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Alderaan Stronghold Bugs

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CommunityTeam's Avatar


CommunityTeam
04.17.2020 , 07:21 AM | #21 This is the last staff post in this thread.  
Hi folks,

Thanks for reporting those bugs with the Alderaan Stronghold.

I've transferred those to our team. I'll update you when I have additional information.

For the 6.1.1 patch, our team is planning to fix a few of those bugs: The Alderaan Stronghold being an unsafe area and the bug with the decoration being above the ground.

Thank you.
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go_rogue's Avatar


go_rogue
04.17.2020 , 07:40 AM | #22
Another bug for Alderaan (and all strongholds in general) is that when I log out on a toon still in the stronghold, instead of respawning where they last were like they do in every single other stronghold, they spawn in at the original spawn-in point. That is frustrating in and of itself, but (and this is with every stronghold) when the spawn in point is set for somewhere else, the same thing happens. There should be no reason that a toon in the Alderaan stronghold (or any stronghold for spawn-in points set for other locations) should be forced to spawn in at the spawn-in location when logging back in when they were logged out while in said stronghold.

HCarterSmith's Avatar


HCarterSmith
04.17.2020 , 07:50 AM | #23
I don't know if this has already been talked about or if this should be in suggestions section, but for all the credits in the world, make the doors in the stronghold clickable, I've had countless occasions where the door closes after someone else walks through and it doesn't open for me, i end up having to run backwards and forwards to get it to open, which it does, but after 4 or 5 attempts.
All the other strongholds with doors are clickable to open them, so why is this one different. It makes no sense. Also I've got trapped between the doors and unable to escape without using the /stuck command to send me all the way to the start, especially annoying if I'm in the retreat section of the stronghold. Please fix this, I'm sure I'm not the only one with this view.

Nmyownworld's Avatar


Nmyownworld
04.18.2020 , 12:53 AM | #24
Quote: Originally Posted by CommunityTeam View Post
Hi folks,

Thanks for reporting those bugs with the Alderaan Stronghold.

I've transferred those to our team. I'll update you when I have additional information.

For the 6.1.1 patch, our team is planning to fix a few of those bugs: The Alderaan Stronghold being an unsafe area and the bug with the decoration being above the ground.

Thank you.
Thank you for the response, and the team for working on the Alderaan SH bugs being addressed in 6.1.1.

Desplain's Avatar


Desplain
04.21.2020 , 04:49 PM | #25
Quote: Originally Posted by CommunityTeam View Post
Hi folks,

Thanks for reporting those bugs with the Alderaan Stronghold.

I've transferred those to our team. I'll update you when I have additional information.

For the 6.1.1 patch, our team is planning to fix a few of those bugs: The Alderaan Stronghold being an unsafe area and the bug with the decoration being above the ground.

Thank you.
Alderaan Stronghold is still an unsafe place!

Carpets are still floating above the ground in the western lodging.
May the Force be with you.

Eilenda's Avatar


Eilenda
04.24.2020 , 11:33 AM | #26
may i add :
- there is a lot of spots where the furnitures are above the ground, not only the carpet. Statues float above too (but to be honest i see this also in Alderaan, Nar shaddah and Corruscant, so its not related only to Alderran)
- Companions are bared to enter any room : intended or bug ?

AidenRhen's Avatar


AidenRhen
05.17.2020 , 01:40 PM | #27
Quote: Originally Posted by go_rogue View Post
Another bug for Alderaan (and all strongholds in general) is that when I log out on a toon still in the stronghold, instead of respawning where they last were like they do in every single other stronghold, they spawn in at the original spawn-in point. That is frustrating in and of itself, but (and this is with every stronghold) when the spawn in point is set for somewhere else, the same thing happens. There should be no reason that a toon in the Alderaan stronghold (or any stronghold for spawn-in points set for other locations) should be forced to spawn in at the spawn-in location when logging back in when they were logged out while in said stronghold.
I just bought the Alderaan SH and set my spawn point and now wish I hadn't for this very reason. As my toons have their own SH and sort of live in them, being moved to a spawn point when logging back in is rather annoying. It would be good if we had a way to reset this to default behavior or no spawn point., So we can be where we were when we logged out.