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Time to merge the US servers... again. Primetime window getting smaller and smaller.

STAR WARS: The Old Republic > English > General Discussion
Time to merge the US servers... again. Primetime window getting smaller and smaller.

TUXs's Avatar


TUXs
09.10.2018 , 09:08 AM | #421
Quote: Originally Posted by kodrac View Post
"Can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out"
R.I.P. in peace Sword in Box... 😥
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Khevar
09.10.2018 , 09:11 AM | #422
Quote: Originally Posted by TUXs View Post
R.I.P. in peace Sword in Box... 😥
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kodrac's Avatar


kodrac
09.10.2018 , 09:11 AM | #423
Quote: Originally Posted by TUXs View Post
I'm glad to see that people have taken the time over the weekend to see this from multiple points of view and understand all of the reasons for being for or against it. It's nice to see this thread still going strong with agreement and understanding on both sides of it...

I only read the forums when I'm at work (I know, real productive ) and I always miss the good stuff on weekends.
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robertthebard's Avatar


robertthebard
09.10.2018 , 09:27 AM | #424
Quote: Originally Posted by Seireeni View Post
Why do you people bother? This person feels that pvp players asking for changes that make their pvp experience better and disliking changes that make it worse is "asking to be treated like a special snowflake" while he's disliking changes that made his game experience worse and would prefer to get changes that make his experience better. In addition he seems to have a beef with Trixxie that has nothing to do with this thread. I don't think anything productive will come out of this anymore.
The only changes that I've talked about that fit your mischaracterization are the nerfs to PvE done specifically for PvP. So if they nerfed PvP to accommodate PvE, you'd be what, dancing in the streets with joy? Actually, it's fairly obvious what you'd be doing: Complaining that we need a server merge, because despite how much you think it's worth spending money on, there's apparently, again based on the existence of this thread, a lacking population, and the only "suggestions" I've seen are to apply bandaids to a PvP system that is, in it's entirety so carebear that hardcore PvP players left long ago.

Once upon a time, in Rappelz, if you lost a fight in PvP, you could drop your gear. I wonder, how long would you play that system? On the servers where you could PvP w/out losing your gear, it took damage, and needed to be repaired. I wonder, how long would you play that system? In Aion, where they had massive PvP battles for fortresses, when you could get enough Asmodians to show up on 5 of the then 6 servers, if you lost, you were locked out of content. I wonder, how long would you play that system? I played it for 5 years, from the second closed beta.

You see, it's not a dislike of PvP, it's a dislike of irrelevant PvP. It has absolutely no affect on the main game, at all. The rewards are epeen, and PvE stuff like mounts, wooo, if only I couldn't get mounts any other way, PvP would be so worth my time. Again, I have, on a couple of different occasions, made actual suggestions on how to improve PvP to make it relevant that didn't require special consideration for PvPers, but, because they don't include treating you like snowflakes, they're overlooked, or don't exist. Giving UCs at level 10 doesn't improve PvP, it's a lure to try to attract PvE players into playing, so you can get faster queues. It does nothing to make it relevant, just "treat us like we're special".
Quote: Originally Posted by Transcendent View Post
Also, just a small point. Why should anyone who plays this game exclusively for any particular type of content, have to run a different type of content just to earn gear? What is that attitude all about?

Kiesu's Avatar


Kiesu
09.10.2018 , 09:43 AM | #425
Quote: Originally Posted by IoNonSoEVero View Post
I'm not really sure what you're going on about at this point. The post of Luna's that I was responding to is in no way relevant to anything you're saying here, and the concerns people had about being thrown onto servers like Harbinger were not just histrionics or unfounded panic. And Bioware did have the option of trying to group the servers together for the merger with more respect to server culture, but they didn't.

But I've noticed you seem inclined to try to lecture me even when others are saying similar things, and seem to be doing that across numerous threads now, so I'm just going to stop reading the responses.
Uh, just because I'm quoting you about a point doesn't mean the response was mean just for you... Don't take me so personally. This was my general banter about apparent "panic" that merges cause and unrealistic expectations different users may have from such events- and what solution would have been ideal but may or may not have been achievable. Responding to something discussed in a group is usually meant for the group rather than whoever brought it up. Unless I was using a large amount of "you" references..? Sorry I guess?
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robertthebard's Avatar


robertthebard
09.10.2018 , 11:42 AM | #426
Quote: Originally Posted by Kiesu View Post
Uh, just because I'm quoting you about a point doesn't mean the response was mean just for you... Don't take me so personally. This was my general banter about apparent "panic" that merges cause and unrealistic expectations different users may have from such events- and what solution would have been ideal but may or may not have been achievable. Responding to something discussed in a group is usually meant for the group rather than whoever brought it up. Unless I was using a large amount of "you" references..? Sorry I guess?
Heh, the biggest fuss I had with the last merger was "OMG, what did they do to my cargo holds", AHHHHH! I lost one name, to myself...
Quote: Originally Posted by Transcendent View Post
Also, just a small point. Why should anyone who plays this game exclusively for any particular type of content, have to run a different type of content just to earn gear? What is that attitude all about?

Seireeni's Avatar


Seireeni
09.10.2018 , 11:46 AM | #427
Quote: Originally Posted by robertthebard View Post
The only changes that I've talked about that fit your mischaracterization are the nerfs to PvE done specifically for PvP. So if they nerfed PvP to accommodate PvE, you'd be what, dancing in the streets with joy? Actually, it's fairly obvious what you'd be doing: Complaining that we need a server merge, because despite how much you think it's worth spending money on, there's apparently, again based on the existence of this thread, a lacking population, and the only "suggestions" I've seen are to apply bandaids to a PvP system that is, in it's entirety so carebear that hardcore PvP players left long ago.

Once upon a time, in Rappelz, if you lost a fight in PvP, you could drop your gear. I wonder, how long would you play that system? On the servers where you could PvP w/out losing your gear, it took damage, and needed to be repaired. I wonder, how long would you play that system? In Aion, where they had massive PvP battles for fortresses, when you could get enough Asmodians to show up on 5 of the then 6 servers, if you lost, you were locked out of content. I wonder, how long would you play that system? I played it for 5 years, from the second closed beta.

You see, it's not a dislike of PvP, it's a dislike of irrelevant PvP. It has absolutely no affect on the main game, at all. The rewards are epeen, and PvE stuff like mounts, wooo, if only I couldn't get mounts any other way, PvP would be so worth my time. Again, I have, on a couple of different occasions, made actual suggestions on how to improve PvP to make it relevant that didn't require special consideration for PvPers, but, because they don't include treating you like snowflakes, they're overlooked, or don't exist. Giving UCs at level 10 doesn't improve PvP, it's a lure to try to attract PvE players into playing, so you can get faster queues. It does nothing to make it relevant, just "treat us like we're special".
I've said nothing about server merges, I wouldn't enjoy pvp in any of those examples you mentioned, and you liking certain kind of pvp does not make you better than me, who likes different kind of pvp.
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robertthebard's Avatar


robertthebard
09.10.2018 , 08:57 PM | #428
Quote: Originally Posted by Seireeni View Post
I've said nothing about server merges, I wouldn't enjoy pvp in any of those examples you mentioned, and you liking certain kind of pvp does not make you better than me, who likes different kind of pvp.
That's the point, though: I think it's irrelevant, because it is. It has no effect on the main game, to the point that it might as well be an addon, whereas, if they'd done anything similar to the suggestions I've made, both earlier in this thread, and a considerable amount of time back, they could have made PvP and Conquest both mean something. I'll note here that I didn't play on the hardcore PvP server in Rappelz, because the grind was so mind numbingly boring that I tended to zone out, and that could have cost me whatever gear I was using, but I did PvP on the main servers.

I've had to repair gear, and pets after they changed those up before I could use them for PvE. This was OW PvP too, only someone had to be flagged for it. It didn't have to be both parties eithers, so you could be up against a group that wasn't flagged with a healer on your team that's not flagged, and the other team couldn't attack your healer, unless they flagged up to do it. But the weekend dungeon sieges meant something: the winning guild could set the percentage of drops they got from everyone that ran it, and could collect the rewards from a special NPC. Profits, and every alliance I'd been in paid you if you showed up for the Time Attacks and/or the actual siege, assuming we won, anyway. Lots of risk for potentially no reward.

The same was true in Aion with the abyss fortresses at launch, and the later end game areas that could be sieged as well. If your faction won, there was a dungeon in the fortress you could run. I played for 4.5 years or so before I saw the inside of one of those dungeons, because we were constantly outnumbered by the Elyos, at the end of the time where I played regularly, we were outnumbered 10-1, easily.

So yeah, I like my PvP to mean something. That doesn't mean, despite what I've read on these forums, that I hate PvP in general, just that I don't have any use for it here, as it's implemented. By all means run those instanced duels with PvE rewards, just don't try to convince me that it's somehow relevant, or hardcore, or even remotely meaningful to the game. If you're having fun, more power to you, but it's not what I'm looking for as far as PvP is concerned.
Quote: Originally Posted by Transcendent View Post
Also, just a small point. Why should anyone who plays this game exclusively for any particular type of content, have to run a different type of content just to earn gear? What is that attitude all about?

ColorfulCaiques's Avatar


ColorfulCaiques
09.13.2018 , 02:31 AM | #429
Quote: Originally Posted by Andryah View Post
the irony in your attitude of defending bad behaviors by PvPers and trashing solo PvEers in the context of your very bitter and increasingly negative and demanding posts in the forum
Coming from the poster who always trashes the PvP community every chance they get. Hypocrisy at its finest. This is why no one on this forum takes you seriously.

This game was developed as an MMORPG. You see the MMO part? The whole point is for a buttload of players to be online together simultaneously to participate in content whether it's PvP, PvE or RP.

Quote: Originally Posted by Andryah View Post
I know it is difficult for you to wrap your arms around the fact that PvP has been the leading source (not the only source.. so don't come back with exception examples ... just the leading source) of server die-off for years now.. but it is.
Don't get it twisted. PvP as a play style was not any source of die-off for the servers in this game. Neither was PvE or RP. The die-offs were due to many things such as lack of endgame content, bugs that took months or years to fix (I bet some launch bugs are still in swtor), ability delay, rubber banding, and the decision to option up a whole bunch of servers to deal with queues, only to then have a massive amounts of ghost town serves due to the devs' naivete.

Quote: Originally Posted by Andryah View Post
PvP servers.... since launch and through the period we actually had PvP servers.... ALWAYS died off first in terms of population and player activity. PvP just is not the thing in this MMO that you want it to be.. and almost 7 years in now... there is no reason to expect that to change. We all could wish it to be different, and make endless threads about it and present ideas to reverse this persistent fact... but that does not change what the player base chooses to do.
Again, playing fast and loose with the truth.

Remember all those servers they opened up to deal with the ques due to launch hype? Yes, some were PvP, but others were RP and many were mainly PvE. Servers of ALL archetypes died off, not just PvP first as you so try to twist it in your attempt to discredit the PvP play style and bash PvP'ers every chance you get for being oh so toxic.

Quote: Originally Posted by Andryah View Post
The fact remains... every PvP server that ever existed in this MMO has died off much earlier then the roughly equivalent PvE server in the same point in time.
Fast and loose again.

Quote: Originally Posted by Andryah View Post
Remember when people were walking away from the game when server populations started plunging a month after launch? .... where there was no server transfers or merges yet.. so PvPers in NA declared collectively to aggregate through rerolls on The Fatman... and declared The Fatman to be THE stable, populated, and active PvP server where all NA PvPers should play. Yeah.. and yet The Fatman did not fair well in population stability over the long term and being a PvP server.. it did not attract PvE players much. There is no Fatman anymore... it went into the dead bucket in a server merge cycle... and of course.... in 2018.. there is no such thing as a PvP server anymore.
The Fatman was basically The Harbinger but for PvP'ers mainly. The Fatman did have quite a healthy PvE population, though

It was not only PvP'ers conglomerating to The Fatman, either. It was dead server refugees switching there when all those new servers of all archetypes that were opened up after launch had died. In fact, there was even a guild on The Fatman called <Dead Server Refugees>.

The reason The Fatman did not fair well in the end is because, once all those dead servers were going to be merged, people saw a reason to go back to the characters they started with. The server was simply a focal point for the players of dead servers, essentially the characters they made there simply alts until they could go back to the original characters they started with.
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Lunafox's Avatar


Lunafox
09.13.2018 , 08:13 PM | #430
Quote: Originally Posted by IoNonSoEVero View Post
ITA.

I also didn't like the way they did the mergers. They just lumped all the East Coast and West Coast servers together for the two new servers. But since everything is physically located on the East Coast, that really wasn't necessary.

IMHO since they knew full well that all the servers were moving to the East Coast, it would have been kinder/more player-friendly if they'd sorted the servers into "more RP/solo oriented" and "more PvP/Ops oriented" and merged them accordingly.

IIRC there were people on some of the smaller servers who were very upset they were going to be merged with Harbinger because that was a totally different player culture than they preferred, and there were a fair number of players who jumped over to Ebon Hawk to try to avoid that. But then Ebon Hawk was merged with at least one server with the same sort of population, and the RP community isn't what it once was, from what I have heard.

But yeah, taking away a West Coast server at all wasn't a swift move.

I agree, I didn't care for how things were done at all. I think they could've taken more care to give people a choice where to go based on how they like to play, but then in a few months, it would likely happen, what has historically happened, that the pvp type server would probably be empty and those that remained would be unhappy because they have no one to fight.

You remember correctly, there were quite a few people that were put off about being put somewhere that didn't jive with the way they like to play. Putting rpers together with pvpers is like throwing goldfish in with piranhas. There was evidence of that the way the rpers were first harrassed on SF. There would be people screaming in general that this was the pvp server and to get lost. They even went on the forums screaming that X server is the pvp one and all others should kindly ____ the hell off.

And yeah, I think it would go a long way to make things right if they put out a west coast server again and include the APACs there, so that people on that side of the world can actually enjoy competitive play.
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