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Why is Bioware so silent on major gear issues from 5.10?

STAR WARS: The Old Republic > English > General Discussion
Why is Bioware so silent on major gear issues from 5.10?
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Lhancelot's Avatar


Lhancelot
02.19.2019 , 12:58 PM | #421
The irony of this is they can't even do simple right. I mean the gearing system is a conglomeration of different gearing systems, it's not one bit fluid or simple.

Yet they have dumbed down so many other things and removed the little details of the game that made it special.

Like level syncing. This had good intentions but it wrecked all the individual flashpoints by removing their really fun and interesting class specific loots and gears that the bosses dropped. Now, you get some generic blue or purple non-moddable piece that you can get anywhere at that same level. It's just bland and unimaginative.

Companions that can solo heroic mobs. Making all companions equal to one another with no specialties to them, like how Mako was a healer, and Kaliyo was a tank. They homogenized them all! All the minute detailed dev work done on these original pieces of art totally gutted and yanked out for the sake of simplicity and in some cases to please some players who cried that they couldn't use their favorite companion due to it not being good at filling a specific role. They also removed companion gearing then, too. Some people like this move, while others miss the customization gearing a companion added.

The whole point is by simplifying the game they have removed a lot of the fun factor from it.

By locking in mods, that just adds one more layer of wrecking a part of the game that made it unique and special as well as fun.

I am not a spreadsheet kind of guy, but I still like to have the option of creating a stat line on my toons via movable mods and enhancements. It used to be like fixing up a hot rod with custom parts to get different performance out of it. This was fun! One time I made a JC that had alacrity on every piece I could equip on him. Every mod, ear, implant, augments, etc. I did it just for the fun of it. Now, if you wanted to monkey around like that, it would take you months to accrue the parts.

Simplifying a game especially when it once was more dynamic isn't good for the game, no matter how convenient it is for the game company. All they have done is damaged art imo.
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582

olagatonjedi's Avatar


olagatonjedi
02.19.2019 , 01:07 PM | #422
Quote: Originally Posted by Jdast View Post
It takes players who develop the spreadsheets a lot of time. Reading them takes minimal time. This isn't Advanced Euclidean Geometry to comprehend. And, for the record, I don't consider the spreadsheets gospel -- only a tool. But you make it sound like we are slaves to the spreadsheet, which I am not. But even if I were, it would have zero impact on the players you are championing. To wit...

It took me a whopping 30 seconds to look at their hard work and understand alacrity breakpoints.

It required zero seconds to figure out that in certain instances accuracy was a wasted stat.

Your statement that casuals will enjoy the benefit of optimization is complete rubbish because they are not, in fact, optimized. They may not care, but they didn't before. It's like having the church tell me I now have to do 1000 additional Hail Mary's before I can kiss a girl. Given that I have no interest in kissing girls, the new penalty is meaningless. Some people, however, like to kiss girls (let freedom ring!) but now have to jump through extra hoops, timely hoops -- despite the fact they will ultimately reach that goal.

WHICH RENDERS YOUR PVE BALANCING ARGUMENT MOOT.

Dasty
Thank you for your opinion.

olagatonjedi's Avatar


olagatonjedi
02.19.2019 , 01:10 PM | #423
Quote: Originally Posted by Lhancelot View Post
The irony of this is they can't even do simple right. I mean the gearing system is a conglomeration of different gearing systems, it's not one bit fluid or simple.

Yet they have dumbed down so many other things and removed the little details of the game that made it special.

Like level syncing. This had good intentions but it wrecked all the individual flashpoints by removing their really fun and interesting class specific loots and gears that the bosses dropped. Now, you get some generic blue or purple non-moddable piece that you can get anywhere at that same level. It's just bland and unimaginative.

Companions that can solo heroic mobs. Making all companions equal to one another with no specialties to them, like how Mako was a healer, and Kaliyo was a tank. They homogenized them all! All the minute detailed dev work done on these original pieces of art totally gutted and yanked out for the sake of simplicity and in some cases to please some players who cried that they couldn't use their favorite companion due to it not being good at filling a specific role. They also removed companion gearing then, too. Some people like this move, while others miss the customization gearing a companion added.

The whole point is by simplifying the game they have removed a lot of the fun factor from it.

By locking in mods, that just adds one more layer of wrecking a part of the game that made it unique and special as well as fun.

I am not a spreadsheet kind of guy, but I still like to have the option of creating a stat line on my toons via movable mods and enhancements. It used to be like fixing up a hot rod with custom parts to get different performance out of it. This was fun! One time I made a JC that had alacrity on every piece I could equip on him. Every mod, ear, implant, augments, etc. I did it just for the fun of it. Now, if you wanted to monkey around like that, it would take you months to accrue the parts.

Simplifying a game especially when it once was more dynamic isn't good for the game, no matter how convenient it is for the game company. All they have done is damaged art imo.
I disagree.

Jdast's Avatar


Jdast
02.19.2019 , 03:38 PM | #424
Quote: Originally Posted by olagatonjedi View Post
Thank you for your opinion.
You have no idea how much your thanks mean to me. As soon as I finish typing this, to celebrate your appreciation, I'm squeezing my Hutt-butt into a fuchsia with white polka-dotted speedo / banana hammock (for the Aussies) and finishing it off with a royal blue feathered boa and heading down to one of the last remaining Glarmour Shots at the mall. Sadly, for others, you now must erase the following from your mental image:

A Hutt in a fuchsia with white polka-dotted speedo / banana hammock (for the Aussies), royal blue feathered boa, holding a Swarovski crystal glass of a freshly chilled Chopin martini, smiling at the camera.

More broadly, I know you and I have had a tumultuous posting history. We started out strong when I defended the gearing system of 5.6 introduced in November 2017. Alas, I have raised some criticisms since then which drove a wedge between us. And, well, your ignorance of raid vs. raid boss.

Regardless, I think the following video sums up my feelings for you:

https://www.youtube.com/watch?v=L0frA_0MjW8

I mean, really, how can we be lovers if we can't be friends?

Dasty

DarthSpuds's Avatar


DarthSpuds
02.19.2019 , 03:44 PM | #425
Quote: Originally Posted by olagatonjedi View Post
Thats a very simple way to look at it. Each player feels differently about every change based on how it impacts their personal situation.
ABsolutely.

But when we've gone from 200+ servers to just 6 the ONLY conclusion that can be arrived at is that on balance those changes have been negative in their outcome.

That is they have ticked off many, many times more players than they have benefited.

The math don't lie.


All The Best
#Is-This-As-Good-As-It-Gets?

If you think my comment has been helpful in anyway please >>Click Here<< for the Refer A Friend Bonus.

Rion_Starkiller's Avatar


Rion_Starkiller
02.19.2019 , 04:16 PM | #426
Quote: Originally Posted by Jdast View Post
...
For some reason, Glamour Shots at the mall is what really stood out for me
-Beruhl (ง︡'-'︠)ง

8 pugs and a grophet i do what i want can i borrow a stim?
Quote: Originally Posted by Trolltar View Post
I believe he's quoting a frequent contributor to these forums. His name is Strawman.
Quote: Originally Posted by Lunafox View Post
Thanks Rion Starbrah.

olagatonjedi's Avatar


olagatonjedi
02.19.2019 , 04:45 PM | #427
Quote: Originally Posted by DarthSpuds View Post
ABsolutely.

But when we've gone from 200+ servers to just 6 the ONLY conclusion that can be arrived at is that on balance those changes have been negative in their outcome.

That is they have ticked off many, many times more players than they have benefited.

The math don't lie.


All The Best
You can link the actual process of reducing the number of servers to a specific era, but you cant link the reason for the reduction of servers to a specific era.

Lhancelot's Avatar


Lhancelot
02.19.2019 , 04:54 PM | #428
Quote: Originally Posted by olagatonjedi View Post
but you cant link the reason for the reduction of servers to a specific era.
That's true. But we can link the reasons for the reduction of servers to a specific era.
Please join the discussion on how to improve rewards for PVP
HERE
http://www.swtor.com/community/showt...82#post9840582

ivanhedgehog's Avatar


ivanhedgehog
02.19.2019 , 05:54 PM | #429
Quote: Originally Posted by djordjelackovic View Post
Specific implant required,already have it on my char,also rep and 3 crystals but i cant buy masterwork version of that same *********** implant -.-
I had to unequip mine into my inventory for it to allow me to upgrade it.

TrixxieTriss's Avatar


TrixxieTriss
02.19.2019 , 05:58 PM | #430
Quote: Originally Posted by Lhancelot View Post
That's true. But we can link the reasons for the reduction of servers to a specific era.
Mostly due to self inflicted mistakes from Bioware.