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Bolster Plans for 5.10 and Beyond

STAR WARS: The Old Republic > English > PvP
Bolster Plans for 5.10 and Beyond
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EricMusco's Avatar


EricMusco
11.09.2018 , 09:28 AM | #1 This is the last staff post in this thread.  
Hey folks,

Whenever we introduce new gear to the game, there is an inevitable conversation about what changes will be made to Bolster. As I mentioned in this thread, our original intention in 5.10 was to take Bolster and move it to 248. That thread along with the rest of the forums led to a lot of great feedback from all of you on how you feel about the state of Bolster, should it be higher, or lower, etc. That brought us to sit down and really look at what we want from Bolster now and going forward and so we are going to make an additional change. Let’s talk about why we originally landed on 248, where we are going next, and why.

Addressing Master Work Gear and 248 Bolster
Simply put, in order to make Master Mode Gods From the Machine as terrifying as it should be we needed to have a larger item rating jump than usual for our new gear. As many of you likely know, typically a new tier of gear means a 6 item rating differential. In this case, since we wanted to balance against a higher target we opted to introduce two item ratings of growth at 252 and 258 as a part of a single tier. Historically, we have moved Bolster to be equal to the previous tier’s best in slot item rating. In this case, that makes it 248 (which is what we chose). However, since this tier jump was different it also meant that we couldn’t be 100% consistent. By choosing 248 it means there is a 10 item rating differential, where normally this is only a 6 rating difference. Even though it is a “one tier” jump, it actually creates a larger item rating differential than there usually is. To address this, we are going to be increasing Bolster in Game Update 5.10 to item rating 252 (previously planned to be 248).

Also, as a reminder we are not only adjusting Bolster on gear, but also on Augments. We are increasing Augment Bolster from 208 to 236. This will additionally help in closing the gap between BiS players and those being Bolstered.

Bolster Beyond 5.10
A number of players have brought up the idea of having Bolster be at the highest item rating available. Effectively making gear in PvP irrelevant, where skill is the only deciding factor. Although we understand the desire from players on that side of the debate, it does introduce some issues. If there is no gear chase from PvP that removes all progression from PvP gameplay and it also removes a part of the reward structure.

However, we do know that there has been unhappiness with PvP gearing in general in the 5.0 era, especially with the removal of Expertise. To make large itemization changes to PvP like that will require an equally large update, so this is the type of issue we will have to wait until an expansion sized update to tackle. We will consider a variety of options including reintroducing PvP specific stats/gear, Boslter changes, etc. and we will make sure to talk through planned changes with all of you when we get to that point.

Let us know your thoughts.

-eric
Eric Musco | Community Manager
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Beyrahl's Avatar


Beyrahl
11.09.2018 , 10:25 AM | #2
252 sounds good, I'm glad you guys are listening to the community in some ways, interested to see what you guys plan on doing in the future for this 'expansion like update.'
I hope you guys remain in-touch with the community while you do it. There's a lot of good suggestions out there and things that should be changed imo.

Sarova's Avatar


Sarova
11.09.2018 , 11:23 AM | #3
Awww, my plans to immediately lie on the floor and admit defeat and accept a stabby/forcy death from super geared 252+s from the start of a match have been thwarted!
Thanks for this change Devs - I think people will be a lot happier.
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Mournblood
11.09.2018 , 11:29 AM | #4
The squeaky wheel gets the oil.
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TUXs's Avatar


TUXs
11.09.2018 , 11:33 AM | #5
252 is great Eric...not 258 great, but great no less.

I really appreciate you guys doing this...thank you for listening!!!

I am curious though...
Quote: Originally Posted by EricMusco View Post
To make large itemization changes to PvP like that will require an equally large update, so this is the type of issue we will have to wait until an expansion sized update to tackle.

-eric
...isn't 6.0 being worked on as we type? You presumably have an expansion sized update in development...right?
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giorgo's Avatar


giorgo
11.09.2018 , 11:44 AM | #6
A 252 bolster cap would be preferable because bolster doesn't exactly make a good job with the tertiary stats and with force and tech MH/OH bonus damage. Still, 252 bolster is better than 248 for what it's worth.
Just make 258 MH/OH weapons obtainable with MWS. There must be a clear progression path with UC. Also mods beeing bound to specific piece of gear is a min/max abomination.
I am glad to hear though that expertise is back in the conversation even if we have to wait for an expansion. Wipe all my credits, my UC's, wipe everything i don't care...just bring 3.0 and 4.0 gearing method back in pvp. Let us play our alts freely again and let us try different stat builts with the mod vendors.

Edit : Eric, i noticed you used this phrase "If there is no gear chase from PvP that removes all progression from PvP gameplay and it also removes a part of the reward structure". That is good and all, but 5.10 is all about PvE gear chase. There is no way to get the gear exclusively by PvP. That's where all the problems are.

Pietrastor's Avatar


Pietrastor
11.09.2018 , 12:08 PM | #7
If expertise is back I'm out as casual PVPer, sorry.
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giorgo's Avatar


giorgo
11.09.2018 , 12:17 PM | #8
Quote: Originally Posted by Pietrastor View Post
If expertise is back I'm out as casual PVPer, sorry.
It took a week to get a full set of pvp gear with casual play. It takes more than that to get a SINGLE piece of 248 gear now. Either way you need different gear for PvE and PvP even today. You don't need 110% accuracy in PvP so you have to swap a couple of pieces anyway.Swapping a whole gear set will cost you 10 more seconds. Come on man.

Jedi_riches's Avatar


Jedi_riches
11.09.2018 , 12:22 PM | #9
Quote: Originally Posted by giorgo View Post
It took a week to get a full set of pvp gear with casual play. It takes more than that to get a SINGLE piece of 248 gear now. Either way you need different gear for PvE and PvP even today. You don't need 110% accuracy in PvP so you have to swap a couple of pieces anyway.Swapping a whole gear set will cost you 10 more seconds. Come on man.
Why should casual players have to carry around/augment 2 sets of gear? Having a pure pve gear bolster is much more accessible.

As for the topic at hand the new gear is not intended for pvp players so why should it play a part in gearing a pvp player. Pvp gear progression simply means gear grind so we can stomp other players into the ground.
How PvP balance is achieved - Bioware please nerf paper its OP, scissors are fine as they are.
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SteveTheCynic's Avatar


SteveTheCynic
11.09.2018 , 12:25 PM | #10
Quote: Originally Posted by Pietrastor View Post
If expertise is back I'm out as casual PVPer, sorry.
Pfft. You do what I did when I got started on PvP during the DvL event.

I read carefully all the descriptions of how Warzone bolster worked, and then went out and got my character's sticky mitts on a full set of 190-rated stuff, so that she was geared at *exactly* 190 in what is today called "Item Rating". Why? Because that was the described way to get the most out of the Expertise bolster.

That got me enough rewards to fully equip her with 204 PvP gear everywhere.

Sure, she had to carry a second set of gear and switch back and forth when queuing, but so what? She has enough inventory slots for that.
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