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Birthday Suggestions


Zarahemla's Avatar


Zarahemla
08.29.2019 , 02:44 AM | #21
47) Make Story Mode operations prepare you for Hard Mode operations, and Hard Mode operations prepare you for Nightmare Mode operations. Have the same mechanics in NiM as you do in SM but have them hit harder in NiM. Right now you have to do some bosses completely different depending on what mode you are doing the operation on, because the mechanics are different. This means people who do story mode operations every week, have no idea how to do hard or nightmare mode versions of the bosses they have done a million times. By having Story Mode have the same mechanics as hard mode, and nightmare mode players are able to see the mechanics, but still ignore the harder mechanics if they choose to. Or they can practice on story mode using the nightmare mode mechanics until they are ready to progress to the harder difficulty.

48) Have Operations achievements show the first time you cleared an achievement as well as the last time you cleared that operation. This is to combat elitism. Players see that you beat a boss before level sync and they have no respect for you, even if you killed that boss again last week. By implementing this suggestion, it would prove to elitists that you can still clear content after level sync, as well as give people who have cleared an operation a reason to keep running that content, so they can update their achievement record.

49) More quests in the quest log. After seeing Ossus having so many quests, please increase the quest log by at least double.

50) GSF match making by win % and assemble teams after people accept the que pop. As it is now, people are matched by who plays the most. But a more balanced way of doing it would be matching people who have a high in % with people who have a low win %.

51) Penalty for leaving GSF que like how there is a penalty for leaving a flashpoint early. This is to go along with #50. I have seen an ace pilot on my team, before the match started, and I was like "sweet, we are going to win." Then he said "nope" and dropped group, and then requed and he was put on the other team. If we are going to have balanced teams with a match making system, we can't have people dropping que and requing without a penalty.

52) Filter in collections that sorts by items unlocked for account. This way people who have a lot of cartel market items unlocked, who make a new toon, don't have to sort through everything they ever bought to make copies of what they want for their new toon. They can quickly find the things they unlocked by account, like their favorite mounts / color crystals / Revan statue etc. for their new toon.

53) An operation that has a mount drop from it, should have that mount be a 100% drop chance from the last boss. Bosses like EC who have a small chance to drop the mount from any mode, or SnV who have a chance to drop the mount from NiM should just be changed to a 100% drop from the last boss, like how Dread Fortress NiM has a 100% chance to drop that mount. I have been playing this game since Beta, and have never seen the mount drop from Xeno or the tank from EC on my main, despite doing that content a ton.

54) All guild perks should be available all the time, and in all parts of the ship, to give players more flexibility (can't pick the same perk in different bays though). This way guilds don't have to go to a third party website, every 28 or 14 days to figure out what the next cycle will be, to pick what perks they will want. Also some perks are desired all the time, but are not available during most cycles. This is an unnecessary headache as guild leaders have to field complains from guild members that a perk wasn't picked during a cycle when it wasn't even available. Making all guild perks available all the time, with flexibility in choosing what bay they are in, will allow starter guilds to get the perks they want in the few bays they have, while allowing guilds with fully unlocked ships to get all the perks they want, all the time.

55) On the guild roster page, show how many accounts are in the guild, like how it was before. No idea why Bioware got rid of how many qualifying accounts were in the guild. This helped guild leaders know how many individual people were in their guild and give a rough estimate on how active those players were. Also show how many accounts have logged in the last 24 hours, last week and last month, to help guild leaders know how active their guild is. This will make it easier for guild leaders to decide when they should purge their roster to deal with the 1,000 member cap.

56) Be able to whisper guild members from the guild roster page, even when they have a weird character in their name. Right now you have to type /who and search the guild name, and then whisper those players ,with weird characters in their name, from that menu. That is annoying, please fix that.

57) Now that people will be storing all 14 gear slots in their legacy bank, thanks to all slots being legacy bound, please increase the size of the legacy bank (or all banks for quality of life) to be 14 by 14 slots instead of the current 10 by 8 spaces in the legacy bank. This will allow players to have a designated row for all their toon's gear.

58) Fix tanking gear so tanks don't have to augment their gear with DPS mods / relics / weapons / etc to do NiM content.

59) When you "crit" on a crafted item, and you get an augment slot in that gear, reverse engineering that piece of gear has a double chance of learning the recipe. So 20% instead of 10%. When you crit on an augment, you get two augments, so a double chance when reverse engineering those augments. Why not do the same with crafted gear?

60) If you are going to make "evergreen" content, then give evergreen rewards. Restore the decorations in flashpoints, like Blood Hunt and Colicoid War Games, and the Recovered Relics from the Korriban Incursion / Assault on Tython flashpoints . Also restore the Makeb Gazebo decoration.

61) Make the trophy decorations for operation bosses big if you did it in 16 man, and small if you did it in story mode. Right now, Story Mode 16 man trophies are small. Make the 16 man decorations large, and the 8 man decoration small, with the difficulty for the operation, be in the bottom left hand corner.

62) The cost of rerolling amplifiers should reset on Tuesday, this way people who have rare armor sets, like the armor sets that only drop in operations or from the weekend vender (like the Emergency Power set) and the no longer obtainable Dark Vs Light (the Victorious Pioneer's set) can get the amplifiers they want without having to spend billions on them.

63) Have group finder rewards for 16 man operation, not just 8 man operations, to accommodate large guilds. This gives activates and rewards to larger guilds, without punishing smaller guilds.

64) Now that gear is no longer the driving force to progress to harder content in operations; have Distinctive rewards for running all three levels of raid content, to help incentivize progression from Story Mode to Hard Mode and Nightmare Mode operations. Have common decorations like lights and small / medium hook decorations be awarded in Story Mode operations. Have larger decorations, like statues be awarded in Hard Mode operations. And Have centerpiece hook decorations be awarded in Nightmare Mode operations. Have these decorations be bind on pick-up so they are not sold on the GTN, but have them vender for a good amount, to reward players who don't decorate.
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Demigod-'s Avatar


Demigod-
05.14.2020 , 01:14 AM | #22
64) Have Distinctive rewards for running all three levels of raid content, to help incentivize progression from Story Mode to Hard Mode and Nightmare Mode operations.


do this one pls.

Give me a reason to run hm more often

RameiArashi's Avatar


RameiArashi
05.16.2020 , 04:32 PM | #23
I'd like my sentinel and maurauder to open boxes that are a quest reward and not find a focus or generator when they duel wield lightsabers. Same thing on gunslinger when they duel wield blaster pistols. I'd like my DPS characters to stop getting tank drops. And BTW even my level 75 DPS with loot set to their DPS tree still get tank gear. So even that is broken.

Oriadon's Avatar


Oriadon
05.22.2020 , 01:33 AM | #24
I know a lot of the RNG isn't leaving anytime soon, but a lot of these QoL improvements are too easy to implement to be left out. A solid list, especially the extra guild and GTN functionalities.

BlackSilverFire's Avatar


BlackSilverFire
05.22.2020 , 07:32 PM | #25
Bring back the 3rd Anniversary fireworks and galaxy map and let them be addable to GUILD from Personal collection, PLEASE.

Katleeah's Avatar


Katleeah
05.27.2020 , 04:43 AM | #26
This is a really comprehensive list of alot of the problems on the game. I wonder if the developers have looked at this.
I would especially like to see number 8 on the list implemented for decorating our strongholds and if people are visting they can see what things are called.

DarkTergon's Avatar


DarkTergon
05.27.2020 , 08:19 AM | #27
Quote: Originally Posted by Katleeah View Post
I would especially like to see number 8 on the list implemented for decorating our strongholds and if people are visting they can see what things are called.
Yes, would definately like this, as plenty of times, i've been interested in what decos were, and it took ages to find them. Would make it easier.
You know you can't fix an idiot, turns out you can't quarantine them either!!!
Feel free to click the link and get all the usual goodies
http://www.swtor.com/r/jFXFFQ