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Under the Hood with SWTOR

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DanielSteed's Avatar

03.19.2019 , 01:44 PM | #1 This is the last staff post in this thread.  
Hello everyone!

Today we’re doing a deep dive behind the Preview Window and another system involving dynamic placeable objects. These topics seemed like a good opportunity to pull back the curtain and explain why we’ve dedicated a good portion of a game update to them. Read on to discover where we could improve, what changed, and what it means for the future. Let us know your thoughts!
Daniel Steed | Community Coordinator
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QuinlanSaathis's Avatar

03.19.2019 , 01:57 PM | #2
Does this mean that colors will be an actual representation of what we will see in game.
It annoys me no end to find the perfect black only to have look dark grey in game.

TUXs's Avatar

03.19.2019 , 02:05 PM | #3
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VanderII's Avatar

03.19.2019 , 02:08 PM | #4
Sound really interesting, very good.
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menofhorror's Avatar

03.19.2019 , 02:11 PM | #5
This is actually really cool.

PiiTarr's Avatar

03.19.2019 , 02:11 PM | #6
Thank you for this.

OlBuzzard's Avatar

03.19.2019 , 02:13 PM | #7
I can tell you that some of the issues (especially black looking more like dark gray from time to time) is definately something that needs attention.
Any help in resolving these matters would relly be cool !

Thanks !

IanArgent's Avatar

03.19.2019 , 02:13 PM | #8

(I gotta wonder if this is one reason we don't have "appearance designer for weapons." I kinda hope that turned out to be technically possible with this rebuild)
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flumpet's Avatar

03.19.2019 , 02:17 PM | #9
These improvements look really great!

One question - do the changes to Dynamic objects mean you'll be able (assuming there's development time) to go back through existing areas and smooth out some of the frustrations there? Mostly, I'm thinking of elevators we have to wait for vs. elevators that just teleport us to the next floor, but I'm guessing these changes might offer options for optimizing all sorts of other things.

Since one of the big selling points of SWTOR is the excellent class stories, spending some time polishing up the existing areas to make things a bit less frustrating as we go through them multiple times seems like a really solid idea.

_Zardas_'s Avatar

03.19.2019 , 02:18 PM | #10
Glad to see this, it seems like a much needed update