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Marauder / Sentinel Changes in 5.9

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Marauder / Sentinel Changes in 5.9
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EricMusco's Avatar


EricMusco
04.05.2018 , 01:17 PM | #1 This is the last staff post in this thread.  
Hey folks,

Marauders /Sentinels are the only Classes in 5.9 that are receiving slightly different changes than the other Classes this patch so I wanted to call them out separately. Here are the changes:

Maurader
  • The Ruthless Aggressor utility has been changed so that activating Obfuscate temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.
Fury
  • Reduced the damage done by Bloody Slashes by 18.5%

Sentinel
  • The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.

Concentration
  • Reduced the damage done by Burning Slices by 18.5%

We are making two changes. First, following last year's balance pass, these Classes are still slightly overperforming. The change to Bloody Slashes / Burning Slices is looking to address this.

The second change is more of a functionality change. Ruthless Aggressor / Zealous Judgment would create a situation where there was very little counterplay against a Marauder / Sentinel during the effect of Obfuscate / Pacify. Since it created a chance to resist effects, it meant damage and crowd control were inconsistent against them. The change we are making is that instead of a 75% chance to miss, it adds 75% damage reduction. Now, a Marauder or Sentinel can be crowd controlled during the effect, but it will still allow them to take greatly reduced damage.

Thanks everyone!

-eric
Eric Musco | Community Manager
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Dewlmenow's Avatar


Dewlmenow
04.05.2018 , 03:02 PM | #2
Poor underperforming madness didn't get a damage buff? Rip them

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RikuvonDrake
04.05.2018 , 03:09 PM | #3
Quite reasonable change overall will be interesting to see how this affects Furys damage dealing capabilities compared to Annihilation.

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Hellhog's Avatar


Hellhog
04.05.2018 , 03:16 PM | #4
Not surprised Fury got nerfed, still can't believe though that Rage hasn't been buffed given that it parses so much lower than Fury and still will after this change.
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Alec_Fortescue's Avatar


Alec_Fortescue
04.05.2018 , 03:54 PM | #5
Lmao, 75% damage reduction for 6 seconds is just as overpowered as 75% of cc immunity and resistance to yellow damage for 6 seconds xd

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AdjeYo
04.05.2018 , 04:05 PM | #6
Quote: Originally Posted by Alec_Fortescue View Post
Lmao, 75% damage reduction for 6 seconds is just as overpowered as 75% of cc immunity and resistance to yellow damage for 6 seconds xd
It's significantly weaker now, sure they'll take a lot less damage from force/tech during ruthless aggressor, but at least you can stun them now

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Gyronamics
04.05.2018 , 04:24 PM | #7
Quote: Originally Posted by Alec_Fortescue View Post
Lmao, 75% damage reduction for 6 seconds is just as overpowered as 75% of cc immunity and resistance to yellow damage for 6 seconds xd
It's a sideways move.

It still has a baseline of crippling a targets white damage for 6s

But 75% resist to 75% damage reduction vs yellow is trading RNG BS for a powerful guaranteed effect.

It's still just as powerful as before but differently.
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ArcTrooperElite
04.05.2018 , 04:54 PM | #8
Why not just give Burning Slices back to Combat since you wrecked it. It's a solid 1k behind Concentration on a dummy though less so in actual fights. I just can't understand how you think that class is balanced now. Last time i checked mara/sent wasn't even top dog, plasmatech was but yet again with the nerf bat. Getting real tired of farming mats to make new fancy augments just so that I can get back the dps you keep taking away. This is a joke.
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Decimaterz
04.05.2018 , 04:56 PM | #9
Bloody Slashes wasn't worth anything to begin with anyway.

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wadecounty
04.05.2018 , 04:59 PM | #10
Quote: Originally Posted by Gyronamics View Post
It's a sideways move.

It still has a baseline of crippling a targets white damage for 6s

But 75% resist to 75% damage reduction vs yellow is trading RNG BS for a powerful guaranteed effect.

It's still just as powerful as before but differently.
Well not really, as someone said now it does nothing to all forms of CC and kb's whereas before it made you likely to resist them. That's an extremely powerful effect, gone.

In terms of DR, you trade RNG for consistency. In terms of CC immunity, you trade a good chance at it for nothing. Quite a big loss.
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