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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Reenolols's Avatar


Reenolols
12.30.2011 , 03:25 PM | #231
Quote: Originally Posted by Balmuck View Post
I CAN'T wait till Reeno makes his level 50 PVP video. You kids will **** your panties.

I just can't wait.
I have 2 made but youtube keeps bugging out... try to get them up tonight.
Reeno: Nub 70+ Operative | Reenow: 55+ Marauder
Reenopt: 53+ Powertech |Belgoth's Beacon|

Vids: http://www.youtube.com/user/Reeno23/videos

Reenolols's Avatar


Reenolols
12.30.2011 , 03:26 PM | #232
Quote: Originally Posted by Rucket View Post
Then I'm at 35m range with 2 dots on him before he's out of my CC, which should give me enough time to weakening blast and Cull before he even gets to me, since Ops don't get a gap closer.

Either that, or he vanishes after the flash bang and gets pulled out of stealth by my dots.
I'd hit evasion, remove everything you have on me, and use my 90s medpack. I'm at full hitting you, and you're stunned. And i have the option to vanish and open on you for 4k if I feel like it.
Reeno: Nub 70+ Operative | Reenow: 55+ Marauder
Reenopt: 53+ Powertech |Belgoth's Beacon|

Vids: http://www.youtube.com/user/Reeno23/videos

Kyrandis's Avatar


Kyrandis
12.30.2011 , 03:30 PM | #233
On a final note before i leave this thread, I wonder if some of the people QQ'ing about Scoundrels and ops are the ones that QQ'd initially about Inq. Proceeded to roll one and found out that they get their *** handed to them by Scoundrels when we start combat.
Rock and Paper are fine, nerf scissors.
- Paper

Rucket's Avatar


Rucket
12.30.2011 , 03:30 PM | #234
Quote: Originally Posted by Balmuck View Post
I CAN'T wait till Reeno makes his level 50 PVP video. You kids will **** your panties.

I just can't wait.
Since he responded to my post, I checked out his lvl 40 video. He's a very good player. I saw several times during the video though where he popped on someone squishy like a lvl 23 sniper, ran through his full burst rotation (and about half his specials crit), and the person was left at 30% still.

Not taking away anything from him, but that's his full burst rotation, on a person that didn't trinket and they're left at somewhat decent health. He was also outplaying a lot of the folks in that game, and had good support. I feel like that kind of proves my point - I don't think I saw a single person trinket his KD. Granted when his HK crits, it's definitely more pressure.

Either way, I look forward to seeing his next video, because they're entertaining and he's a quality player.

naniyo's Avatar


naniyo
12.30.2011 , 03:37 PM | #235
Quote: Originally Posted by Sabbathius View Post
The problem isn't Operative or damage, the problem is HEALING.

I'm playing a healing Operative, and I have a slightly lower level healing Merc. And this is true with quite a few classes.

If I get a Marauder on top of my Operative healer, I can live for a little while as I pop my two defensive CDs, or I can try to escape with the cloak, but I cannot just stand there and outheal his damaage. Same goes for a Merc that spams tracers and then does a heatseeker/unload/rail combo when I'm debuffed.

Healing in this game, especially in PvP, needs some serious changes to make it attractive. I mean, look at the medals. Healers get absolutely SHAFTED in the medals department. We get what, one for a 2.5k+ heal and one for 75k and what else? Nothing. Meanwhile, DPS classes get one for a kill, one for solo kill, one for 10 kills, one for 20 kills, one for 75k damage, etc. Most matches as DPS you get 5+ without even trying. As a tank, you get 7+ just for keeping guard up on people.

As a healer I have abandon my chosen role and go on a killing spree mid-match just to get the same commendations as a tracer-missile-spamming moron.

^^ this !

healer operatives and pvp without any premade is ridiculously weak, you get hammered by a marauder who leaps you in under 15 seconds that is how ridiculous they are at 50

operatives all go concealment because healing in pvp is soooo bad ,not to mention the operative is so frikken squishy that you better reroll a merc or a sorc who can bubble and continue healing under attack.

if a level 50 assassin dps spec or a marauder looses to an operative they need to quit playing and reroll a sorc/sage/bh/trooper

if they make operatives any weaker they should just scrap them all together.

Balmuck's Avatar


Balmuck
12.30.2011 , 03:42 PM | #236
Quote: Originally Posted by Rucket View Post
Since he responded to my post, I checked out his lvl 40 video. He's a very good player. I saw several times during the video though where he popped on someone squishy like a lvl 23 sniper, ran through his full burst rotation (and about half his specials crit), and the person was left at 30% still.

Not taking away anything from him, but that's his full burst rotation, on a person that didn't trinket and they're left at somewhat decent health. He was also outplaying a lot of the folks in that game, and had good support. I feel like that kind of proves my point - I don't think I saw a single person trinket his KD. Granted when his HK crits, it's definitely more pressure.

Either way, I look forward to seeing his next video, because they're entertaining and he's a quality player.
Dude... don't even start. At 40, he didn't have his armor bypass, his 30% crit modifier and much, including the PVP gear.

As I've said, I just can't wait till you people see what a good Smuggler/OP can do at 50 when full geared. I've played with Reeno for 3 years in WAR and we literally annihilated and demolished 3 servers. I find it rather humorous that many of you drop the L2P bomb over and over again, when everyone we play with is on the same footing when it comes to skills.

I'll just wait for him to finish uploading his vid. Then we can continue this convo.
FULKAN

You can run, but you'll only die tired.

Alwaysthirsty's Avatar


Alwaysthirsty
12.30.2011 , 03:42 PM | #237
I love how some of you want to nerf the most under player class in the game. I guess you'd like 3 options to come up when you create a new character?
Berniesanders

Mobiwang's Avatar


Mobiwang
12.30.2011 , 03:43 PM | #238
Quote: Originally Posted by Rucket View Post
Since he responded to my post, I checked out his lvl 40 video. He's a very good player. I saw several times during the video though where he popped on someone squishy like a lvl 23 sniper, ran through his full burst rotation (and about half his specials crit), and the person was left at 30% still.

Not taking away anything from him, but that's his full burst rotation, on a person that didn't trinket and they're left at somewhat decent health. He was also outplaying a lot of the folks in that game, and had good support. I feel like that kind of proves my point - I don't think I saw a single person trinket his KD. Granted when his HK crits, it's definitely more pressure.

Either way, I look forward to seeing his next video, because they're entertaining and he's a quality player.
The problem is hugely exacerbated by stacking surge and expertise. THAT is why those numbers get so high. Ops are annoying (and scary) from 40-49. Once they get 50 and full PvP gear, they're outright terrifying.

Rucket's Avatar


Rucket
12.30.2011 , 03:45 PM | #239
Quote: Originally Posted by Reenolols View Post
I'd hit evasion, remove everything you have on me, and use my 90s medpack. I'm at full hitting you, and you're stunned. And i have the option to vanish and open on you for 4k if I feel like it.
I used some of my experience as an example, but since we're going into it - in this scenario, you sit through a full 8 second flash bang (because you just opened from stealth so presumably you don't have a full resolve bar, and because "only noob operatives trinket flash bang").

I still have quite a bit of distance between us with which to react if you evasion my dots off...i can simple reapply dart (since it has no CD), leg shot (to create more space), keep running away (since I'm already at max range and mobile). I should be out of range of sever tendon (your ranged root/slow since it's only 10m) unless of course I mess up, or decide to go for the ball, or any number of other possible scenarios.

If you vanish and try to reopen on me with your rear positional melee range stun, by now at least 12 seconds have elapsed since you first opened on me....if I don't have any teammate support around, and if I can't get that dart back on before the vanish, and if I can't predict your movement so as to just run away while you chase me in stealth, and if I can't stall enough for my cc to come back, then maybe in that situation I'm screwed, and to be honest you've probably earned the kill at that point.

Also keep in mind that I'm biochem and I have access to the 90 sec health pot as well.

My main point wasn't that operative is a bad class, or that operatives can't get kills. I was saying that they are an assassin class that specializes in taking targets out quickly with burst - and they're good at their job, but that doesn't indicate that there aren't ways to deal with them.

goulet's Avatar


goulet
12.30.2011 , 03:46 PM | #240
Quote: Originally Posted by Mursie View Post
you clearly have read nothing posted to date. you're an idiot.

stealth is the closer to get to any target you want. after that you need no closer.. because they die in 3seconds.
well thankfully your argument doesn't center on calling people idiots. Especially when said idiots are pointing out you move slower then the target you're supposedly "closing" on. Yeah i can sneak up on someone standing still, but if they're moving unless they run within my range stealth isn't gonna magically remedy that. Unless you're an assassin with their sprint.

there's a difference between reading and not agreeing and skipping over and assuming people are idiots.
"Better to remain silent and be thought a fool, then to type on your keyboard and remove all doubt."