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A way to fix some quest issues due to over population on some planets

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
A way to fix some quest issues due to over population on some planets

thehalk's Avatar


thehalk
05.28.2020 , 11:24 AM | #1
Alot of the early planets these days have over 100 people on them at any givin time. Based on what I have seen in certain areas like the balmorin arms factory quests that can cause alot of waiting around for quest specific distructables or interactive objects to reset so it would be nice if you could reduce the amount of time it takes for those objects to respawn/reset or add additional servers with a free server move promotion or something similar to get the numbers back under control

Goreshaga's Avatar


Goreshaga
05.28.2020 , 12:06 PM | #2
Reducing the respawn time would definitely be nice, especially on planets who don't have a PvP instance like the starter / capital worlds, or Taris / Balmorra
In need of more Arcann, Aric, Torian, Vector, and a lot, lot, lot more Theron.
There's nothing like geting too much Theron

My characters

JediQuaker's Avatar


JediQuaker
05.31.2020 , 10:45 AM | #3
Switching instances can help.
Hold water, a sieve may not, but hold another sieve, it will - Yoda..

Referral code - http://www.swtor.com/r/dZ8wSV

DarkTergon's Avatar


DarkTergon
05.31.2020 , 12:07 PM | #4
reducing the planets population a bit to have more instances open, should hopefully alleviate the issue a bit. or maybe have it that if a planet has X* amount of people, that any other instance that's open will still accept people, unless they also go over X*



* could be anywhere between 60 & 80 people, planet will still be full enough to meet people, but hopefully they'll be spread around enough that objectives are not being fought over, or ninja'd
You know you can't fix an idiot, turns out you can't quarantine them either!!!
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