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Keith! We need a option inside game settings for not show Legacy name to guild.

STAR WARS: The Old Republic > English > General Discussion
Keith! We need a option inside game settings for not show Legacy name to guild.

xordevoreaux's Avatar


xordevoreaux
09.10.2018 , 04:33 PM | #41
Quote: Originally Posted by Sinhammer View Post
Yeah, no to that. Legacy names in guilds is way too useful of a tool. Just kicked an entire Legacy yesterday because I realized the same Legacy had logged in on multiple toons, taking the same Cartel items multiple times from GB. I keep up with all staff members etc. by making sure all their Legacy toons are appropriately ranked and noted.

Quite frankly if this were an option and you had Legacy in "off" mode I and I'm willing to bet many others would simply not allow you into their guild. I wouldn't risk it as I would just assume you're a known problem player and move on.
No one in my guild gets promoted at all until they establish a legacy name. They'll rot there forever as a recruit until they do.
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In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

IoNonSoEVero's Avatar


IoNonSoEVero
09.10.2018 , 06:49 PM | #42
Quote: Originally Posted by HeatRacer View Post
Sorry, but that's a false equivalence. Let's not act like made-up, non-unique Legacy names are anything on the level of "private/personal" information like IRL home addresses, SSN's, and bank account numbers. If you want to use the workplace analogy, it would be equivalent to your colleagues knowing your last name, because Legacy names are literally the surname of your characters. And every workplace I've ever worked at for the past few decades has had everyone's last names clearly printed on cubicle nameplates, access badges/nametags, and the company directory.
I suppose the concern is that people could use the legacy name to track down your other characters that one would prefer to keep out of the guild. If that's not possible, I agree that it's not an issue, but if it is, I can agree it's a non-issue.

Celise's Avatar


Celise
09.11.2018 , 02:00 AM | #43
Quote: Originally Posted by Storm-Cutter View Post
por que?

It means that if one character ( player) is removed, there is an option to remove all their alts as well.

Sounds like a good move, if somewhat draconian. But if a player isn't behaving within the parameters of the guild, then the guild can eject that player altogether.
that cuts both ways. removing someone by legacy may seem like a good idea but it can be easily abused on the other side of the issue. if those people can't work out what is wrong between themselves in the guild? they shouldn't be in the guild. guild leaders are chosen according to their usefulness, their ability to lead and considerable ability to put up with a wide range of crap and the tolerance to go with and especially their responsibility to everyone around them.

i tend to see ignore features and these kick features as something that isn't needed and the kick feature unless there is little other alternative. but others can see it as a way to use it to attack others with now they have that power. you can't always know what is inside someones mind or what their priorities are so you are likely to find a few rotten apples that fell so far from the tree you don't even see them coming when they start using those powers.

i just wish these kick features came with a vote option to them within the guild regarding the officers and leader than the rest of the guild. not everyone will see the same incident in the same way and others will require a more concrete answer for the kick. it shouldn't be in just one set of hands to do with as they please. if there is a kick feature all the guild leadership needs to be behind it otherwise it isn't really a guild with responsible leadership.

Mournblood's Avatar


Mournblood
09.11.2018 , 04:43 AM | #44
Quote: Originally Posted by Celise View Post
that cuts both ways. removing someone by legacy may seem like a good idea but it can be easily abused on the other side of the issue. if those people can't work out what is wrong between themselves in the guild? they shouldn't be in the guild. guild leaders are chosen according to their usefulness, their ability to lead and considerable ability to put up with a wide range of crap and the tolerance to go with and especially their responsibility to everyone around them.

i tend to see ignore features and these kick features as something that isn't needed and the kick feature unless there is little other alternative. but others can see it as a way to use it to attack others with now they have that power. you can't always know what is inside someones mind or what their priorities are so you are likely to find a few rotten apples that fell so far from the tree you don't even see them coming when they start using those powers.

i just wish these kick features came with a vote option to them within the guild regarding the officers and leader than the rest of the guild. not everyone will see the same incident in the same way and others will require a more concrete answer for the kick. it shouldn't be in just one set of hands to do with as they please. if there is a kick feature all the guild leadership needs to be behind it otherwise it isn't really a guild with responsible leadership.
You've never been a guild leader, have you?

While there's always exceptions when it comes to guild leaders, most of the guild leaders I know aren't running a guild so that they can babysit a bunch of kids who can't conduct themselves with some modicum of intelligence and maturity. Mostly, that includes treating fellow guild members with some respect and courtesy, but may also include common sense behavior such as "if it's inappropriate in the real world, it's inappropriate in the game." Guild leaders want to play the game too, and they can't do that if they are dealing with a bunch of guild drama. Likewise, the effectiveness of guild leadership depends on the maturity of the guild leader and his/her officers, how well organized they are, and how well defined is their guild policy (i.e. transparency). A guild that has no written policy is likely going to have problems because the guild leader can just make stuff up as they go along, guild conduct enforcement can become arbitrary, and guild members can claim ignorance when there is misconduct. While there are certainly guild leaders out there who abuse their power, they usually end up with an empty guild eventually.

Basically, if you don't want to get kicked from a guild, either don't act in a way that will get you kicked, or make your own guild. If the guild leader is bad news, then leave the guild and find a better one. There are plenty of them.

Bringing this back on topic, responsible guild leadership has nothing to do with the proposal made by the OP to hide guild member Legacy names, as the majority of successful guilds are run by competent guild leaders who rely on Legacy names for more effective guild management. More to the point, hiding Legacy names for guild members isn't going to make a bad guild leader into a good one.
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xordevoreaux's Avatar


xordevoreaux
09.11.2018 , 06:46 AM | #45
Quote: Originally Posted by Mournblood View Post
You've never been a guild leader, have you?
[snip]
More to the point, hiding Legacy names for guild members isn't going to make a bad guild leader into a good one.
Both good points.

Very revealing when Celise said:
Quote:
guild leaders are chosen
I knew immediately Celise was never a guild leader. Guild leaders aren't chosen from the outset of the creation of a guild.

Good or bad, mature or juvenile, skilled or raw, guild leaders are the driving personality and energy responsible for a guild's initial formation. Down the road, if that guild leader leaves or chooses to step down from the leader role, a new guild leader may indeed be chosen (other than via the automatic system-assigned way) and certain aspects of that choice come into play, first and foremost the culture of the guild, not an absolute set of values.

There's no one complete list of qualifications for a guild leader that makes sense for all guild types.

In a guild that exists solely for the purpose of ganking other players in PVP zones, being devious and underhanded as a player might be exactly what that guild's members would expect. An entirely different set of criteria might be applied say, by a guild's members who roleplay a brotherhood of noble Jedi knights.

Even if one attempts to boil down essential qualities of a successful guild leader, I personally can only think of one quality that applies to the leader of every type of successful guild, whether it be ERP, RP, PVP, PVE, conquest, casual, or any smattering of the aforementioned: dedication.
Referral Link: http://www.swtor.com/r/F4XbCd
In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

xordevoreaux's Avatar


xordevoreaux
09.11.2018 , 07:03 AM | #46
Quote: Originally Posted by Celise View Post
if there is a kick feature all the guild leadership needs to be behind it otherwise it isn't really a guild with responsible leadership.
So when someone is caught red-handed immediately in the act of emptying a guild bank, calling another player racist or perjorative names, involving the guild in a bannable exploit, or any host of egregious behaviors, a guild following your suggestion would simply have to sit back and let it happen until the entire guild leadership can log on to debate it.

No. Simply... no.

There's a reason why a town has a sheriff, and there's a reason why he doesn't have to call in the major, deputy major, the city council, and the local Kiwanis club president to sit down and debate whether he needs to brandish his weapon and fire it in attempting to stop a violent crime.

No one's forced to hang around in a guild with an inept or abusive guild leader, and if you're concerned about an abuse of absolute authority by guild leaders, there are plenty of outstanding and respectable guild leaders in this game and others whose collective behavior could easily demonstrate that your opinion smacks of a deep-seated paranoia.
Referral Link: http://www.swtor.com/r/F4XbCd
In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

kodrac's Avatar


kodrac
09.11.2018 , 07:20 AM | #47
This is hilarious. Don't totally kick me me out of your guild bro! I'm only a dick on that toon. As if.... And then he tries to get on the studio's good side with a bribe. More people will sub if you do this. Mmm hmmm.

Troll spotted.
Quote: Originally Posted by Soljin View Post
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Andryah's Avatar


Andryah
09.11.2018 , 09:17 AM | #48
Quote: Originally Posted by kodrac View Post
This is hilarious. Don't totally kick me me out of your guild bro! I'm only a dick on that toon. As if.... And then he tries to get on the studio's good side with a bribe. More people will sub if you do this. Mmm hmmm.

Troll spotted.
LMAO! I think you nailed it right here.

Back to the OP: look this is really basic to understanding human nature ---> anything that can be misused or exploited can and will be misused and exploited by some fraction of the humans present. Attempting to hide or deceive while being bad being one of the more common manifestations, particularly inside MMOs. And it only takes a few clowns to disrupt any community. So.. again.. NO to your idea.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

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Darevsool
09.11.2018 , 09:54 AM | #49
All of this is interesting when you remember that people can make duplicate legacy names.

On one of the servers I have the legacy name of "Darev" on both of my accounts.
I thought it would make things easier for the guild I joined.

Made things more difficult for me though, keeping track of which toon is on which account from the "G" menu is much more difficult now.
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TUXs
09.11.2018 , 10:11 AM | #50
Quote: Originally Posted by xordevoreaux View Post
No. Simply... no.
I could not agree more. If you can't trust your leader to do the right thing, find another guild.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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