Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

PTS Phase 3 - Operation Balance

STAR WARS: The Old Republic > English > Public Test Server
PTS Phase 3 - Operation Balance
First BioWare Post First BioWare Post

EricMusco's Avatar

10.02.2019 , 02:13 PM | #1 This is the last staff post in this thread.  
Hey all,

Phase 3 is now active on PTS. Please head there and test how balance is feeling in all Operations. There have been some changes from Phase 2. All Operations (except Dxun) are now balanced at level 70. This is to address some of the feedback we received in Phase 2, mainly that Operations had gotten substantially easier.

Please report your findings back into this thread. Some key information we are looking for:
  • Does a particular class or spec feel too strong? Too weak?
  • Do any of the new abilities feel particularly strong? Too weak?
  • Is there a set bonus that feels too strong? Too weak?
  • Is there a tactical that feels too strong? Too weak?
  • Is there a specific set bonus and tactical combination that is over powered?
  • Are there any encounters that feel out of balance?
Be as specific in your feedback as possible! The questions above are just for guidance, feel free to pass on any feedback you have.

Thanks all!

Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

Benirons's Avatar

10.03.2019 , 12:45 PM | #2
Gearing up for serious raid content (hardmare) will take way too long on live. Too much RNG on gear and mods bars optimisation within a reasonable time frame (note: not getting BiS, just having desired stat distribution).

Pretty much everything else has bolster or content is easy enough to make do with whatever gear u got. That is not the case for hardmare raids, where there is a minimum amount of gear needed just to even stand a chance.

This is a giant spit in the face of the raiding community.

dipstik's Avatar

10.03.2019 , 01:34 PM | #3
i really really really hope they are doing this the right way... if vet and mm ops become easy mode where gear doesnt make a difference, this will break my heart...

maybe someone with BW can post the previous iteration philosophy and how feedback influenced the recent changes and what those recent changes are, and the philosophy that was used to develop such action.

can you confirm that the previous design was to hard cap mastery/power/tech/force power and leave tertiary stats unaffected?

How did you change that (or whatever is was) in the new build?

Nemurytorul's Avatar

10.06.2019 , 03:47 AM | #4
Missing achievement for 4th boss in Dxun operation !
After killing 4th boss all players has missing the achievment in 8M SM.
It is a bug or it is something that have importance with killing bosses in some order?
Another problem i encountered it is the killing all adds before next boss, it say "secure the spacesport" but nothing happened after we killed all trandoshans.


PS : Another day and another run for new ops ! same bug - Missing achievments for players in Dxun Operation 4th boss !

geofraynils's Avatar

10.06.2019 , 05:29 AM | #5
Mercenary new spell is useless. It would have been better do something for dps as marauders or sorcerers (a new passive or active stack skill) . Sorcerer boost would be nice, they are too weak defensive (in comparison with other classes) and need more dps not to be abandoned/banned in op group.
Serveur : Darth malgus - Guilde : Brain Damage - PVE NiM. - Rédacteur pour le site communautaire

bogbogbog's Avatar

10.06.2019 , 11:55 AM | #6
Mercenary new ability
2 charges rocket out is garbage. Its even sounds like that cuz for "New" ability mercenary get 2 charges of "old" one. For example u could give mercenary something offensive dmg increase like power yield but without defensive effect. If u want specific - you can give 2 charges of rocket out in some tactical - it will be great and we can play How We Want, but not with new ability - which is supposed to be something …. "new"

DragoshNashu's Avatar

10.06.2019 , 12:02 PM | #7
Regarding the balance. I hope the healers are getting some changes. The current PTS state is a bit of a joke for healing classes. And that joke is on the sorc. While both merc and op have some worthwhile tacticals, seems sorcs were left out. The only decent tactical that it had got removed sometime in the past few weeks. While in terms of single target sorc is fine, when it comes to AOE potential, it is severely underperfoming. The so-called AOE tactical, is simply not worth it, as the healing increase is minimal, to an ability that already is underperforming. From my experience in Dxun operation, AOE healing is a must as you advance through the bosses, thus making this class useless for the expansion. Either you add some new tacticals, that are actually useful (like the other 2 healing classes) or make some changes to the raw numbers of revivification. In either case, sorc AOE healing potential needs some love.
World 1st Gods from the Machine NiM Timed run
<Farming Components>

dipstik's Avatar

10.06.2019 , 12:20 PM | #8
please make all vet and mm ops lvl 75 synced if not already

DragoshNashu's Avatar

10.06.2019 , 03:09 PM | #9
So, did a DP NiM just now, and I must say, the scaling is not good. The dps requirements are not there, the healing requirements are surely not there, I was able to soloheal all 5 bosses with some rough patches where dtps added up, but no wipes. Think that says it all.
World 1st Gods from the Machine NiM Timed run
<Farming Components>

DragoshNashu's Avatar

10.06.2019 , 03:10 PM | #10
Quote: Originally Posted by dipstik View Post
please make all vet and mm ops lvl 75 synced if not already
Nope, scaling was initially set to the level each ops released, and now they have all been scaled back to 70.
World 1st Gods from the Machine NiM Timed run
<Farming Components>