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Powertech Ability, Tactical Item, and Set Bonus Feedback

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Powertech Ability, Tactical Item, and Set Bonus Feedback
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EricMusco's Avatar


EricMusco
08.08.2019 , 03:09 PM | #1 This is the last staff post in this thread.  
Hey folks,

Let's talk about what Spoils of War has in store for the Powertech! Below you will find the Powertech's new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more then once (per charge) and the cooldown will simply add a charge up to the maximum.

Keep in mind that all of this is subject to change

New Ability - Power Yield
Increases your armor by 40% and your damage done by 2% for 10 seconds. Getting attacked during this time adds an additional stack, up to 5 times for 200% armor and 10% damage done.

Set Bonuses
These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).
  • Explosive Yield - (4) Power Yield's duration is extended by 5 seconds. (6) Each time you take damge while under Power Yield, the cooldown of Explosive Fuel is reduced by 3 seconds.
  • Autocannon - (4) Searing Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds.(6) Each Shoulder Cannon rocket has a 25% chance to trigger an additional rocket.
  • Doublecharge - (4) Jet Charge's range is increased by 5m. (6) Jet Charge gets 2 charges.
  • Carbon Conversion - (4) Carbonize's cooldown is reduced by 10 seconds. (6) Carbonize vents 5 heat for each enemy it hits.

Tactical Items
This a new item slot coming in Onslaught. You can only wear one Tactical Item at a time.

Powertech
  • Ranged Rocket Punch - Rocket Punch now has a range of 10m.
  • Second Contract - Grapple gets two charges and activating it finishes the cooldown of Rocket Punch and Flaming Fist.
  • Sonic Heal - Sonic Missile heals all allies around its target.
  • Neural Trigger - Dealing damage to an enemy affected by your Neural Dart stuns them for 3 seconds and ends the taunt.

Advanced Prototype
  • Energized Blade - Retractable Blade's bleed effect deals more damage the more Energy Lode stacks you have.
  • Flame Detonation - Dealing damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explode, creating a large explosion and dealing damage to all nearby enemies.
  • Powerlode - Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.

Pyrotech
  • Explosive Weaponry - During Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.
  • Flame Dissipation - When Superheated Flamethrower reaches 2 stacks, it applies Flame Dissipation to you, lowering the cost of Searing Wave by 3 heat. Stacks up to 5 times and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your periodic fire damage by 10% for 10 seconds.
  • Superheated Fuel - Explosive Fuel increases all Flame attacks critical chance by 100%.

Shieldtech
  • Oil Fire - Oil Slick makes targets susceptible to Firestorm. Each affected enemy you hit increases your damage reduction by 1.5% and reduces the cooldown of Oil Slick by 5 seconds.
  • Thermal Screen - Heat Screen now stacks up to 6 times. Power Yield immediately builds 6 stacks.
  • Hotswap - Translocating a guarded target gives them 40% damage reduction and neutralizes you. You swap back after 6 seconds.

As a note, if you are a Vanguard player, you can expect to see these set bonuses mirrored for you as well, they are still in process.

Let us know your thoughts! Here are the types of feedback we are looking for. XX seems too strong or too weak. XX Set Bonus combined with XX Tactical seems too strong or too weak. I wish there was a Set Bonus or Tactical that had a specific effect or modified a specific ability not listed. Be as specific as possible in your feedback.

-eric
Eric Musco | Community Manager
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ZionHalcyon's Avatar


ZionHalcyon
08.08.2019 , 04:10 PM | #2
That new ability is cool and all, but not as cool as what Mercenary gets. :|

UltraFlashStar's Avatar


UltraFlashStar
08.08.2019 , 04:28 PM | #3
Quote: Originally Posted by ZionHalcyon View Post
That new ability is cool and all, but not as cool as what Mercenary gets. :|
You mean you want two charges of Hold the Line since they dont have Rocket Out?

Alright BioWare pack it up, they need two Hold the Lines ASAP instead of this new ability.
Coppes Spacer
I got the skills, the talent, and the best starship there is.

omeru's Avatar


omeru
08.08.2019 , 05:38 PM | #4
.......

Beyrahl's Avatar


Beyrahl
08.08.2019 , 06:35 PM | #5
One thing. ED was re-balanced to be scaled up, it helped the class. Kolto heals like 2k ticks, there any way it can be scaled up just like ED was? Kolto on PT is weak as hell.

Quote:
Carbon Conversion - (4) Carbonize's cooldown is reduced by 10 seconds. (6) Carbonize vents 5 heat for each enemy it hits.
This seems like it'll probably be idea in arenas, with high alacrity you already get it around 39s cd, this will put it at 29. Imagine that 2x every 30 seconds. Could this either not be a thing or make carb unaffected by alacrity?

Quote:
Neural Trigger - Dealing damage to an enemy affected by your Neural Dart stuns them for 3 seconds and ends the taunt.
This is a cool idea, no lie. But a stun on taunt? Are we reworking resolve? The amount of time a single PT can lock down someone with CC will be crazy.

Quote:
Sonic Heal - Sonic Missile heals all allies around its target.
I don't understand why this would be a thing, pt needs help itself, not it's allies. Sonic re-bounders are pretty good if this was tied into it, it'd be amazing for team play. But alone seems just... weird?

Quote:
Doublecharge - (4) Jet Charge's range is increased by 5m. (6) Jet Charge gets 2 charges.
Could we at least get PT/VG leap fixed or redesigned for this to even be useful? It's by far worse than warriors and knights, half the time it doesn't go off. Sometimes it does and it desyncs your character for a long time. Rarely it just works as intended.

Other than that these look cool, though shoulder cannon was nerfed in the past, I hope auto cannon doesn't bring it along the path to another nerf.

Delani's Avatar


Delani
08.08.2019 , 07:06 PM | #6
Well well well, these changes are very good and not overtuned. Looking forward to testing it.

Raizoar's Avatar


Raizoar
08.09.2019 , 12:45 AM | #7
changes looking rly good. hope it play's it smooth
Backpedal Crew @ Darth Malgus

lord-angelus's Avatar


lord-angelus
08.09.2019 , 01:28 AM | #8
Finally, good changes. I cannot comment on the new ability until I see it on the arenas but other than that looks really exciting

lord-angelus's Avatar


lord-angelus
08.09.2019 , 01:40 AM | #9
Quote: Originally Posted by Beyrahl View Post
One thing. ED was re-balanced to be scaled up, it helped the class. Kolto heals like 2k ticks, there any way it can be scaled up just like ED was? Kolto on PT is weak as hell.


I don't understand why this would be a thing, pt needs help itself, not it's allies. Sonic re-bounders are pretty good if this was tied into it, it'd be amazing for team play. But alone seems just... weird?



Could we at least get PT/VG leap fixed or redesigned for this to even be useful? It's by far worse than warriors and knights, half the time it doesn't go off. Sometimes it does and it desyncs your character for a long time. Rarely it just works as intended.

Other than that these look cool, though shoulder cannon was nerfed in the past, I hope auto cannon doesn't bring it along the path to another nerf.
And this ^^

FlameYOL's Avatar


FlameYOL
08.09.2019 , 08:10 AM | #10
Most of the changes look though though a few of the tactical items seem to be too situational if not outright useless. I believe it would be better if Sonic Missile granted more defense,or even 2 charges of the shield buff, than healing. Unless the healing is actually substantial.
A man can have anything...If he's willing to sacrifice everything