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Preview Window Available on PTS!

STAR WARS: The Old Republic > English > Public Test Server
Preview Window Available on PTS!
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xordevoreaux's Avatar

03.20.2019 , 07:10 PM | #21
Quote: Originally Posted by EricMusco View Post
Hey folks,

The updated preview window is now available on PTS! Quite literally, we rebuilt it from the ground up so we would love your help in testing it as much as possible. If you find any bugs, please report them in the PTS Bug Reports Forum.

Separately, let's talk about feedback. Since the preview window already existed in game and this is a refactor of it, we want to get your overall thoughts. Here are some questions to keep in mind:
  • When you preview something, is it doing what you expect?
  • If you preview and then unpreview something, is it doing what you expect?
  • What are your thoughts on the new paperdoll?
  • Is there functionality you feel like is missing?
  • What are you enjoying most about the new preview window? What do you want to see us improve further?
Thanks everyone, we will see you on PTS!


PS - Guild Heraldry is not functioning on PTS currently. It will be updated in a future build.
Eric if you or any of the team is familiar with nVidia inspector settings (which expose more anti-aliasing settings, etc)., the game looks better overall when 12xS [Combined: 2x2 SS + 4x OGMS (D3D only)] is selected compared to 8x multi-sampling, but in the old preview window, caused weird glitching that made it useless (as is the case when any of the "combined" options are selected).

This is what I see in the PTS preview window. Looking rough, no texture filtering / AA rendering regardless of how I play with the settings.

With the live game, while distracting but not horrid, whenever I have the 12xS [Combined: 2x2 SS + 4x OGMS (D3D only)] option selected, the interface has minor glitches, most noticeable while channeling abilities, the casting bar segments into little pieces and doesn't render as one unified bar.

The preview window in the live game doesn't render well at all with 12xS selected. SS and MS employed by themselves are fine.

Because of the above issues, I usually run the 8x multi-sampling option along with
0x00000100 AA_MODE_REPLAY_DISALLOW_TRAA for transparency anti-aliasing which is nVidia's pre-defined default for SWTOR (which also solves problems with ambient occlusion when bloom is enabled).

Note #1: For those of you who fiddle with nVidia settings, using SGSSAA with 0x000012C1 set as the DX9 compatibility option is unnecessary if you have the default 0x00000100 AA_MODE_REPLAY_DISALLOW_TRAA method selected (which also requires a heck of a lot less processing overhead). The trade-off is immediately noticeable however in overall AA quality. SGSSAA is superior to the default setting, but as mentioned, burns more of your card in the process. If you have a mid-level card (which I do, the nvidia GTX 1050 TI), the cards stays at 80% capacity with SGSSAA and 45% capacity with the default. It is irritating, but I'd prefer a few more jagged edges than toasting my card, and running it near max nearly all the time isn't good for it, liquid cooling or air cooling aside.

Note #2: For ambient occlusion, I have the game's "enhanced shadows" option turned off and the card's ambient occlusion enabled with performance mode selected (lowest setting). This walks around an issue where there's some AO weirdness with super-sampling with the game's AO turned on (scattered shadows across all surfaces created by some sort of moire artifact between super-sampling trying to render shadows at the same time the AO is rendering).

Note #3: Because I like the in-game bloom, I always have the "enhance" rather than the "override" option selected in nVIdia inspector. Regardless of any other setting, there's always edge burn at the top of the screen if I attempt to override the game settings with inspector settings and still use in-game bloom.

Note 4: I avoid raw super-sampling simply because I want to keep the load on my gpu 45-55%.

I'll update this post to see how well (or not well) 12xS [Combined: 2x2 SS + 4x OGMS (D3D only)] works with the new preview window. More than likely I'll still have to drop back to 8x multi-sampling for overall card performance but we'll see.

PTS Testing
Overall - It's a nice update to the preview window. Didn't see any glaring issues except for the AA/texture filtering in the preview window seems to be either not implemented or lacking a bit. No setting, not even sparse grid super-sampling (SGSS) with its compatibility flag on, affected the new preview window.

Update #1:
1. In the preview window, 12xS combined AA produces no aliasing / texture smoothing at all. GPU running 75%.
AA/Texture filtering is as expected (with glitches) outside the window.
2. It would be nice if companion preview rolled through all companions not just the currently selected one.

Update #2:
1. Also no aliasing texture smoothing in the PTS preview window when using 8x MS in enhance mode. Was the decision made to skip AA in the preview window? It doesn't work in the live window either, unless SS is selected, but super-sampling affects the entire render, not just a portion of it, which is why that works. GPU at 65%.

Update #3:
1. Regardless of the settings I've selected so far, including 8MS/8SS and SGSS, Odessen has no sky. Totally black. Other planets that I checked (Tatooine, Tython, Coruscant, Ord Mantel, Darvanis, Illum, Fleet, Hoth, Ziost) have skies.
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KhazadSanci's Avatar

03.20.2019 , 10:01 PM | #22
Looks great so far.

Something that I would expect but that did not seem to work was for armor pieces with dynamic effects to display those effects (except for a brief instant after equipping the armor piece). For example, the droid on the Battleworn Engineer's Chestguard does not appear, the Wasteland Crusader's Breastplate does not glow on the back-circular thingy, and the Dynamic Brawler's Eyeguard also does not glow. I would expect that just as drawing weapons causes these effects to activate in-game, we would also see this functionality in the preview window.

It would also be pleasant to have separate activation buttons (or perhaps repurpose the "Draw/Stow Weapon" button) for mount flourishes and the mount moving.

Adding on to the previously mentioned issues with toys (inability to rotate during a health/energy restoration item like Orbital Kolto Strike) as well as requests to be able to preview Holostatues, it would be nice to see the ability to preview items like the Dueling Banner, CE Special Edition Flare Gun, Party Jawa, Heroes Banner, and Jawagrams.
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Xina_LA's Avatar

03.21.2019 , 06:42 PM | #23
Here is when the preview window does not do what I expect:

* While I'm previewing a toy, I can't rotate my view. Depending on the toy, the view is often useless. Sometimes the toy is right up in front, blocking the camera. I have to unpreview, guess which way to move the camera, preview again, etc. A preview window shouldn't be so tedious.

* Not all toys can be previewed. I tried the Party Jawa, for example, but it didn't work.

* I can't zoom in on decorations. You can't zoom past the point where they fill the window. For large decos, they're very tiny and I can't see what I'm looking for. I need to be able to zoom in to where the deco doesn't fully fit in the window.

* I can't slide decorations up and down. For small floor decorations, like the kolto tanks, zooming in just makes them disappear down and out of view. This is the most critical problem I have encountered.

* If I preview an emote, it doesn't say I'm doing an "animation". I can't hit "stop" on the animation to stop doing the emote. I have to start doing the animation and then stop it. In my brain, an emote is an animation, so it's a bit confusing.

* The preview window seems dim, somehow. Darker, less gamma, less color saturation? I couldn't make out dark items, like dark grey armor or decorations. I wish it was a little lighter and that the background color was a lighter shade of grey. (I was on Fleet, no bloom.)

What I enjoy most about the preview window is;
* I can preview things I couldn't see before!
* I can see how an outfit looks on a particular mount, especially important with cloaks and skirts.
* I can preview several elements at the same time.
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EricMusco's Avatar

03.22.2019 , 01:56 PM | #24 Click here to go to the next staff post in this thread. Next  
There are a number of issues that have been reported in this thread I wanted to circle back on and let you know their current status. The following list are targeted to be fixed for 5.10.2 launch, possibly captured in the next PTS patch.
  • Cloth physics will display as intended.
  • Correct a variety of issues related to zooming and rotation.
  • Pets being previewed will now show as “equipped” in the preview window.
  • The play button will now have a tooltip.
  • Dual pistol and autocannon animations will no longer loop.
  • Players will get their “dance on” while previewing the Music Therapy Probe.
  • Armor will preview with its currently equipped dye.
  • The reset button will reset moods.
  • Can now un-preview weapons.

I will provide more bug updates as I have them! As a note I am still gathering information around some of the feedback that has been provided and I will try to provide an update early next week.

Eric Musco | Community Manager
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EricMusco's Avatar

03.22.2019 , 01:56 PM | #25 This is the last staff post in this thread.  
Hey folks,

One thing that I have seen a bit of confusion around is what does the play button actually do in the preview window. Since it has differing functionality depending on what you are previewing I thought a little clarity was in order.
  • Mounts – It will play that mount’s flourish if it has one, if not it will show the mount in motion. Pressing it again will stop the mount from moving.
  • Character with weapon drawn – Character will begin an animation set to that weapon type. Pressing it again will stop the animation.
  • Character with weapon sheathed – Character will run in place. Pressing it again will stop the character from running.
  • Character with pet previewed – Both the character and pet will begin running. Pressing it again will stop both from running.

Hope that adds clarity to the intended behaviors of the play button. One note is that there is some inconsistency when pressing the play button for different weapons, mounts, etc because the time that the animation plays is determined by the animation itself and some of them have varying duration.

Thanks all!

Eric Musco | Community Manager
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Damask_Rose's Avatar

03.22.2019 , 11:18 PM | #26
I played around with this a little today. I'm mostly going to reinforce Xina_LA's comments.

The lighting is off in the outfit preview. It's dimmer which loses detail. It's also just softer, which again loses detail. I can zoom in closer which is quite nice though! Side by side with the same settings.

It's frustrating not being able to rotate emotes.

The deco preview has a lot of room for improvement. We need to be able to adjust the position of the item within the view field. Too often if you zoom in the deco disappears off the bottom of the page. Many decos can't be zoomed in on so they are tiny and you can't see details. This would also be a great opportunity to enlarge the view a little. A lot of the lights I checked aren't showing the right colors. These are the ones I found so far (all of the Ossus crystals are wrong.)

Estelindis's Avatar

03.23.2019 , 10:09 AM | #27
Noticed a maybe-bug.

The covert energy line of armor (a.k.a. invisible clothes) used to work in the old preview window (albeit a little buggily; the covert item would un-preview if you applied a dye to the preview after previewing the covert item). However, the new preview system gives an error message in red for the covert energy items: "this item cannot be previewed."
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Collec's Avatar

03.23.2019 , 01:32 PM | #28
I just have one question about this :

How badly will you break the game and should I even bother loging in that week,when this hits?

michaelcshow's Avatar

03.24.2019 , 09:38 AM | #29
Quote: Originally Posted by Collec View Post
I just have one question about this :

How badly will you break the game and should I even bother loging in that week,when this hits?
Do you actually expect an answer to this flippant nonsense, or was it rhetorical and you are just voicing your previous frustrations?

Take your off-topic negativity somewhere else if you don't have relevant feedback on this feature.

xordevoreaux's Avatar

03.24.2019 , 09:47 PM | #30
Quote: Originally Posted by michaelcshow View Post
Do you actually expect an answer to this flippant nonsense, or was it rhetorical and you are just voicing your previous frustrations?

Take your off-topic negativity somewhere else if you don't have relevant feedback on this feature.
I agree, that wasn't constructive.
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