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Damage Meters


Koboldfodder's Avatar


Koboldfodder
12.28.2011 , 05:27 PM | #121
Actually, people created damage meters specifically because they wanted to maximize their effort.

It wasn't an official release for EQ2, but players created the add on. I cannot remember if EQ1 had it, I think the player base modded some of the things in that game.

There are people playing this game who are not raiders who don't understand why a damage meter would be good for the game. They think all it does is draw a line between the good players and those who will be looked on as bad. The truth is those players will not bother raiding a lot and have no need for it.

But it's coming, we all know that.

Centra's Avatar


Centra
12.28.2011 , 06:01 PM | #122
This:
Quote: Originally Posted by Barieta View Post
I think maybe these people never played a game before there were such things as dps meters. They have no idea that it takes much more ability to be able to complete a hard content dungoen/scenario etc, without those "tools". People just want instant anwers and aren't willing to use problem solving skill to figure things out. That's most of the fun, for me at least, in games.

You really do have to rely much more on social skills and generally be more aware of what's going on to play without them. Sure some will slack, but if you really do need a meter to tell you someone isn't pulling their weight, what difference does it really make to you how much dps they're doing?
And this:
Quote: Originally Posted by Kalisperas View Post
Then you'd be wrong. As someone who mainly tanked in WoW, and who often topped DPS meters on my DPS characters, I absolutely HATE damage meters. They are, by far, the worst thing that ever happened to WoW, and one of the big reasons why I'm here now instead of there.

Why would someone who plays well or tanks instead of DPSing hate damage meters? Because they utterly suck every ounce of fun out of the game. When I'm tanking, it's the people yelling at each other about the meters. It's the DPS who get tunnel-visioned by the meters, and refuse to get out of the fire/cleaves/etc., because interrupting their rotation would lower their DPS. Or who won't do anything to help the group, even if it means saving the healer and preventing a wipe, because at least they'll be on top of the meters while we run back to the instance.

When I DPS, despite usually being at or near the top of the meters, I hate the constant pressure to have to worry more about the numbers than the content. Despite hating the tunnel-visioned DPS while I'm tanking, I find myself falling into the same habits when I DPS. I'll spend a few seconds CCing the mob attacking the healer, moving out of the boss's cleave zone and interrupting a spell aimed at the tank, and suddenly I'm slipping down the meters and "not pulling my weight". So I end up playing more poorly in order to inflate my numbers on the meters, and somehow that makes people more happy.

And during this "meter pressure", I think back to the days of Vanilla WoW when meters weren't widespread in 5-mans, and how much more fun the game was back then. How much less bickering there was in groups. And I play this game and think how much more fun I'm having, and dread the day when those stupid meters come back and spoil it.
Not that most pro-dps bother to read or care. The nice thing is that every single one who calls people "baddie" just proves the anti-meter crowd's point further.
Quote: Originally Posted by Koalachan
If you oom, you're bad. If you don't oom, we'll nerf you until you do and then call you bad.
Quoted from WoW forums

DevonDs's Avatar


DevonDs
12.28.2011 , 06:51 PM | #123
Quote: Originally Posted by Nerdwing View Post
Another example, in WoW one of the more recent fights was Ultraxion. A "Gear check" fight. This is a standard fight where if the DPS dont pass a certain DPS threshold on average, then mathematically the group simply wont have enough damage output to survive past an enrage timer and death is assured. In SWTOR, how could any target damage per second be established? No meters just stunts alot of improvement.
Gee to me it seems simple ...the debs track the number of team wipes...if it is toonhigh then they need to adjust the difficulty...it seems so simple.....if the game is honestly too hard without mods and add ons then the game is too hard....you don't need a million subs all tweaking on their own.....if something is boken fix it....don't create an imbalance by allowing some to import their own fixes.....and

Really.....I mean realll....are the pro mod folks really finding this game is too hard....really...is it too hard as is?
Quote: Originally Posted by John Riccitiello
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Glowrod's Avatar


Glowrod
12.28.2011 , 07:00 PM | #124
The only damage meter that I'd be in favor is one that only shows you your own. That would allow you to fine tune your skills. The others in the group don't need to worry about mine or any one elses other than their own.

Stop worrying so much about how others play their class and worry more about how you play your own.

VIP Lounge Member

Posiden's Avatar


Posiden
12.28.2011 , 07:03 PM | #125
Useful? Yes.

Necessary? No.

DPS meters are only useful on DPS check type fights. Any other fight it doesn't really matter. Sure you can have highest dps but you could not be CC'ing properly, DPS'ing the right targets, not getting hit by things you're not supposed to.
I got 99 problems but a Sith ain't one
Commando | Shadow

Phatchub's Avatar


Phatchub
12.30.2011 , 04:45 PM | #126
/Squeak

There seems to be a lot of arguments against having a damage meter on this thread, and honestly it makes no sense to me. For those of us that chose to DPS there's nothing more exciting than knowing you blew the rest of the DPS out of the water. Whats wrong with a little competition! Plus what better way to know if its time to tweak, peek, and in some cases completely overhaul your gear/spec for maximum damage output. As a tank its fairly easy to know what skills / abilities / gear to use. As a DPS there's so many different variations that its not always as obvious.

EscVelocity's Avatar


EscVelocity
12.30.2011 , 04:51 PM | #127
People who oppose any type of graph or meter of their contribution to the party are the same players that just want to be carried.

If you can identify those who aren't putting in any effort, then they'll get dropped, and will stop getting things for free.

If you were lazy, would you want others to know?

zandadoum's Avatar


zandadoum
12.30.2011 , 05:07 PM | #128
in first place i'd like combat logs. sometime si am playing solo against an elite mob and have 30% hp left and he kills me with one hit. i'd like to know WTH happened.

in second place damagemeters are a dual bladed knife...
on one hand i would find some "decent" use for it, to improve myself and learn more about my individual class skills,
on the other hand groups will be filled with epeen kids who do nothing but spam damagemeters

Astron_'s Avatar


Astron_
12.30.2011 , 05:09 PM | #129
Combat-logs? Fine.

Damage-meters? Dear God, no!
Retarded kids who don't do anything else but spam buttons and look at their damage, then fail to move out of the big, fiery ground beneath their feet and dies = no thanks!

Xarry's Avatar


Xarry
12.30.2011 , 05:09 PM | #130
Quote: Originally Posted by Maellek View Post
The game needs combat log, dps meter, and threat meter. Opponents of these are baddies afraid of having their lack of skills exposed.

Without dps meters it is extremely difficult to weed the good players from the mediocre and it also helps us get underpowered/overpowered classes fixed.
In other words, flex your epeen with all the other kids and berate the people who are not as awesome as you?

This about right?