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64 bit client


XaronTN's Avatar


XaronTN
05.23.2020 , 04:28 AM | #301
Quote: Originally Posted by The_Price View Post
bump bump bump bioware when 64 bit client ?!?
bump bump..never

RaschRune's Avatar


RaschRune
05.25.2020 , 12:44 PM | #302
Quote: Originally Posted by WilliamBeckket View Post
Are you telling me that my major lag in playing this game is because bioware is too lazy to make a 64 bit game available for download and use. I have been screaming at people because the lag is interfering with my game play. My laptop that is out of Date **** on it ran faster than this new computer does. The lag is not on my end. I can barely move, I get logged out of warzones because of the stupid gosh darn video which never lags except for when it comes back to control for me. kicked when i have not gotten through the load screen and it is worst when there is more people around. You know these problems I have been having and it could have been fixed by having a 64 bit client running.

how about before you start acting like idiots and change moves and crap, why not address the fact that some people use 64bit and some use a 32 bit and you make a client download that suits them both. That way I don't have to sit in game feeling depressed because I can't play when there is nothing wrong with my computer. oh and when I tick skip scene, that means i want to skip them all not be trapped in them because you think it is amusing to have warzone kicks after a minute and everyone has to put up with esc from clips and suffer lag from it and being frozen in place and not able to move.
When I make App's in Visual Studio, I can build for both x86 and x64. Doesn't need to code all over again.
For the client part I will guess it should be possible to build it for x64 bits platform.

SteveTheCynic's Avatar


SteveTheCynic
05.25.2020 , 04:03 PM | #303
Quote: Originally Posted by RaschRune View Post
When I make App's in Visual Studio, I can build for both x86 and x64. Doesn't need to code all over again.
For the client part I will guess it should be possible to build it for x64 bits platform.
Maybe, maybe not, but that doesn't mean it would work correctly afterwards. How many times does the code have "4" somewhere instead of "sizeof(Blahdiblah *)" ? What about the code that uses unsigned instead of uintptr to shoehorn a pointer? etc. etc. etc.

No, none of those things are the right way to do it, but "that's the wrong way to do it" has never been known to stop programmers from doing this or that wrongheaded thing. I've seen so many chunks of code where it seemed like people went out of their way to the wrongestheadedest things they could find that you'd think that there's nothing left that could surprise me, and yet I trip over things (sometimes even things *I* wrote) that leave me shaking my head.

So no, it's not just a matter of recompiling the code with 64-bit turned on.
http://www.swtor.com/r/Hg3sV2
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MadDutchman's Avatar


MadDutchman
05.25.2020 , 04:55 PM | #304
Quote: Originally Posted by RaschRune View Post
When I make App's in Visual Studio, I can build for both x86 and x64. Doesn't need to code all over again.
For the client part I will guess it should be possible to build it for x64 bits platform.
There is a lot wrong with this thought process. Besides what Steve said (which, as always, is spot on), what you are probably doing is high level application development. Also probably in C#, not C++, which protects your *** a whole lot more.

Game development (and engine development in particular) often requires low level code, with lots of bitmashing and pointer shenanigans to eeck out every bit of performance. This can go very wrong very fast if even one developer at some point in time, 10 years ago, was just a bit lazy, or did something a bit bad to meet a deadline.
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RaschRune's Avatar


RaschRune
05.26.2020 , 12:37 AM | #305
Thanks guys.
Let them release the client code and you guys can fix it.
That will give you a silver star.

Tofu_Shark's Avatar


Tofu_Shark
05.26.2020 , 03:00 AM | #306
I don't see that happening short of an action by a rogue staff member. I know one of the devs at Obsidian got heat for leaving in the assets from KOTOR II that were supposed to be in the game if it wasn't rushed out for Christmas that year. Obviously it was worth it to us players, because a team of passionate gamers restored the content, but these types of actions have real world consequences.
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SteveTheCynic's Avatar


SteveTheCynic
05.26.2020 , 05:00 AM | #307
Quote: Originally Posted by RaschRune View Post
Thanks guys.
Let them release the client code and you guys can fix it.
That will give you a silver star.
If I'm going to do a big chunk of work for a company, I expect to get paid in actual money, not stars of any colour.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language