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6.1.4 Conquest Feedback

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DavidStaats's Avatar


DavidStaats
09.22.2020 , 01:51 PM | #1 Click here to go to the next staff post in this thread. Next  
Hi all!

Welcome to 6.1.4 Conquests on PTS! As I mentioned in my original thread, there are a handful of changes you can expect to see with Conquests and 6.1.4. I would like to take a minute and provide some additional insight into our balancing approach as well as whatís coming up!

Point Balance
While looking over our 6.1.2 Conquest values we realized there was opportunity to improve the experience. Simply put, there was too large a discrepancy in value for Objectives which were complicated or required larger time commitments when comparatively speaking to objectives which could be done with relative ease in a short amount of time. This was emphasizing and placing too much value on easier objectives, while simultaneously deemphasizing and devaluing more challenging content.

More so, it was making equally challenging content values unequal as well based on time to complete differences. Letís take two Daily Areas as an example here: CZ-198 and Yavin 4. Both of these activities have the same intention however also come with different times to complete, with the CZ-198 being the shorter of the two. After completing each area a player would net the same amount of Conquest Points, making CZ-198 the more lucrative activity over Yavin 4.

This became the basis for our balance pass as we looked at Objectives in terms of their time to complete, their complexity (and thus their fail chance), the type of activity they are, their potential queue times, and their repeatability.

But how does this translate? Given the example of CZ-198 and Yavin 4 Daily Areas above, letís look at these and how their points have been adjusted for 6.1.4. For any given area, we can assume that the following Objectives will be completed in a run: Defeat Enemies, Defeat Enemies 2, Complete Mission, and Complete Weekly. As always, these values are subject to change and displayed without any additional bonuses.

CZ-198 Daily Area
CZ-198: Defeat Enemies is now worth 750 points (down from 2,000)
CZ-198: Defeat Enemies 2 is now worth 1,650 points (down from 3,000)
CZ-198: Mission Complete is now worth 1,550 points (down from 2,000)
CZ-198: Weekly Mission is now worth 5,850 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 9,800 Conquest Points

Yavin 4 Daily Area
Yavin 4: Defeat Enemies is now worth 750 points (down from 2,000)
Yavin 4: Defeat Enemies 2 is now worth 1,650 points (down from 3,000)
Yavin 4: Mission Complete is now worth 1,550 points (down from 2,000)
Yavin 4: Weekly Mission is now worth 10,700 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 14,650 Conquest points

As you can see both Yavin 4 and CZ-198 now offer Conquest rewards more aligned with the time spent to accomplish them.


New Values
Our balancing pass affected every Conquest Objective, and as such posting each and every change here would result in an incredibly long list (there are a lot of objectives). Rather, I will list numerous examples within each category of Objectives. As always, these values are subject to change and displayed without any additional bonuses.

Advancement, Companions, and Strongholds
  • Companion: Benefactor is now worth 550 points (down from 3,000)
  • Advancement: Amplifiers is now worth 550 points (down from 1,750)
  • Stronghold: Decorator is now worth 550 points (down from 2,000)
  • Renown: Rank Up is now worth 3,400 points (up from 600)
  • Advancement: Gain a Level is now worth 3,400 (up from 2,000)
  • Companion: Influencer is now worth 4,850 points (up from 2,000)

Daily Areas
  • All Daily Area Weekly Missions are now worth between 5,580 - 22,250 (up from 4,000)

Exploration
  • <Planet> Defeat Enemy is now worth 750 points (down from 2,000)
  • <Planet> Mission Complete is now worth 1,550 points (down from 2,000)
  • <Planet> Defeat Enemy 2 is now worth 1650 points (down from 3,000)
  • Repeatable World Boss related Objectives are now worth 2,750 points (up from 850)
  • Weekly World Boss related Objectives are now worth 10,700 points (up from 5,800)

Missions
  • Missions: Bonus Missions is now worth 750 points (down from 2,000)
  • Missions: Heroic is now worth 850 points (down from 4,000)
  • Missions: Story Time is now worth 2,200 points (up from 600)
  • Missions: Taskmaster is now worth 7,750 points (up from 3,000)

Warzones
  • Unranked: Medalist is now worth 1,800 points (up from 850)
  • Solo Ranked: Medalist is now worth 2,400 points (up from 1,100)
  • Team Ranked: Medalist is now worth 3,400 points (up from 2,100)
  • Unranked: Victorious is now worth 2,200 points (up from 1,750)
  • Solo Ranked: Victorious is now worth 3,100 points (up from 2,000)
  • Team Ranked: Victorious is now worth 4,150 points (up from 3,000)

Starfighter
  • Starfighter: Conquer the Skies is now worth 2,200 points (up from 600)
  • Starfighter: Dominate the Stars is now worth 3,750 points (up from 3,000)
  • Starfighter: Achiever is now worth 45,600 points (up from 4,000)

Operations
  • Operation: Story is now worth 5,250 points (up from 3,000)
  • Operation: Veteran is now worth 8,550 points (up from 4,000)
  • Operation: Master is now worth 13,100 points (up from 7,500)
  • Operation: Rally - Part 1 is now worth 9,250 points (up from 2,925)
  • Operation: Rally - Part 2 is now worth 33,350 points (up from 10,000)
  • Operation: Completion is now worth 100,000 points (up from 13,500)


Conquest Planet Related Activities
As a way to create some additional variety in our Conquest and to streamline the number of Conquest Objectives available to all players, we have now assigned certain Conquest Objectives to the planet being an invadable option. We have built this in preparation for our upcoming effort to remove planets from their Conquests as Chris mentioned a while back. This means that in the future, these Objectives will add an entirely new level of Objective variety to Conquests.

This will affect the following new and existing Objectives:
  • NEW <Planet>: Heroic Missions
    • Starting (Tython, Ord Mantell, Korriban, and Hutta) and Core (Coruscant and Dromund Kaas) planets will always remain available to all players.
      • For Level 51+ players Alderaan, Balmorra, Belsavis, Corellia, Hoth, Ilum, Makeb, Nar Shaddaa, Taris, Tatooine, and Voss Heroic Missions will appear only when the planet in question is an invadable planet for that specific Conquest.
  • <Planet> Defeat Enemies
    • Starting (Tython, Ord Mantell, Korriban, and Hutta), Core (Coruscant and Dromund Kaas), and planets which include Daily Areas will always be available for all players (depending on the bracket).
    • Alderaan, Balmorra, Belsavis, Nar Shaddaa, Taris, Tatooine, Hoth, and Quesh will be available at all times for Level 10-50 players.
      • For Level 51+ players Defeat Enemies will appear only when the planet in question is an invadable planet for that specific Conquest, OR if there is an event related to those planets (such as Rakghoul Resurgence).[/INDENT]Corellia, Ilum, Voss, Mek-Sha, Dantooine will be available at all times for Level 10-70 players (depending on the bracket).
    • For Level 71+ players Defeat Enemies for these planets will appear only when the planet in question is an invadable planet for that specific Conquest, OR if there is an event related to those planets (such as Relics of the Gree/Pirate Incursion/Rakghoul Resurgence).
  • All Bonus Series Missions will now only appear when the planet in question is an invadable planet for that specific Conquest.


We encourage everyone to hop in and test out these changes! We are looking for the following feedback:
  • How do the new values feel? Do you feel that larger and more complex objectives have a more accurate point representation of their time and effort, and do those new values make those objectives more appealing to attempt?
  • Are there Objectives you feel are too rewarding? Not rewarding enough?
  • As a solo player who wants to partake in the story, do you feel like you are able to more actively participate in Conquest?
  • As a player who enjoys Operation/Warzone/Uprisings or other group play, do you feel like you are able to more actively participate in Conquest and that your time investment is more accurately reflected?
  • How do you feel about the Objectives for Feast of Prosperity? Did they encourage you to partake in the event? Did you enjoy earning Conquest through Event participation?
  • Any other thoughts or feedback you may have!

We hope you enjoy the updates, and look forward to your feedback!
David Staats | Systems Designer
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RikuvonDrake's Avatar


RikuvonDrake
09.22.2020 , 02:08 PM | #2
overall i am very happy with these changes, they still ensure that conquest promotes group play and gives points at regular intervals, the only thing I would like to have added is an increased amount of points for groups doing endgame pve content but not regularly killing bosses (progression raiding on the varies raiding difficulties)

currently unless you kill bosses the number of conquest points that you gain is basically negligible

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EHKodiak's Avatar


EHKodiak
09.22.2020 , 02:18 PM | #3
I mean, conquest was easy so I can understand tightening it up a bit.

But this won't change a thing - there's nothing regarding crafting? The single repeatable thing that allows guilds to bring in over 100 million via a few characters each week?

Balameb's Avatar


Balameb
09.22.2020 , 02:35 PM | #4
So, this is is huge nerf and not just a balance.
I get that some activities needed some love and also there were a couple of just too st*pid obejectives.
But why so much nerf and removals? Specially in the bunus objective, heroic and planetary missions/defeat enemies. They were limited to once per day, no need to remove because they could not abused.
There used to be a problem in conquest that most of the objectives were too tied to the current planets. When i came back i was happy to see that you solved that. Only problem i saw was not rewarding specific event accordingly. Instead of just uping the current event/planet you decide that removal of objectives for high level players is the way to go? That is an step backwards.

The ONE thing you did right in last year after 6.0 is now being nerfed.
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AlainaFlute's Avatar


AlainaFlute
09.22.2020 , 02:50 PM | #5
So long to "Play your way" buh bye. Do you guys not like subscribers? You finally finally FINALLY had Conquest in a great spot. The majority of us are happy! Stop nerfing !! Only add objectives and points to longer/harder objectives. Why is this concept so difficult to comprehend??? Just say NO to nerfs!

AlainaFlute's Avatar


AlainaFlute
09.22.2020 , 03:07 PM | #6
And how is giving one particular objective 100.000 points (I'm looking at you Operation completion) in any way remotely balanced?? That's double the conquest points you need to finish your goal. Just.....ugh.....smh......Where's the tylenol???

RikuvonDrake's Avatar


RikuvonDrake
09.22.2020 , 03:16 PM | #7
Quote: Originally Posted by AlainaFlute View Post
So long to "Play your way" buh bye. Do you guys not like subscribers? You finally finally FINALLY had Conquest in a great spot. The majority of us are happy! Stop nerfing !! Only add objectives and points to longer/harder objectives. Why is this concept so difficult to comprehend??? Just say NO to nerfs!
Quote: Originally Posted by AlainaFlute View Post
And how is giving one particular objective 100.000 points (I'm looking at you Operation completion) in any way remotely balanced?? That's double the conquest points you need to finish your goal. Just.....ugh.....smh......Where's the tylenol???
> Bioware don't remove points from objectives, only add!
Bioware adds points to objectives
> Bioware you added too many points!

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TheFenux's Avatar


TheFenux
09.22.2020 , 03:24 PM | #8
This feels a lot closer to what I liked about conquest a couple years ago. Have all the planetary objectives there all the time really makes me stop caring about them.

Overall the point balance feels better, but I agree the millions of crafting points still makes the leaderboard feel unbalanced. It's probably worse, point-wise, than when the big conquest guilds used to farm last boss lockouts because it only takes a few people to do it.

AlainaFlute's Avatar


AlainaFlute
09.22.2020 , 04:15 PM | #9
Quote: Originally Posted by RikuvonDrake View Post
> Bioware don't remove points from objectives, only add!
Bioware adds points to objectives
> Bioware you added too many points!
Lol......yeah. Just me being a woman trying to put all the jumbled mess inside my brain into actual words. The more angry/passionate I become, the more I struggle. Just having a hard time trying to understand what they're doing and why. Seems like a lot of really bad decisions, and not just for conquest, are being made. PvP ranked for augments??? Ummm.....gross! No thanks. Hard pass.

Decalin's Avatar


Decalin
09.22.2020 , 04:54 PM | #10
Quote: Originally Posted by DavidStaats View Post
[color=#f9d648]
Starfighter
  • Starfighter: Conquer the Skies is now worth 2,200 points (up from 600)
  • Starfighter: Dominate the Stars is now worth 3,750 points (up from 3,000)
  • Starfighter: Achiever is now worth 45,600 points (up from 4,000)
Starfighter is my primary concern, on first glance the numbers don't look that bad, however I would strongly recommend that "Dominate the Stars" be amended from "Daily repeatable - Win a match" to "infinity repeatable - Obtain 6 medals".

The reason for this would obviously be to give more incentive for active participation in the match, as it is a concern that people may just AFK 10 matches for 67,600 points.