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STAR WARS: The Old Republic > English > General Discussion
Is your spacebar broken yet?

knightblaster's Avatar


knightblaster
12.31.2011 , 12:06 PM | #91
If you're spacebaring through the content of the game, there's no reason to keep playing the game, in my opinion. That content is the "add" that BW brought to the game ... skipping that leaves you with not much of interest left.

Mishmashmoo's Avatar


Mishmashmoo
12.31.2011 , 12:10 PM | #92
Quote: Originally Posted by crazyhorsek View Post
"Who ever thought a good for an mmo is story"?

You know what IP stands for? IP IS what any game is based on... any game, book, movie, any kind of entertainment actually... so if your lore is crap, your game, book, movie etc will be crap... if your IP is not solid, doesnt matter the result, its going to be crap.

Take aion for example... no consistent IP, crap... rift, didnt hold me for a second, why? Because its IP is paper thin...

So yes, I'm one of those that you think should be shot... for me, the consistency and richness of the IP or lore is the MAIN THING I look for in a game. Even FPS are going to "story mode" cause it gives you a reason behind all the mindless shooting.

So basically... I think you're shallow, dont take me the wrong way.
I think you misunderstood me because of a typo. I love the Star Wars lore and this is currently the only reason I'm playing this game. What I meant to type was ISP (Initial selling point) They are selling this MMO on the grounds that it has great story. While the story is average and mildly compelling in some parts, it gets old fast. Story isn't what will keep people subbed.
Jedi Sentinel - Misha <Serenity>
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Worca's Avatar


Worca
12.31.2011 , 12:11 PM | #93
Quote: Originally Posted by IcedAnimals View Post
And there are many who thank it for everything it has added to the genre. WoW did a lot of things right. Will there ever be a 13 million paid subscriber MMO again? probably not. Is it WoW's fault that other MMO developers rush their content, release poorly made bug fests and then after the hype for it dies down the game dies with it? no.

WoW has in fact brought a LOT of new blood into the genre Millions of people who would have never played an MMO before have now played WoW gotten bored of it and moved on to other games.

How has WoW ruined the MMO genre? By creating a well made successful game showing that people don't have to put up with poor product? That is like saying the fruit vendor who only sells fresh fruit has ruined the market for all the rotten apples. It's kind of a good thing.
WoW might not of ruined things, but it made gamers lazy. MMO's are long term gain games, not short term. People are not very used to instant "i want it now" things in MMO's that i think are not needed to enjoy. If we put people in front of some other MMOs and told them to make a sword that toke 9 days to get the mats for, i think some would be insulted.

New blood, as with what happened with the Wii, needs to be eased into the game but shown that it isn't fast, but a slow game. The key isn't to burn through content, lol'ing and getting loot. It's to enjoy the experiences and meet people. "Chat rooms with good views and some nice gameplay to boot". WoW changed a lot of the demographic into loot whores and down-right NASTY players who will be spiteful towards others. That is what they ruined.

Also, lets not forget...WoW was a lightning strike too. Even they didn't know it would work, they were shocked by it and it shouldn't of worked on paper considering the MMO market was NEVER important when it came out. I mean NEVER. Ive been playing this stuff since Myth of Soma and Legend of Mir 2 launched and it wasn't possible to have a massive base in the beyond millions then.

*shrugs* Times have changed, i understand that and im sad that its changed for the worse in a lot of areas. WoW isn't as great as people thing because a lot haven't played what came before and learned from that. It's all "Now now now"

gannonmoss's Avatar


gannonmoss
12.31.2011 , 12:24 PM | #94
Quote: Originally Posted by Worca View Post
WoW might not of ruined things, but it made gamers lazy. MMO's are long term gain games, not short term. People are not very used to instant "i want it now" things in MMO's that i think are not needed to enjoy. If we put people in front of some other MMOs and told them to make a sword that toke 9 days to get the mats for, i think some would be insulted.
I think you are a bit mixed up. If you look at the numbers, the people now joining in on games are not all kids. In fact many of them are in the 30's and 40's and they are the ones that started the casual gaming experience. WoW did not adjust to make things easier. They adjusted to cater to the casual gamer. The person that does not have a whole lot of time to play every day, because these 30-40 years old people have the money. They adjusted so that those people could become engaged in all aspects of the content and SWTOR has embraced this model so that they too could attract the person that may play between a half hour to two hours a week and still feel as though they accomplished something.

Vanilla WoW was a headache and a pain for people that could not spend a whole lot of time gaming. They lost my sub over it and many other people who had jobs and time-consuming responsibilities found that the endless grind for little pay off was not rewarding when you had only a bit of time here and there to play. If you play SW:TOR today, you can see the quests that take only a few minutes to complete and even in the middle of a quest chain, you feel accomplished and you may even get a couple of pieces of gear (albeit weak replacements) after only 15-20 minutes of play. Casual does not equal lazy, nor does it equal a sub-par player.
Ryften
Dark Associate of Bloodlines

"Through Power I Gain Victory
Through Victory, My Chains Are Broken"

Worca's Avatar


Worca
12.31.2011 , 12:31 PM | #95
Quote: Originally Posted by gannonmoss View Post
I think you are a bit mixed up. If you look at the numbers, the people now joining in on games are not all kids. In fact many of them are in the 30's and 40's and they are the ones that started the casual gaming experience. WoW did not adjust to make things easier. They adjusted to cater to the casual gamer. The person that does not have a whole lot of time to play every day, because these 30-40 years old people have the money. They adjusted so that those people could become engaged in all aspects of the content and SWTOR has embraced this model so that they too could attract the person that may play between a half hour to two hours a week and still feel as though they accomplished something.

Vanilla WoW was a headache and a pain for people that could not spend a whole lot of time gaming. They lost my sub over it and many other people who had jobs and time-consuming responsibilities found that the endless grind for little pay off was not rewarding when you had only a bit of time here and there to play. If you play SW:TOR today, you can see the quests that take only a few minutes to complete and even in the middle of a quest chain, you feel accomplished and you may even get a couple of pieces of gear (albeit weak replacements) after only 15-20 minutes of play. Casual does not equal lazy, nor does it equal a sub-par player.
I didn't say kids, now did i. Nor did i imply it. NOR am i getting into the casual vs "people who play more" debate. It isn't "hardcore" because that word rags me off.

The idea is that if you have a certain amount of time to play, that is fine but there needs to be a understanding between gamers in terms of content. When one starts riding the developer for more content, it needs to be balanced with content for the other kind too. I don't raid anymore, i used to and found it was bad for me when i ended up disabled and unable to work. Surprisingly, i HAVE the time to play longer but play in small bursts. What im saying is that WoW suddenly started making everything too easy to obtain and do. In doing that, it caused a chain of events that lead to the developer not wanting to actively push there player base to try something new.

I wouldn't drag on the WoW comparison anymore then that but that is how it seems to of gone. Thing's that are easy to do in one game are not anymore, rather then adjust...people want it simple. That isn't anything to do with "time" or being casual, its being trained by the game to be lazy. Little things like Dual spec, im fine with. Thats a quality of life thing that people want and if its done right (high price tag and such), i can see it being a high end thing, not something you see while leveling. Leveling is where you learn your class and i don't want to see repeats of "Hi, im the level 30 guy wearing plate armour that just says im a tank but haven't done it once", you know

Edit - just spaced it out a bit. Sorry for the wall.

Jeopardydd's Avatar


Jeopardydd
12.31.2011 , 12:32 PM | #96
Quote: Originally Posted by Darth_Menace View Post
Lost count on how many times I hit it, some like to sit and read/hear the story which is fine.

I respectfully suggest that you are playing the wrong game for you.

That's like saying "I don't like playing football games, so I skip them in Madden".

Darkeus's Avatar


Darkeus
12.31.2011 , 12:32 PM | #97
Umm no, you are missing the point if you are skipping the story.

JimG's Avatar


JimG
12.31.2011 , 12:38 PM | #98
If you don't like story and dialogue then you bought the wrong game.

Daeborn's Avatar


Daeborn
12.31.2011 , 12:38 PM | #99
Quote: Originally Posted by Darth_Menace View Post
Lost count on how many times I hit it, some like to sit and read/hear the story which is fine.
No. I bought the game knowing it was all about the story. What the hell did you buy it for?

Actually I doubt you even play, but whatever...

gannonmoss's Avatar


gannonmoss
12.31.2011 , 12:39 PM | #100
Quote: Originally Posted by Worca View Post

I wouldn't drag on the WoW comparison anymore then that but that is how it seems to of gone. Thing's that are easy to do in one game are not anymore, rather then adjust...people want it simple. That isn't anything to do with "time" or being casual, its being trained by the game to be lazy. Little things like Dual spec, im fine with. Thats a quality of life thing that people want and if its done right (high price tag and such), i can see it being a high end thing, not something you see while leveling. Leveling is where you learn your class and i don't want to see repeats of "Hi, im the level 30 guy wearing plate armour that just says im a tank but haven't done it once", you know

Edit - just spaced it out a bit. Sorry for the wall.
You said it in your post. People do not want to get off work and grind. They want it simple. People with limited time do not want to come home and get another headache. They pay for simple and thus, like any other industry, the customer may not be right, but they talk with their wallets. The more simple and accessible WoW became, the more popularity it gained. People that had no idea about the Warcraft universe, or like me, had no previous experience with MMO's started to flock to the game
Ryften
Dark Associate of Bloodlines

"Through Power I Gain Victory
Through Victory, My Chains Are Broken"