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Patch 6.1: RIP Tanks and Healers

STAR WARS: The Old Republic > English > PvP
Patch 6.1: RIP Tanks and Healers

Severith's Avatar


Severith
05.27.2020 , 01:54 PM | #21
In any mmo pvp....

What do you do when a dps does too much damage?
You kill him first.
What do you do when a healer heals too much?
You....find someone else to kill.

More healing isn't the answer to too much burst. It's apples and oranges, and throws everything else out of balance when you try to fix it as a single problem.

The biggest cancer in mmo pvp is over-healing. Doesn't matter what game it is. It makes it a miserable slugfest where individual skill is eclipsed by the fact no one dies. Newer players who try pvp usually quit in that situation, and it drives away the existing player base. At least in 6.X people are dying. It sucks, but with Bioware's track record for balancing, it's better for the game when healers under perform.

SWTOR was a step backwards in many ways from Warhammer Online. There were healing classes in WAR which had their healing abilities proc on or fuel their damage abilities, and vise versa. Instead of healers prolonging fights indefinitely, (which is boring and frustrating) these classes acted much more like hybrid dps/healers. It was way more fun for everyone involved. Healers weren't invincible distant gods, they were enemies who could kill and be killed. It wouldn't even be hard to apply those mechanics in SWTOR, just some adjustments on operation boss dps.

It's too bad the "Fungineers" at Bioware can't think outside the box like that. They're still in the mindset of "priest in the back healing people" rather than the "cleric in platemail bashing in goblin heads" mentality.

Khdafi's Avatar


Khdafi
06.02.2020 , 12:59 AM | #22
No offense intended but maybe youre just bad healers, because the really good ones can have 3 or 4 people focusing them and it can take minutes to finally kill them.

the-brain's Avatar


the-brain
06.03.2020 , 01:03 AM | #23
To be honest with you vs 3 or 4 good DPS.... i wanna see one HPS who can survive one minute against them.
Maybe the merc is capable of that.

With an Tank or another DPS with you, it isnt that hard.

I actually can hit my 20k hps in Arenas and even in 25 min Novare Coast games.

HPS just feel a bit weird because u cant use ur full mobility potential, because u need to use ur gcd's more efficient than ever.

PhatMcMuffins's Avatar


PhatMcMuffins
06.03.2020 , 11:33 AM | #24
Quote: Originally Posted by Khdafi View Post
No offense intended but maybe youre just bad healers, because the really good ones can have 3 or 4 people focusing them and it can take minutes to finally kill them.
i think you're actually just bad at dps if 3-4 players take minutes to kill a healer
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TmoneyTime's Avatar


TmoneyTime
06.03.2020 , 12:19 PM | #25
I think we are asking the wrong question.

Shouldn't the real question be how to make each healer viable while also maintaining a unique play style. I think we have come to a point where they are so close to each other that only the HPS Target matters.
Where we really should be at a point that I choose x healer because its better in x situation like it was more 3.0-4.0.

Example:
Mandos- Better single target
Sorc- Better AOE
Operative- HOTS.
Right now they all feel very sameish.

Lodinn's Avatar


Lodinn
06.09.2020 , 08:44 AM | #26
Quote: Originally Posted by PhatMcMuffins View Post
i think you're actually just bad at dps if 3-4 players take minutes to kill a healer
With 2 tanks peeling off them it's not as far-fetched. You're comparing oranges to apples here I feel.
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StrikePrice's Avatar


StrikePrice
06.09.2020 , 11:53 AM | #27
You've got it completely backwards. Guard should be removed from DPS specs and Healing should be reduced by 50-75%. Time to kill is much too long in SWTOR. Too many shields, DCDs, etc. Players should die in PvP.

Llacertus's Avatar


Llacertus
06.10.2020 , 02:12 AM | #28
I think the real issue here isn't the fact that healers heal too much or damage classes do too much damage. The issue is that skank-tanks exist, and they are flourishing. I've been in warzones with skanktanks that did the most damage,and also had over 3 million protection. There needs to be some kind of buff that lowers their damage to something that reflects the status of a tank.
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StrikePrice's Avatar


StrikePrice
06.10.2020 , 07:01 AM | #29
If you think TTK is too low and too few players die in SWTOR PvP, you ...

1. Don't play SWTOR PvP; and,
2. Know nothing about PvP

TTK is much much much too high in SWTOR. Healing needs to be reduced 25-50%, guard should get a cooldown to swap, armor pen and damage need to go up 25% across the board and DCDs need to be reduced. TTK needs to go down, not up.

Lodinn's Avatar


Lodinn
06.11.2020 , 12:45 PM | #30
Quote: Originally Posted by StrikePrice View Post
1. Don't play SWTOR PvP; and,
2. Know nothing about PvP
OR, not AND. Maybe someone's idea of pvp is that 20 minute long matches where you fight until someone dies of exhaustion and starts making mistakes are the perfect way for PvP to exist. Alas, this thread looks more like complaints of someone constantly playing without a tank in their group or tank not doing tanky stuff. Removing the guard swap or at least putting it on 15-20s+ cooldown would improve a lot on its own already, that much is given.
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Pls'taunt | Gjalla/This'is'madness | Guédé | Cornifer
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