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Pointless Rituals

CrazyCT's Avatar


CrazyCT
03.08.2018 , 07:08 AM | #1
Can everyone as writers agree to stop having stupid "rituals" to decide who becomes leader of a group?

Just doing the Ilum story, and to challenge the leader of the Kaleesh, you have to kill his top "lieutenants" and take an item from each of them. Who decided that to become the leader, you also have to lose the 5 greatest warriors, making the group as a whole much weaker?

And while I'm ranting, can the writers also have some decent engineers in charge of stuff, and stop putting the generators that power the shield OUTSIDE the shield, and quite easily accessible?

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SteveTheCynic's Avatar


SteveTheCynic
03.08.2018 , 08:55 AM | #2
Quote: Originally Posted by CrazyCT View Post
Can everyone as writers agree to stop having stupid "rituals" to decide who becomes leader of a group?

Just doing the Ilum story, and to challenge the leader of the Kaleesh, you have to kill his top "lieutenants" and take an item from each of them. Who decided that to become the leader, you also have to lose the 5 greatest warriors, making the group as a whole much weaker?

And while I'm ranting, can the writers also have some decent engineers in charge of stuff, and stop putting the generators that power the shield OUTSIDE the shield, and quite easily accessible?

I've often wondered about just those two things. I suppose you can make an argument about "defeat" rather than "kill", although I've only ever seen one character (PC or NPC) in any game who is truly killed rather than just defeated.(1)

As for the generators, well, I suppose that you could argue about it being necessary to fuel the generators, but I'd go for it therefore being necessary to have more guards and/or secondary shields, and then a mission a bit like how the Trooper gets into the Bastion.

(1) At one point in the Path of Fire story in GW2, your character is really, really killed, and ends up in a place that's approximately and equivalent of Purgatory and/or Limbo. The killer is very spoilerish, and somewhat "rubbing salt in the wounds, and in fact making those wounds just to be able to rub salt in them" for certain characters.
Spoiler
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
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Ardrossan's Avatar


Ardrossan
03.21.2018 , 02:09 PM | #3
I wish they'd either mix up the locations a bit more, so that every cantina, military base and cave doesn't look identical, or give an in-game reason why they all look identical [like modular construction].
Quote: Originally Posted by sharkfishman View Post
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ElleSheepy's Avatar


ElleSheepy
03.21.2018 , 08:42 PM | #4
Quote: Originally Posted by SteveTheCynic View Post
I've only ever seen one character (PC or NPC) in any game who is truly killed rather than just defeated.(1)
You mean FF7 Aeris?
Or may be Alyx's Father Eli in Half-Life 2.
How about Isara the PC's sister-in-law in Valkyria Chronicle?
I guess Darth Marr is in the same "level of death" as Aeris, seeing that he come back as a ghost...
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SteveTheCynic's Avatar


SteveTheCynic
03.22.2018 , 01:29 AM | #5
Quote: Originally Posted by ElleSheepy View Post
You mean FF7 Aeris?
Or may be Alyx's Father Eli in Half-Life 2.
How about Isara the PC's sister-in-law in Valkyria Chronicle?
I guess Darth Marr is in the same "level of death" as Aeris, seeing that he come back as a ghost...
I meant "MMORPG" and "I haven't seen" means not anything in FF7 or HL2 or Valkyria since I haven't played them.

And yes, fair point about Marr.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language