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What is this damage? Snipers are not what i thought they were.

STAR WARS: The Old Republic > English > PvP
What is this damage? Snipers are not what i thought they were.

Spintrec's Avatar


Spintrec
05.11.2020 , 11:36 AM | #11
Quote: Originally Posted by BonnerFett View Post
I'm working to obtain this set now. How does it work in solo ranked pvp?
In a perfect solo ranked match you will have a knowledgable team that can appropriately support you and keep you healed up, so survivability isn’t as important, in this situation Established Foothold or Precise Targeter might be preferable.

However since that is only in a perfect world I would still say Repositioning is excellent for the survivability in solo ranked; I find the 15% damage increase to be negligible if you lack the survivability to last long enough to use it.

BonnerFett's Avatar


BonnerFett
05.17.2020 , 08:43 AM | #12
Quote: Originally Posted by Spintrec View Post
Wanna survive as a sniper in Regs?

-Marksmanship

-Repositioning set
-Weapon expertise amplifiers
-286 augments
-B-0 Differential Targeting System
-Use those goddam advanced kyrprax stims you cheapskates
-Seismic Grenades (personal preference, my guildies mock me for having the audacity to use them).

-3.2k crit
-1.2k alacrity
-105% accuracy
-Rest into Mastery

Combat Proficiencies are personal preference but I run with Ballistic Dampers, Vital Regulators, Lumbering Impact, Seek Cover, Reestablish Range, Series of Snares, Tactical Retreat, Pillbox Sniper and Over-prepared, and I occasionally swap these out to try out different ones but not often.

Majority of snipers run with Established Foothold set, which is alright if you have the support of a good team to keep you alive, but the mobility that Repositioning offers with 3 rolls is borderline OP (and it was before they nerfed Imperial Preparation so it no longer resets roll).

Benefits of having 3 rolls with Repositioning set?

-Roll mitigate’s damage, so if you see a class hardcasting a burst attack then roll and laugh at them, Repositioning lets you do that 3 times in a row if need be.
-Sniper is often a focus target in regs so the increased mobility is amazing when trying to create distance between yourself and a melee class (or even to catch up to someone running away).
-The use for objective play is excellent, especially for Huttball or rushing Voidstar objectives after a door explodes (I’ve snowballed Voidstar matches by triple rolling to the next door and the enemy team can’t catch up in time to stop me for all of the doors).

Biggest hit I’ve ever done was a 100K ambush and that was with Repositioning set and I regularly hit 60k-80k ambushes so don’t believe you have to run Established Foothold or Precise Targeters to hit those numbers.

Make sure you use Diversion not only to knock other Snipers out of cover but also on yourself, the accuracy debuff is excellent when you’ve got a melee class focusing you.

Ballistic shield I tend to use if I feel like I’m gonna take a lot of damage in a short amount of time or my teammate is getting heavy focus but I wouldn’t consider it a vital tool in a Snipers arsenal.

Don’t use Suppressive Fire unless you’re interrupting a cap or trying to counteract a Juggs/Mercs reflect, otherwise it’s a complete waste of energy.

Target Acquired is handy if the other player pops accuracy debuffs.

With all of that I can easily control most other players in 1v1’s with only really good Operatives giving me hassle, and with the 3 rolls I can escape if it turns into a 2v1 that I’m clearly gonna lose.

Ofcourse I’ve been playing Marksman Sniper since launch so a lot of the times I find myself instinctually reacting to situations in PvP matches rather than thinking about what to do next, a lot of it is to do with skill with the class.
Dude, big thanks for this! I just got the 6 piece Reposition set. Amazing!

I don't currently have any augs. I have all of amps set to Armor Pen (I did this before reading). My biggest ambush is 93K. Doing much better in PVP than ever before.

Spintrec's Avatar


Spintrec
05.17.2020 , 12:06 PM | #13
Quote: Originally Posted by BonnerFett View Post
Dude, big thanks for this! I just got the 6 piece Reposition set. Amazing!

I don't currently have any augs. I have all of amps set to Armor Pen (I did this before reading). My biggest ambush is 93K. Doing much better in PVP than ever before.
You’re very welcome mate, once you’ve got your augments/amplifiers/stats in place then it really comes down to learning the class and finding your playstyle.

Armor Pen still offers a good DPS increase (6.64%) but Weapon Expertise offers a slither more (7.42%) so Armor Pen will do you just fine if you want to stick with it and avoid the amplifier grind for Weapon Expertise.

buffnblue's Avatar


buffnblue
05.18.2020 , 02:26 PM | #14
hmm from my experience with snipers in pvp

they seem hardly take damage at the onset. takes a good 30 sec or more to tough their health.

all the while they are repositioning and kiting you keeping you perma rooted/snared
then winning.

cant use gap closes on them as they are invulnable to those.

Kaedusz's Avatar


Kaedusz
05.19.2020 , 07:12 AM | #15
Quote: Originally Posted by Spintrec View Post
...
Thanks for all the advice.
When i created the thread i had the crappiest augments and was not even remotely min maxed with other things. As i said i recently started playing the game again, didn't even know how gearing works post 6.0. In other words the problem was i had bad gear.
7 days free subscription ---- > http://www.swtor.com/r/k9W2FP

TrixxieTriss's Avatar


TrixxieTriss
05.19.2020 , 06:11 PM | #16
Quote: Originally Posted by Kaedusz View Post
Thanks for all the advice.
When i created the thread i had the crappiest augments and was not even remotely min maxed with other things. As i said i recently started playing the game again, didn't even know how gearing works post 6.0. In other words the problem was i had bad gear.
Here’s a quick “how to gear up” guide I put together when 6.0 was released. It’s a general guide on how to get to 306 the fastest
http://www.swtor.com/community/showthread.php?t=970390

Lodinn's Avatar


Lodinn
05.25.2020 , 07:49 PM | #17
Snipers sure have lost quite a bit of burst and engi feels like THE way to go in regs, you can't expect one-two shot everyone like before (and it's a good thing!) but saying that snipers have poor survivability for a dps class is
Snipers who make full use of their defensive/kiting kit is absolutely one of the scariest classes to play against. The only twist to it is that once you're out of cover, you lose. Because of all the resists/resets/knockbacks/rolls, dealing with a sniper is a big commitment if you look at it from the other side - and quite typically, it's seen as not worth it if the sniper is any good. The usual reason for snipers focused and dying before making any big impact is either teams being unbalanced (many other classes have it worse) or teammates being lured away from the sniper's nest and sniper having to run around any much.
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