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Too many abilities?


Boogypop's Avatar


Boogypop
12.31.2011 , 09:14 AM | #41
Quote: Originally Posted by Wrevan View Post
but at the end you still have 6 skills max that you would have had chosen. They just dump the rest on you anyway - why not just give all the remaining skills to you for free, eliminating all choice since it doesn't matter? Why bother with stopping a few seconds to pick a skill every 15 levels?

Yet another example of Blizzard taking the easy way out of some very fundamental design flaws that game has had since inception, just like macros (a player-made solution to Blizzard-made problems.)
Your argument is simply terrible. Have a look at how many skills you choose in TOR, I think I get to choose 3 as a sentinel and the rest of the talent tree choices could just as well say +1% damage. For the most part there isn't even a choice with the talents since you will always skip over the ones that doesn't boost your damage when doing pve.

And about macros: Only terrible players that don't understand how they work are against implementing them. It's a bit like arena in wow, all the scrubs that couldn't break 1800 hated it, the rest of us loved.

Quaade's Avatar


Quaade
12.31.2011 , 09:22 AM | #42
Exactly, when the only choice is "do I want to have my character play to maximum efficiency or not" then it's not a choice at all.

milmo's Avatar


milmo
12.31.2011 , 09:27 AM | #43
They've gone a bit overboard, I got 11 single target abilities alone, in addition to all the utility skills, aoe skills and long cd skills. I've got 4 bars full, of which I need to regularly use 3 bars. which is a bit awkward with the current UI system.

They should just open the game up to mods, there's no way they can create as good an UI as the combined developers of the veteran MMO modding community. We shouldn't be fighting the UI, but enjoy the game.
"Imagination will often carry us to worlds that never were. But without it, we go nowhere."

-Carl Sagan

Theodwulf's Avatar


Theodwulf
12.31.2011 , 09:28 AM | #44
Definaltey , More is less on this front.... I am just clunking along

Offended's Avatar


Offended
12.31.2011 , 09:32 AM | #45
Quote: Originally Posted by Krazeh View Post
Y
Even if that were the case it make it all the more of a shame that SWTOR appears to be repeating their mistakes.
No they're not. WoW had macro support on release with Target of Target and Mouseover support.

This game took about 9 steps back from all other games.

DJChaotica's Avatar


DJChaotica
12.31.2011 , 09:37 AM | #46
At level 50 I have every slot on every bar filled. I tried shuffling the lesser used ones off to the sides, but I also like to keep things like the quick travel, fleet pass, medpacks, mounts, etc on a bar to make my life more convenient.

If I could double up on the bar on the right that'd be nice. I find the left bar's top box clips with the chat box for me a lot, but that may be because I changed that window's size a bit.

I know it's coming, but here's hoping for UI tweakability Soon™!
DJ Chaotica -- Aliit ori'shya tal'din.

Attaraxia's Avatar


Attaraxia
12.31.2011 , 09:41 AM | #47
i LOVE that there are so many abilities, so i disagree completely with your thread title. seriously, i played a warrior in wow at vanilla and quit the class because there were so few options (moves) for dealing with varying situations. that, and the class was horrible in pvp if you didn't chain healers to your ankles.

i switched to a warlock and loved the options it granted. so many abilities that i actually had to use a UI mod to find enough room for everything.

now i'm playing an operative, and its been a LONG time since i played my warlock.... but i have 1-5, shift 1-5, F1-5, shift F1-3, Shift q, w, e, a, s, d, z, x, c, v, f, regular z, x, c... not to mention the pet bar (which i actually use expanded for greater control)...

i love it. i love having that many moves. don't take them away from me.

but give me more action bars please. i'm long past out of room.
*Star Wars quote with colored text and ASCII lightsabers*

JackOnTheMap's Avatar


JackOnTheMap
12.31.2011 , 09:41 AM | #48
Quote: Originally Posted by Wrevan View Post
WoW NEEDs macros, because it needs them and so many other shortcuts to make up for all its base failures. This game does not.

Talk about throwing out a half-baked game for the players to fix up on their own with some psuedo-coding LOL you have to be a shill to swallow that down.

Lrn2design.
You're suggesting Blizzard "Lrn2design"??? Holy s**t you are thick.

You've already got cookie-cutter specs working and clutter all over the place. Same old talent tree design that's been reused in HOW MANY games?

Bioware did many great things with this game and it has many strong points. The abilities and talents are just not one of them. You'd think they would have tried to think outside the box and come up with something different.
Unfortunately, they went the safe route.

Seems Blizzard are the ones thinking.

Good thing I'm playing BOTH games because, y'know, you CAN do it.

HELhikari's Avatar


HELhikari
12.31.2011 , 09:46 AM | #49
Quote: Originally Posted by Offended View Post
No they're not. WoW had macro support on release with Target of Target and Mouseover support.

This game took about 9 steps back from all other games.
There's a target-of-target binding in SWTOR; it's just not bound to anything by default.
[HEL]hikari
Peace is a lie. There is only passion. Through passion, I gain strength.
Through strength, I gain power. Through power, I gain victory.
Through victory, my chains are broken. The Force shall set me free.

Wrevan's Avatar


Wrevan
12.31.2011 , 10:08 AM | #50
Sorry I was busy doing Assembly Line, couldn't respond to the people who defended WoW's implementation earlier:

Currently, Cataclysm has the WORST possible Talents system: Locking you to one tree, forcing you to put 31 points into it before you can choose another, and awarding a point every other level instead of every level, effectively making some levels feel like duds, without any character progress - They might as well have just increased the XP for each level.

In Pandaria all they've done is take away any remaining control from you for 14 whole levels at a time, and none of the choices you get every 15th level make that much of a difference than the current system of 3 trees - Same turd, different polish.


(I suspect people will begin to feel that it takes too long before they get to make any choices so they'll end up decreasing the xp per level again - That Blizzard trademark of fixing fail with more fail.)


There will STILL be just ONE optimal choice for each spec (PvE trash, PvE bosses or PvP) and you're deluding yourself if you believe that letting you rechoose your spec every 15 levels instead of just once at level 10, like it is now, is somehow giving you more choices than Cataclysm has (which is next to none, that is 3 really: the specs themselves.)



In SWTOR you can mix and match freely at any time, and you get to choose every level. That's a great foundation, and far more sense of control and progression than Cataclysm or Pandaria. All they need is to improve/replace the mandatory talents which give minimal benefits.

Damage meters should make deciding stock builds easier once we get them, but still, it's not so bad right now - You still have more freedom in making hybrid builds than WoW ever had or will.