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Too many abilities?


GURTUS's Avatar


GURTUS
12.31.2011 , 08:50 AM | #31
Quote: Originally Posted by Wrevan View Post
TOO MANY abilities? seriously?

Sounds like too short an attention-span to read all the options and decide what you want. Choice is never bad, but maybe you'll like this better:

Mists of Pandaria Talent Calculator

ONE choice (from a mindboggling maximum of 3) every FIFTEEN levels, and a whopping total of SIX abilities at level 90. OK?
I think this is misleading to, the talent trees in SWTOR are pretty dull. My scoundrel's choices are mind blowingly boring, my jedi guardians look like an old wow warrior prot tree (hell the top talents basically devastate!). It feels like they've copied a load of old games systems (and content in this case) and not kept up with improvements to such. MoP looks pretty bad but the talent update looks like a fantastic benefit for people who actually want talent points to mean something.

More in line with the OP I don't think there are too many abilities per-say but the UI just doesn't handle it well. It's such a shame it didn't launch with rift level customisation. It's nice to be able to do a lot of things, if those things are meaningful and if you have a UI to support it.

ageNtreachery's Avatar


ageNtreachery
12.31.2011 , 08:51 AM | #32
Quote: Originally Posted by Runealdo View Post
Seeing as the game as of yet don't have any means of macro'ing abilities which does the same thing but are on different cooldown together, I've since lvl 40 run into the issue of simply having too many buttons that are viable to press in an average fight.


Here a screenshot of how I've setup my bars so far:
http://i43.tinypic.com/t9wi6h.jpg

I find it a bit frustrating (actually very) that gaining new abilities has become a puzzle which is rappidly growing usolvable as in I have too many buttons to get everything placed optimal.

Being able to macro stuff together would decrease the number of buttons and perhaps free a moment or 2 for me to look at the game and not my action bar.

Anyone else had/having similar issues if so how are you coping with it?
Warrior/Knights are probably the worst as they have skills with CDs and weak copies with no CD.
I have a BH which is better as they have a bunch of skills with either damage so low they are not worth a gcd or heat so high its not worth using which I can leave off my bars.

Waypoc's Avatar


Waypoc
12.31.2011 , 08:51 AM | #33
Give us more hot bars.
Quote: Originally Posted by Chief Martin C. Brody View Post
You're gonna need a bigger boat.

ozirizo's Avatar


ozirizo
12.31.2011 , 08:52 AM | #34
Many abilities? More like too few, and too little space on your quickslots.
Clio Martell / Jedi Sage / Eros Martell / Commando / Ahto City

GeneralShade's Avatar


GeneralShade
12.31.2011 , 08:52 AM | #35
I think the amount of abilities are fine. I would however like more center bars/slots. Hopefully these are added in the UI improvements to come.

kineticdamage's Avatar


kineticdamage
12.31.2011 , 08:55 AM | #36
Quote: Originally Posted by belialle View Post
I am fine with having lots of abilities. I LIKE having a "complicated" rotation, and I would be sad if they started "streamlining" my class like Blizzard did to my warrior and other classes (which is one of the reasons I stopped having fun and canceled my account with them).
EXACT same here. The more players know their class, the more they need complicated rotations to keep the boredom away.

It was the main reason why I left from WoW, mechanics becoming too streamlined.
When you repeat the same rotation 100 times a day, you'd better have it very varied.
The problem in Swtor is not the number of spells, it's the number of different combat mechanics per class.

Krazeh's Avatar


Krazeh
12.31.2011 , 08:59 AM | #37
Quote: Originally Posted by Wrevan View Post
TOO MANY abilities? seriously?

Sounds like too short an attention-span to read all the options and decide what you want. Choice is never bad, but maybe you'll like this better:

Mists of Pandaria Talent Calculator

ONE choice (from a mindboggling maximum of 3) every FIFTEEN levels, and a whopping total of SIX abilities at level 90. OK?
You get given 6 skills from the talent tree, not 6 skills in total. You have plenty more from your class/spec.

Wrevan's Avatar


Wrevan
12.31.2011 , 09:03 AM | #38
Quote: Originally Posted by Krazeh View Post
You get given 6 skills from the talent tree, not 6 skills in total. You have plenty more from your class/spec.
but at the end you still have 6 skills max that you would have had chosen. They just dump the rest on you anyway - why not just give all the remaining skills to you for free, eliminating all choice since it doesn't matter? Why bother with stopping a few seconds to pick a skill every 15 levels?

Yet another example of Blizzard taking the easy way out of some very fundamental design flaws that game has had since inception, just like macros (a player-made solution to Blizzard-made problems.)

Quaade's Avatar


Quaade
12.31.2011 , 09:08 AM | #39
Quote: Originally Posted by Wrevan View Post
TOO MANY abilities? seriously?

Sounds like too short an attention-span to read all the options and decide what you want. Choice is never bad, but maybe you'll like this better:

Mists of Pandaria Talent Calculator

ONE choice (from a mindboggling maximum of 3) every FIFTEEN levels, and a whopping total of SIX abilities at level 90. OK?
Those talents you get to choose in WoW from MoP and onwards will be real choices and from what I can, at least for my class so far, there is no "right" choice.

All those things you choose anyway, or rather you -have- to choose as you level up and get talents will be supplied straight up as a skill or improvement as you reacl the adequate level depending on which spec you have chosen.

So as a warrior, I don't have to "choose" putting talents into the talent that allows me to use Overpower after Rend have done damage, I will get that as part of my arms skills.
Why do I put "choose" in brackets? Because not taking it is not a choice, the spec simply doesn't work without.

Blizzard's solution is simplicity without being stupidity. It's Keep It Simple (Stupid) while still retaining choice to the maximum effect.

In TOR both in specs and in skills there are choices that are so obviously mandatory that to call it a choice is dillusional.

Krazeh's Avatar


Krazeh
12.31.2011 , 09:10 AM | #40
Quote: Originally Posted by Wrevan View Post
but at the end you still have 6 skills max that you would have had chosen.
Yet that's still more skills then I actually get to chose in SWTOR from what I can see.

Quote: Originally Posted by Wrevan View Post
They just dump the rest on you anyway - why not just give all the remaining skills to you for free, eliminating all choice since it doesn't matter? Why bother with stopping a few seconds to pick a skill every 15 levels?
Because the point is that the skills available in the talent tree will give you a choice that matters. They take the things people actually wanted out of the current trees, i.e. skills that altered your play style, and threw away all the filler you had to get through to get them.

Quote: Originally Posted by Wrevan View Post
Yet another example of Blizzard taking the easy way out of some very fundamental design flaws that game has had since inception, just like macros (a player-made solution to Blizzard-made problems.)
Even if that were the case it make it all the more of a shame that SWTOR appears to be repeating their mistakes.