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Sniper Ability, Tactical Item, and Set Bonus Feedback

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Sniper Ability, Tactical Item, and Set Bonus Feedback
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EricMusco's Avatar


EricMusco
07.26.2019 , 01:37 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

Ahead of PTS Phase 1.5, let's talk about what Spoils of War has in store for the Sniper! Below you will find the Snipers new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses or tactical items which refer to ability charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more then once (per charge) and the cooldown will simply add a charge up to the maximum.

Keep in mind that all of this is subject to change

New Ability
Holo-Locate - Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Hololocate goes on cooldown for 120 seconds when used to return to the marked location.

Set Bonuses
These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).
  • Active Reload - (4) The energy cost of Takedown is reduced by 3 seconds. (6) Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds.
  • Lazer Focus - (4) Reduces the cooldown of Target Acquired by 15 seconds and activating it restores 15 energy. (6) Laze Targets gets 3 charges and its cooldown is reduced by 15 seconds.
  • Entrenched Offense - (4) The cooldown of Entrenched is reduced by 10 seconds. (6) While Entrenched, you build stacks of Entrenched Offense, increasing damage by 1% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this.
  • Reposition - (4) The cooldown of Cover Pulse is reduced by 5 seconds. (6) Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds.

Tactical Items
This a new item slot coming in Onslaught. You can only wear one Tactical Item at a time.

Sniper
  • Holodefense - Hololocate increases your melee and ranged defense by 30% for 10 seconds when you return.
  • Suppression - Enemies take 10% more damage while under Suppresive Fire. Does not affect Ops bosses.
  • Tech Debt - Shatter Shot applies Tech Debt to its target. Whenever the target is healed, you will also receive a small amount of healing.
  • Orbital Heal - Orbital Strike heals allies in the area for a small amount whenever it ticks.


Marksman
  • Scattershot - Penetrating Blast does splash damage to targets around the primary target and causes your next Follow-through to deal splash damage.
  • Sniper's Ambush - Activating Covered Escape or returning to your marker with Hololocate makes your next Ambush activate instantly and deal 20% more damage.
  • Corrosive Follow-through - Corrisve Dart deals more damage and Follow-through refreshes its bleed effect on any target it damages.


Engineering
  • Blasting Caps - Cluster Bombs deal damage to all enemies around their target.
  • Explosive Trigger - Explosive Probe now only triggers from EMP Discharge and deals 50% more damage.
  • Ruthless Interrogation - Series of Shots refreshes Interrogation Probe and ticks its damage every time it hits.


Virulence
  • Poison Splash - Corrosive Grenade spreads Weakening Blast's effect. Lethal Shot does splash damage to all targets affected by Corrosive Grenade.
  • Poison Choke - Weakening Blast finishes off all your poison effects at once, dealing all their remaining damage. Weakening Blast's cooldown is increased by 6 seconds.
  • Culling Shots - Weakening Blast deals 50% more damage.

As a note, if you are a Gunslinger player, you can expect to see these set bonuses mirrored for you as well.

Let us know your thoughts! All of these will be available for testing once we kick off phase 1.5 of PTS next week.
-eric
Eric Musco | Community Manager
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Delani's Avatar


Delani
07.26.2019 , 04:23 PM | #2
Insta ambush is yummy. Very nice changes for sniper.

omeru's Avatar


omeru
07.26.2019 , 04:34 PM | #3
So now snipers are getting phasewalk and predation lmao.

Pizza_boy's Avatar


Pizza_boy
07.26.2019 , 04:42 PM | #4
These changes as a whole look very strong. Laze target set bonus SeemsGood. Tacticals seem interesting as well. I'm curious to see how well some of the single target related tacticals (such as explosive probe detonating off of EMP and weakening blast detonating dots) change the rotation, and if such change is beneficial to DPS in the long run.
Laet
<Failure>

theJudeAbides's Avatar


theJudeAbides
07.26.2019 , 05:43 PM | #5
Soooo... you guys looked at Snipers and said, "Yes, yes, they're very OP, but they're not OP enough" and gave them EVEN bigger advantages over melee? Why not give them an ability with a 1s cooldown that last for 30 minutes and just grants them complete immunity to all melee attacks.

Balameb's Avatar


Balameb
07.26.2019 , 05:51 PM | #6
You want snipers that already have an incredible toolbox for survival to also have phasewalk too?
Really?
You basically could not come with a single idea as a new skill for snipers and decided to Copy&Paste and old ability from another class that is absolutely not needed in this one.
<s>Good Job</s>
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well's Avatar


well
07.26.2019 , 05:58 PM | #7
This should be interesting. You just need to add the right background music.

https://www.youtube.com/watch?v=6iaR3WO71j4

Delani's Avatar


Delani
07.26.2019 , 06:14 PM | #8
Quote: Originally Posted by Balameb View Post
You want snipers that already have an incredible toolbox for survival to also have phasewalk too?
Really?
You basically could not come with a single idea as a new skill for snipers and decided to Copy&Paste and old ability from another class that is absolutely not needed in this one.
<s>Good Job</s>
Toolbox was the perfect word to use, give every class the same amount of tools but different tools and the game will be great. As of right now, certain classes and specs dont have enough tools in their toolbox.

EmperorRus's Avatar


EmperorRus
07.27.2019 , 12:33 AM | #9
Quote: Originally Posted by EricMusco View Post
Holo-Locate - Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Hololocate goes on cooldown for 120 seconds when used to return to the marked location.
Quote:
Holodefense - Hololocate increases your melee and ranged defense by 30% for 10 seconds when you return.
Medium armor, 10% heal on a 20 s cooldown, Entrench with DR, Shield Probe, Ballistic Shield, Evasion... and Imperial Preparation can reset all of those except Ballistic Shield

And now this... I have no idea what these Devs are doing or thinking

Quote:
You basically could not come with a single idea as a new skill for snipers and decided to Copy&Paste and old ability from another class
^
#MakeSorcsGreatAgain #RemoveOperatives

Equeliber's Avatar


Equeliber
07.27.2019 , 01:59 AM | #10
Quote:
Lazer Focus - Laze Targets gets 3 charges and its cooldown is reduced by 15 seconds.
This will not work, right? The duration of Laze target stacks is not long enough for you to fit 3 Ambushes or 3 Explosive Probes in there. Only 3 culls will fit because of it's lower cooldown.

To work at all this set bonus also needs to do the same that the current one does - double the duration of Laze Target (or increase it at least a bit).

3 charges are already very strong, no need for cooldown reduction. You could change it to +15 seconds to duration.

P.S. Explosive probe's cooldown is 18 seconds... To be able to use 3 charges on 3 Explosive probes, Laze Target needs to last 36+ seconds... Currently it lasts 20 seconds.