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Conquest Feedback and Upcoming Changes

STAR WARS: The Old Republic > English > General Discussion
Conquest Feedback and Upcoming Changes
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Estelindis's Avatar


Estelindis
03.22.2018 , 03:03 PM | #11
Quote: Originally Posted by EricMusco View Post

Crafting in Conquests was just too good prior to 5.8. There is a feeling though that we cut a bit too deep on its overall impact to Conquests. The War Supply schematics were combined which made them harder to craft, and their point contribution went down, even with the added functionality of being able to consume them.
Plan: We are going to give it some time and monitor the impact of these changes, and then we will make any needed adjustments in 5.9 or beyond.
Eric, thanks for the post. Regarding crafting, the "added functionality" of being able to throw a bunch of invasion forces down the drain is not something I want or enjoy. It offers almost no value compared to the other possible uses of invasion forces, such as dark projects (to expand guild ships and buy decorations) or buying the new conquest decorations (which are very nice btw, thanks for those). I have not taken this option and have no intention of doing it. It feels bad, like a waste rather than a reward. As a way of justifying or mitigating the crafting nerf, I think it's a failure. It's like a 1% rebate on an 80% tax-hike.

I notice you haven't commented on the decision to take away one of our dark project schematics and remove exotic isotope stabilizers as a way to craft dark projects. Personally they're all I've used my blue jawa junk on, ever. I could've crafted lots of dark projects with them but I waited until 5.8 thinking you might add a conquest objective to craft dark projects, only to see I now can't use them at all for such crafting. It honestly felt like a slap in the face. Doing this without warning I think was unfair and should absolutely be reversed.
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JakRoanin's Avatar


JakRoanin
03.22.2018 , 03:03 PM | #12
Is there any way to add the OPS/Group Content for conquest to the Group Finder for people like me who don't want to guild?

MacCleoud's Avatar


MacCleoud
03.22.2018 , 03:03 PM | #13
Quote: Originally Posted by Tahana View Post
What about flashpoints for players who liked to use those as an avenue for conquest?
Just in case you missed it. This is very important to some (don't want to us MANY...Thought I think it is indeed MANY) us that like to do various aspects of the game.

DarthBatemanJ's Avatar


DarthBatemanJ
03.22.2018 , 03:05 PM | #14
Quote: Originally Posted by EricMusco View Post
Hey folks,

In this thread we want to cover a few things about Conquests: our goals for the revamp, the feedback we are hearing from all of you, and what we are changing (and when). I recommend you start by reading our write-up of the changes that were coming to 5.8. Letís jump in.

The Conquest Revamp Ė Goals
We had a few things in mind that we wanted to address as we moved from the old system into the new one. First and foremost were rewards. This includes ensuring that the new system delivers the rewards you earn, but also increasing the overall rewards for participating in Conquests. Here are is what you receive now when you and your Guild complete a conquest:
  • A large amount of Credits and CXP via completion of Objectives
  • Personal rewards, including crafting materials, credits, and more
  • Invasion rewards, including crafting materials, credits, Encryptions, and more, which is now rewarded to all Guilds who meet the invasion target.
  • Access to the Fleet vendor which sells special decos and the Master Compendium (Companion Influence boost)

Here are some of the other areas we were aiming to address:
  • Objectives and their points Ė Conquests are meant to be an activity that someone can work on throughout the week as they play the game. Previously, Conquests were very homogenized in that there was very little diversity among each week. We used this opportunity to spread out what objectives were available in each Conquest.
  • Crafting - Crafting is a key part of Conquests, and we certainly did not want to remove that. However, we know the use of War Supplies and crafting was contributing too much to the overall competition of Conquests. For that reason, we reduced the overall effectiveness of Crafting, but added new functionality to War Supplies that they can be consumed to add Conquest points. Allowing you to get points out of them twice if you want, or you could craft them on one character and then move them to other characters to gain conquest points.
  • Yield Targets Ė Competition among different sized Guilds has always been a problem in Conquests. We introduced yield targets to assist in separating out Guilds by various sizes, as they have differing targets and rewards.
  • Interface Ė We gave the interface a facelift (as outlined in the other post) to make it easier to find activities you may want to complete.

Your Feedback
We never saw this revamp as being a perfect change out of the gates, but it is a first step for us in crafting an improved Conquest system. Your feedback is incredibly valuable as we can immediately start making changes to get things to a great place. Now that you understand what our goals were, letís talk about the things we are hearing from you.

Changed / Missing Objectives
This feedback was most commonly expressed from PvPíers who saw a daily objective for winning a Warzone, but not one for participating. Our plan to combat the old systemís homogenization was to spread out all Objectives. This week may not have participation as an Objective, but it isnít gone, it is just in a different Conquest. However, this information was not clear and breaks too far from the old system.
Plan: We are going to add a repeatable GSF and Warzone Participation Objective into all Conquest weeks. This will go into our next patch (possibly next week).

Objective Points Too Low
With the rebalance to Conquest Objectives, there is a general sense that completing your Personal Conquest takes too long and by proxy, Guild Invasions as well.
Plan: We are going to lower the Personal Conquest target to 15,000 per week (down from 20,000). We are also adjusting the Planetary Yield Targets to be:
  • Small is now 200,000 (down from 460,000)
  • Medium is now 550,000 (down from 1,380,000)
  • Large is now 1,130,000 (down from 2,530,000)
    • This will happen in our next patch (possibly next week).

Crafting Changes Too Harsh
Crafting in Conquests was just too good prior to 5.8. There is a feeling though that we cut a bit too deep on its overall impact to Conquests. The War Supply schematics were combined which made them harder to craft, and their point contribution went down, even with the added functionality of being able to consume them.
Plan: We are going to give it some time and monitor the impact of these changes, and then we will make any needed adjustments in 5.9 or beyond.

Large Yield Target Rewards Arenít Good Enough
We are seeing concerns that the Large (and possibly Medium) Yield rewards simply arenít good enough to warrant the extra points required. That this may cause most Guilds to simply filter down into Small Yields, which is counter-productive to the goal of getting Guilds to split a bit by Guild size.
Plan: This is something we are sensitive to but without seeing actual participation data around Conquests, we are hesitant to make changes just yet. We will monitor in the coming weeks and make any needed changes in 5.9 and beyond.

New UI Confusion
There definitely is some confusion around the iconography in the new UI, especially for Objectives. For quick reference right now, Yellow icon means infinitely repeatable, Blue means daily repeatable, no icon means once per week.
Plan: With 5.9 we will be adjusting some text along with adding tooltips to ensure that is a bit clearer. Weíre also going to be swapping the yellow/blue to be consistent with the rest of the game. In addition, weíll be adding some additional fly text for Conquest Objective completion.

Punishing to Alts // Legacy
With the rebalance of Objective points and the reclassification of some Objective types, there is some concern over the ability for a player with multiple characters in a Legacy to be competitive in Conquests. Additionally, there are similar concerns for folks with characters within a Legacy in more than one Guild.
Plan: One initial step to resolve this is the lowering of the Conquest targets as highlighted above. Also, by adding more repeatable Objectives (like PvP participation) as noted, this should give players more ways to gain points and make it easier to achieve targets. Beyond that we will continue to monitor data and your feedback to seek other possible changes in 5.9 and beyond.

That is most of the major points of feedback we have seen coming in regarding the Conquest revamp, but we know it isnít everything. Let us know your thoughts on the changes we have planned. Also, even after these changes are out the door please keep your feedback coming. We are committed to getting Conquests to be enjoyable, challenging, and rewarding.

Thanks everyone!

-eric
First impression: A minor start to fix the major messed up thing. "Ok, sorry you pvp people, we'll fix it for you next week, the rest of you can either like it or leave".
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EricMusco's Avatar


EricMusco
03.22.2018 , 03:05 PM | #15 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by BlueWanderer View Post
Please include some estimates for when you expect some of the fixes to be implemented.
Are the UI fixes and swap of repeatable icons soon (like next week) or not until 5.9 (or even later)?
Etc.
Most of the changes above list a timetable, which is either in the next patch (trying for next week) or in 5.9 or later. For the ones listed as 5.9+ I will get more info as we get closer to that update on what is happening and when.

-eric
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casirabit's Avatar


casirabit
03.22.2018 , 03:06 PM | #16
Thanks Eric,

One comment, the weekies (Iokath, etc) used to be able to do on multiple alts and get credit, this week it was only one character that could get the points for. You may want to look into this.
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ThomasStarWars's Avatar


ThomasStarWars
03.22.2018 , 03:06 PM | #17
Quote: Originally Posted by EricMusco View Post
Most of the changes above list a timetable, which is either in the next patch (trying for next week) or in 5.9 or later. For the ones listed as 5.9+ I will get more info as we get closer to that update on what is happening and when.

-eric
Will random flashpoints be added as repeatable as well? A lot of us do those things. Also the weeklies completion objective.

Xx_KingVandy_xX's Avatar


Xx_KingVandy_xX
03.22.2018 , 03:08 PM | #18
Quote: Originally Posted by Tahana View Post
What about flashpoints for players who liked to use those as an avenue for conquest?
^^^ For real! How come there's no flashpoint objectives bioware?

DarthBatemanJ's Avatar


DarthBatemanJ
03.22.2018 , 03:08 PM | #19
Quote: Originally Posted by ThomasStarWars View Post
Will random flashpoints be added as repeatable as well? A lot of us do those things. Also the weeklies completion objective.
^Agree. The daily group finder for each individual activity promoted group play, something this "new and improved" conquest falls far far too short in.
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RayJClarke's Avatar


RayJClarke
03.22.2018 , 03:08 PM | #20
Sounds promising, thank you for listening to our feedback.