enemy territory? Have you tabbed through targets and noticed that 5 people are currently targeting you because you are in the middle of a swarm of hostiles? Are there gunships within 17000 m of you? (railgun range is only 15 km, but it's easy for a gunship to scoot in a km or two to get a shot). They can't generally one-shot you without a damage overcharge power-up, but they can two or three shot most ships, and it's very easy for a new player to get so focused on something that they never notice the first shot. You have to take the occasional moment to look around at the battle as a whole.

As mentioned by the other poster, watch some of those videos. Drako's channel also has some good GSF pointers.

How much is skill a super-power in GSF? Check out some of Drako's birthday match videos. Can a pilot stay alive with 8 to 12 ace GSF pilots abandoning game objectives to chase down one target for the whole match? You'd be surprised at how well defensive flying can keep you alive once you master the skills involved.
"A padawan's master sets their Jedi trial, Rajivari set mine."
- Zhe Lian, Sage.

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Blood_Silver's Avatar


Blood_Silver
10.10.2020 , 10:09 AM | #4
Quote: Originally Posted by Ramalina View Post
Drako's channel also has some good GSF pointers.
Is that DrakoLich IG.....Alaways fun to play against someone who can outplay you.

ArRashid's Avatar


ArRashid
10.10.2020 , 11:27 AM | #5
Quote: Originally Posted by Blood_Silver View Post
MM in GSF even if tempting, is sadly not possiblle since the population of GSF is already quite small. Do you want to wait in Q for hours?

You know, people don't play it BECAUSE it's like throwing a bunch of guys in green leveling gear that just hit max level into a PvP match against a team of dudes in BiS gear. It's about the same difference. If there was an effective matchmaking in place, it would be massively more popular. It's kind of a shame because it's otherwise well designed game - but the odds that you'll be placed against similarly skilled (and similarly upgraded) fighters.... nears zero. Most new people try like 3 matches, gets absolutely DEMOLISHED in each match, and lose any interest they might have had.

Whatever. I resigned myself to just grinding req daily to get those upgrades and THEN decide if it's worth playing or not.
So far it's really NOT fun when you can hit the enemy 14 times with your guns and BARELY take out shield, yet your fighter breaks into fireworks when it's so much as licked by enemy fire. SO MANY TIMES I've had head to head confrontations where I exploded without taking even 40% of enemy's effective HP down.

And yes even with damn PROTONS, if it's not upgraded it won't kill ANYTHING. Scouts can shake off proton lock by literally wiggling slightly without even trying, and anything with more armor than scout can TANK that hit unless you have the proton upgraded nearly all the way so it crits a lot and flies faster. (because even a drunken bantha can shake off a proton that takes 4 effin seconds to lock and another 4 to hit).

DakhathKilrathi's Avatar


DakhathKilrathi
10.10.2020 , 03:51 PM | #6
Quote: Originally Posted by ArRashid View Post
A bunch of mistaken stuff about gear and how components work.
Do yourself a favor and check the links given to you in this thread. The game does have matchmaking, but the population of SWTOR in general is fairly low, and the subset that also wants to play a space arcade shooter is tiny compared to that.

Upgrades help, but they aren't why you're losing. Most people around here (or in the GSF Discord, link in my signature) would be willing to help if you have specific questions about mechanics. You might even be able to find some people willing to do a custom match with you to show you how some things work. There are also some builds floating around that you could try out.

The guide in my signature is okay if you ignore the ship specific tips and anything I said about strikes being bad. (They're good now, and scouts are the class that's kind of underpowered now.) I might see about updating it when I have time, but the general advice still holds.

Edit: Also check out Swtorista's series and playlist on GSF. She started with the same experience you're describing, and addresses it from that point of view. Particularly watch the following videos:

I Got One Shot in GSF
Galactic Starfighter Basics Guide and
How to Practice Galactic Starfighter

These seem most relevant to your complaints. But yeah, most people in the community are all too happy to help you learn if that's what you want to do. If you're just here to complain though you're probably just going to get dismissive reactions.

Decalin's Avatar


Decalin
10.15.2020 , 10:59 AM | #7
Quote: Originally Posted by ArRashid View Post
but the odds that you'll be placed against similarly skilled (and similarly upgraded) fighters.... nears zero. Most new people try like 3 matches, gets absolutely DEMOLISHED in each match, and lose any interest they might have had.
As others have said, as nice as it would be, its not really possible given how small the GSF player base is nowadays, and it's also not as easy as placing people with similarly geared up ships together.

As an example; I don't consider myself a great pilot, I would say my skill level is average; I rarely use missile's, don't really pay attention to the stats / abilities / crew. Simply put I just want to fly about and pew-pew other ships with my lasers.

I started out by getting smashed every time I went into a match, over time, I got killed less and got more kills, figured out some of the tactics people use, etc. If I had the patience to watch videos and the like that people put up around here I am sure that whole process would have been easier, but its just not how I do things.

With the above in mind, now when I go to play GSF on a new character, I don't get smashed even if in a ship which is not upgraded, and after that first match, you get like 25k points to invest in the ship, that puts me pretty much back to normal play. Now ye there are always those times where the teams are just really out of whack and one team gets demolished no matter what you try or how your ship is geared, but in my experience those are not the norm.

Fact is that experience just plays a huge part in this game mode, and there are some really good pilots out there. Now personally I would love to see a version where you cant stop your ship and with lock on missiles removed, as there are also a lot of people who just tuck themselves into a corner and play as a missile turret, who I would dearly love to see actually have to fly their ship, see if they manage as well then, but honestly its unlikely we will ever see much added to GSF given the low player base it has

SeCKSEgai's Avatar


SeCKSEgai
10.16.2020 , 02:57 AM | #8
The unfortunate reality is the lack of interest and participation - the first week I came back after a 3 year or so hiatus I could get reliable pops over and over on starforge...

Until double experience ended and it slowed down noticeably. Sure, some folks are currently doing the squadrons thing but the silence in the GSF channel really speaks volumes.

While upgrades play a huge role, the massive grind built into GSF basically set it up for failure. Not only do the more experienced pilots have the advantage of experience, but they also typically have "stronger" ships that are upgraded. It's hard to keep players interested in a pvp mechanic when it stacks so much against them.

But I also know that my biggest advantage is the countless hours I've spent in this silly little mini-game. I know I can out perform most pilots in a bare ship than most can fully upgraded. I can also acknowledge their are limits to how influential a single pilot can be. But it's not particularly helpful, even if its a statement meant to emphasize that skill matters more than upgrades.

My school of learning was as simple as trying to kill the people that killed me the most. That's it.

To get there I had to play a lot of matches and take a lot of beatings. If I didn't have fond memories of games like X-Wing or Tie Fighter, I would have never stuck around long enough to improve.

Now, the competition is not as fierce and there are even fewer people than before.

On the bright side grouping is a lot less frequent so there's a better chance of a more evenly matched game. However, the team's average level of competency still matters.

In the end you just gotta decide if its "fun enough" to offset all the irritation.
Réiyn - Maryss - Rölánd - Monéy - Retrocide - Reiyñ

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Bolo_Yeung's Avatar


Bolo_Yeung
10.17.2020 , 03:20 AM | #9
Quote: Originally Posted by Blood_Silver View Post
Trust me that you can do really good in an non-upgraded ship.
Assuming you are an experienced pilot. Not everyone is.
Quote: Originally Posted by Blood_Silver View Post
And remember that we all had to struggle at first.
True, but premades in the first year of GSF weren't much of a thing.
Quote: Originally Posted by Blood_Silver View Post
MM in GSF even if tempting, is sadly not possiblle since the population of GSF is already quite small. Do you want to wait in Q for hours?
First - I am maybe not an 'ace' but I suppose in upper 25%. Quite often I am getting teamed with some of premades against a 4-5 4 shippers that result in a curbstomp battle, so the matchmaker COULD do better without reducing the pop frequency.
Also, I am pretty sure that discouraging newbs , stomped 10 times in a row, from queuing again will reduce - in long term - pop frequency way more than proper matchmaking.
Some people just are using influx of new players from Steam to farm their stats... and in effect making sure they won't stay qued.

Blood_Silver's Avatar


Blood_Silver
10.18.2020 , 07:42 AM | #10
Quote: Originally Posted by Bolo_Yeung View Post
Quite often I am getting teamed with some of premades against a 4-5 4 shippers that result in a curbstomp battle, so the matchmaker COULD do better without reducing the pop frequency.
Also, I am pretty sure that discouraging newbs , stomped 10 times in a row, from queuing again will reduce - in long term - pop frequency way more than proper matchmaking.
Some people just are using influx of new players from Steam to farm their stats... and in effect making sure they won't stay qued.
I got curbstomped in my first 10-20 matches, then I went and did research and watched vids, and no longer got curbstomped. It helps that I am an FPS player which helped me a lot with my aim...I never took getting curbstomped as a discouragment but as a challenge...15k+ dmg or 10medals is what I consider a decent player....90% of players I encounter on either teams cant even manage that...If you do your minimum research and put a minimum effort in the game and have the minimum motor skills, you should be able to get through those thresholds, unless you have 10 Sprigs flying on the other team. This is how a competitive game goes: You start as a noob getting rekt=> You do your research => You apply your research in your gameplay=> You improve your skills=>You rek noobs, if you don't get to the last part, you rinse and repeat the first 3.