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Utility Changes in Game Update 5.9

STAR WARS: The Old Republic > English > Classes
Utility Changes in Game Update 5.9
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EricMusco's Avatar


EricMusco
04.05.2018 , 01:22 PM | #1 This is the last staff post in this thread.  
Hey folks,

Following the damage adjustments we made last year, we have been monitoring each Class's performance to see where additional changes would be needed. Right now, we are quite close (but not perfect) on the overall damage output of each Class. One thing that has come to forefront after these changes is the lack of survivability for some of our Disciplines.

In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown:

Imperial Agent
Sniper
Virulence
  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires
Operative
Lethality
  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires

Smuggler
Gunslinger
Dirty Fighting
  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires
Scoundrel
Ruffian
  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires

Sith Inquisitor
Sorcerer
Lightning
  • Convection now gives 10% damage reduction while Deionized (up from 5%)
  • Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%)

Jedi Consular
Sage
Telekinetics
  • Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%)
  • Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%)

Bounty Hunter
Mercenary
Innovative Ordnance
  • • Degauss now also grants interrupt immunity (Unshakable) for its duration
Powertech
Pyrotech
  • • Flame Suit provides 30% periodic damage reduction (up from 15%)
Trooper
Commando
Assault Specialist
  • Degauss now also grants interrupt immunity (Unshakable) for its duration
Vanguard
Plasmatech
  • Assault Frame provides 30% periodic damage reduction (up from 15%)

Sith Warrior
Juggernaut
  • Enraged Defense healing now scales better and heals for more at level 70
Rage
  • Enveloping Rage now grants 10% damage reduction (up from 5%)

Jedi Knight
Guardian
  • Focused Defense healing now scales better and heals for more at level 70
Focus
  • Protective Focus now grants 10% damage reduction (up from 5%)

Thanks everyone!

-eric
Eric Musco | Community Manager
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JEDIKATT's Avatar


JEDIKATT
04.05.2018 , 03:04 PM | #2
Just let us all one shot everthing with classes / like back in 2.0
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RikuvonDrake's Avatar


RikuvonDrake
04.05.2018 , 03:10 PM | #3
Great Changes!

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Trimexxx's Avatar


Trimexxx
04.05.2018 , 03:15 PM | #4
In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown:

Powertech
Pyrotech

Flame Suit provides 30% periodic damage reduction (up from 15%)




LUK GUYS WE FIXED CLASSES WITH MANY DETAILED ADJUSTMENTS REEEEEE

You have no idea what you're doing, do you? Poor poor class balance guy.

Hellhog's Avatar


Hellhog
04.05.2018 , 03:19 PM | #5
Poor PTs, still getting no extra needed TLC. But hey, at least they get 2% DR up to 3 stacks when people crit on them, then again, by the time they've built up 6% they're already lost like 40% health.
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Eloi_BG's Avatar


Eloi_BG
04.05.2018 , 03:41 PM | #6
A small defensive buff is exactly what snipers needed (this is sarcasm)

I feel sorry for PTs, they were hoping again to maybe get something good to survive more and it has been blown away (this is not)
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Der_Victum's Avatar


Der_Victum
04.05.2018 , 03:45 PM | #7
Some day my PT will live longer than 9 sec in PvP but it will be another game with another dev team.

KendraP's Avatar


KendraP
04.05.2018 , 03:46 PM | #8
Yeah buff sniper defensives, great job. /sarcasm
Thanks for the fix to focused defense... a year and a half late.

Alec_Fortescue's Avatar


Alec_Fortescue
04.05.2018 , 03:56 PM | #9
What a joke. Enraged Defense doesnt' have an issue with not healing enough. It's a poorly designed dcd simply not fitting the current metta. Current changes do nothing to help jugs dps. More ED heals will mostly benefit tanks with greater health pool while jugs are already often overhealed and stacks run out in a matter of seconds and ability has brings little defensive benefit.

stu_ungar's Avatar


stu_ungar
04.05.2018 , 04:03 PM | #10
please eric, i think vanguards/pts had enough of punishment for being overpowered a decade ago
they really need utility or two to be viable in pvp. compared to juggs they're like level 10 toon without all the abilities unlocked.

and no i don't main either.