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I want my Dps sin back. Any hope for a viable sin in 6.0

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
I want my Dps sin back. Any hope for a viable sin in 6.0

zhezvya's Avatar


zhezvya
08.04.2018 , 03:20 AM | #11
Quote: Originally Posted by zorngodofall View Post
Why are there so many of these threads? Sins are fine. They have better DCD's than a mara and more frequent access to things like ball lighting to help mitigate the range issues. Deception has like the second best burst in the game. What part of 'your sin' needs to come back
Poor troll attempt or mental illness?
Kira Kira TheDebofNight

zhezvya's Avatar


zhezvya
08.04.2018 , 03:24 AM | #12
I'd also love to see some love to Hatred/Serenity. I dunno about the damage but they either need range on Death Field/spread dots with Death Filed back or slight dcd buff.

I've never followed what logic drives the devs applying these changes to our class since PW was removed.
Kira Kira TheDebofNight

CraigOnXD's Avatar


CraigOnXD
08.04.2018 , 05:14 AM | #13
they just dumbed sins down completely.
deceptions force management is a joke aka it doesnt exist anymore. just maul and u get everything on 100% uptime (blackout was 10 times better than this ****).
it has good sustained damage but from a pvp point of view its burst is just §&$§&.
removal of phasewalk didnt make any sense at all as they said they removed it cuz sin was too mobile but they buffed force speeds cooldown at the same time omegalul?
removal of crushing darkness and force lightning took a bunch of skill away too so now u just mostly spam damage abilities without any diversity or tactics in ur play.

just reintroduce those abilities ffs...u could even help hatred idk maybe if u use blackout the range of ur next deathfield and eradicate get increased by 20m or something...just add some knowledge to the classes again.

as for deception ik reintroduced force management would drop overall dps in pve so just increase the damage of some abilities like DISCHARGE and/or ball lightning and/or maul....would also help in pvp rly.
http://www.swtor.com/r/4K28JN

†<<All-Star Sync Squad>>†

zhezvya's Avatar


zhezvya
08.04.2018 , 10:51 PM | #14
Quote: Originally Posted by CraigOnXD View Post
they just dumbed sins down completely.
deceptions force management is a joke aka it doesnt exist anymore. just maul and u get everything on 100% uptime (blackout was 10 times better than this ****).
it has good sustained damage but from a pvp point of view its burst is just §&$§&.
removal of phasewalk didnt make any sense at all as they said they removed it cuz sin was too mobile but they buffed force speeds cooldown at the same time omegalul?
removal of crushing darkness and force lightning took a bunch of skill away too so now u just mostly spam damage abilities without any diversity or tactics in ur play.
+
I really miss crushing darkness combo.
Kira Kira TheDebofNight

ufarax's Avatar


ufarax
08.05.2018 , 08:26 AM | #15
Quote: Originally Posted by Letsjet View Post
Rumors? Thoughts? Any way they could have a spec that gimps defense for increased damage?
I missed the awesome sin days when I could't play. I guess they aint coming back?
We all crave things we can't have, what I want is illegal in 45 states, and If I mentioned it here I would get a permaban.




"That's it man, game over man, game over"

TheDramaKing's Avatar


TheDramaKing
08.24.2018 , 09:04 AM | #16
Deception/Infiltration and Hatred/Serenity damage is ok now, but the DCDS are just pathetic.

olagatonjedi's Avatar


olagatonjedi
08.27.2018 , 10:26 AM | #17
Quote: Originally Posted by TheDramaKing View Post
Deception/Infiltration and Hatred/Serenity damage is ok now, but the DCDS are just pathetic.
How so?

UncleConehead's Avatar


UncleConehead
08.27.2018 , 05:46 PM | #18
The survivability of dps sins/shadows have seems to have decreased some since 5.0 came out. But....I've seen plenty of both in pvp last longer then others. Seems more a play-style and knowing the spec more then anything. I main a sin tank and soloed a serenity shadow the other day in a Civil War match, twice. That may have been a gear thing.

TheDramaKing's Avatar


TheDramaKing
08.30.2018 , 03:15 AM | #19
Quote: Originally Posted by olagatonjedi View Post
How so?
Deflection is one of the worst DCD around: doesn’t protect against yellow damage and just has a 50% chance vs white. Lasts for 6 sec and has huge cd.
Entropic Field and Dark Embrace? Just a % of DR and you have to hit to keep it up.
Force Cloak? Sure, if you are good AND you manage to avoid possibile aoe effects like damage and taunts you can go hide somewhere safe and regen, meanwhile you are out of the fight and if you play TR/regs this means that your team is playing with one less.
This leaves us with 60% DR on Force Speed due to an utility. It is good, but it’s not a solid and reliable DCD.

The problem is that other classes like Jugg, Mara, Merc, etc have reliable DCDs that let them stay in the fight and not be punished. for that.
We’re only behind PTs in term of bad DCDs.

AdjeYo's Avatar


AdjeYo
08.30.2018 , 06:49 AM | #20
Quote: Originally Posted by TheDramaKing View Post
Deflection is one of the worst DCD around: doesn’t protect against yellow damage and just has a 50% chance vs white. Lasts for 6 sec and has huge cd.
Entropic Field and Dark Embrace? Just a % of DR and you have to hit to keep it up.
Force Cloak? Sure, if you are good AND you manage to avoid possibile aoe effects like damage and taunts you can go hide somewhere safe and regen, meanwhile you are out of the fight and if you play TR/regs this means that your team is playing with one less.
This leaves us with 60% DR on Force Speed due to an utility. It is good, but it’s not a solid and reliable DCD.

The problem is that other classes like Jugg, Mara, Merc, etc have reliable DCDs that let them stay in the fight and not be punished. for that.
We’re only behind PTs in term of bad DCDs.
So we're just going to ignore Force Shroud all together? Complete resist for Force/Tech for 3 (5 utility) is extremely strong and can negate significant parts of big burst rotations from certain classes. Not to mention cleansing dots, making it one of the few abilities that can actually cleanse dots from other players.

Deflection is incredibly useful versus Melee/Ranged damage, sure that makes it somewhat situational (won't do any good versus sorcs for instance), but it's essentially just Saber Ward without the force/tech protection in return for a lower cooldown. It lasts 12 seconds by the way, not 6, (that's the duration of the Dark Stability utility, granting 6 seconds of CC immunity). So it lasts the same duration as Saber Ward, but with 2/3 of the cooldown.

As for Entropic Field and Dark Embrace, you can easily keep those up pretty much always, affording Deception quite high passive damage reduction.

Force Speed is a ridiculously OP cooldown, granting 60% reduced damage every 15 seconds is very strong, amazing versus predictable burst. I would trade Invincible for Force Speed (just the defense effect even) any day, and that's a tank exclusive cooldown.

And lastly slteathout, if you're popped out of combat a lot, consider taking Shroud of Madness or popping Shroud as you go, significantly raises the chances of you succesfully leaving the area to heal up and come back in the fight with full health.

Honestly if they just bring back DR while stunned to sins, Deception will be absolutely fine with defensives for both PvE and PvP (as they were before they changed Formless Phantom) and you'll be seeing a lot more of them in solo ranked again.