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Maintenance: March 14th, 2019 *UPDATE*

STAR WARS: The Old Republic > English > General Discussion
Maintenance: March 14th, 2019 *UPDATE*
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EricMusco's Avatar


EricMusco
03.08.2019 , 05:30 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey everyone!

We will be taking the servers offline on Thursday, March 14th in order to apply Game Update 5.10.1a. The website will also be unavailable during this time.

Details:
DATE: 14 March 2019
TIME: 6:00AM - 9:00AM PDT (1300 - 1600 GMT)
VERSION: 5.10.1a

Patch Notes will be available on Wednesday, here.

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

-eric
Eric Musco | Community Manager
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EricMusco's Avatar


EricMusco
03.08.2019 , 05:46 PM | #2 Click here to go to the next staff post in this thread. Next  
Patch notes will be published on the web end of day Monday most likely, but I wanted to give you a heads up on what is changing!
  • Companions will no longer show up more than once in the Companions and Contacts list after using the autocomplete functions when beginning KOTFE, KOTET, or Jedi Under Siege. Players who were already in this state have had the duplicates removed.
  • Sith Warriors who have Vette as an active Companion will no longer experience intermittent game freezing.
  • Companions whose influence level disappeared have been restored to their correct Influence level.
  • Issues with some companions becoming unsummonable have been corrected.
  • The World Bosses on Ossus will now really award proper kill credit for “Flesh and Steel” and “Masterwork Data Crystal” Missions.
-eric
Eric Musco | Community Manager
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Setokai's Avatar


Setokai
03.08.2019 , 10:08 PM | #3
Any chance the problem of companions not attacking a target over 30 meters away being addressed in that patch?
http://www.swtor.com/r/xlcFwx
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PhazeSeven's Avatar


PhazeSeven
03.08.2019 , 10:59 PM | #4
Quote: Originally Posted by Setokai View Post
Any chance the problem of companions not attacking a target over 30 meters away being addressed in that patch?
This please, it's extremely annoying to have to keep toggling passive mode on and off to make ranged companions move. Given how big of a part companions play in the game, we really need this fixed.

Khaleg's Avatar


Khaleg
03.09.2019 , 03:35 AM | #5
Quote: Originally Posted by Setokai View Post
Any chance the problem of companions not attacking a target over 30 meters away being addressed in that patch?
Yep, this is overdue since almost THREE months now...
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Magsel's Avatar


Magsel
03.09.2019 , 04:12 AM | #6
Eric,

This quote is yours from http://www.swtor.com/community/showt...84#post9704184

Quote: Originally Posted by EricMusco View Post
Hey folks,

The team has narrowed down exactly what caused the Companion influence issue and we believe we have a fix for it. The current plan is that we will have that fix in our next patch, which I do not currently have timing on. I will provide more info there as I have it.

One note is that when we fix it one of two things will happen. Either we will restore the companion to their prior Influence or it will remain at its current value, whichever is higher at the time.

Thanks all.

-eric
Any chance this is also being fixed this Tuesday?

SteveTheCynic's Avatar


SteveTheCynic
03.09.2019 , 04:30 AM | #7
Quote: Originally Posted by Magsel View Post
Eric,

This quote is yours from http://www.swtor.com/community/showt...84#post9704184



Any chance this is also being fixed this Tuesday?
Er, third bullet point?
http://www.swtor.com/r/Hg3sV2
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Magsel's Avatar


Magsel
03.09.2019 , 04:48 AM | #8
I think Eric's 3rd bullitpoint is about the influence some (or a lot?) companions lost a couple of weeks ago,
Not about the people who used a Commander's Compendium on companions last December.

Why I think that? Because my companion never lost it's influence when giving her the Commander's Compendium. She just never gained any influence.
And a few weeks ago after a patch (prob the last one) some companions across multiple characters lost influence, probably were reset to influence 1.

Sarova's Avatar


Sarova
03.09.2019 , 01:35 PM | #9
Quote: Originally Posted by PhazeSeven View Post
This please, it's extremely annoying to have to keep toggling passive mode on and off to make ranged companions move. Given how big of a part companions play in the game, we really need this fixed.
This has indeed become tedious
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FlameYOL's Avatar


FlameYOL
03.09.2019 , 01:49 PM | #10
Quote: Originally Posted by Sarova View Post
This has indeed become tedious
Agreed, it's been nearly 4 months.
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