Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

pvp


Kyrra_T's Avatar


Kyrra_T
02.09.2018 , 01:03 PM | #11
Promenade is a sanctuary zone.

Just get in the pvp instance. Any of the questing areas would be fine for open world (if you can find someone). I'd suggest the areas near the heroics and the World Boss.

Your only real chance of getting that achievement is participating in a planned guild pvp event though. Generally when those happen whatever faction Empire or Republic sets up a time/place and a general server offer to show up and fight. Sometimes people show up, sometimes they don't but you are more likely to find more than one or two of the opposite faction that way.

Yeldah_'s Avatar


Yeldah_
02.13.2018 , 05:44 AM | #12
If I am correct this thread is about open world player versus player (PVP) combat being unpopular in the present day. The only reason for this is that there is very little incentive to engage in open world PVP. It has been proven that substantial rewards can goad people into doing certain types of PVP (just as the new crafting materials have convinced people to engage in group ranked lately). However there is currently no reward for doing open world PVP in Star Wars the Old Republic. As some have mentioned there are some achievements that can be acquired through open world combat. Despite this it seems these achievements are not enough to coax people into committing to open world PVP. Thus if anyone actually WANTS to have open world back, there will need to be an inventive to lure players in.

EVO_D's Avatar


EVO_D
02.13.2018 , 01:57 PM | #13
Back in "the good ol days" most higher level planets were open world PVP planets (on a pvp server that is) which were great fun. I personally liked the idea of never knowing if I would be attacked etc. Fast forward and bioware implemented a level sync system which would bring your level down to whichever planet you are on this in theory was a good thing as it stopped max level players ganking low levels. Then bioware took it too far, so now we have this ridiculous system where we have to choose PVP or PVE instances. The issue with this is I've seen planets with 100+ players yet the PVP instance has 4-6? :/ to cut a long story short, everyone seems to hide in their PVE instance "safe spaces" now days

If I had my way I would set it up like GTA online; either allow players to go to PVE instance every so often but this has a cooldown or just flat out charge them credits to go into the PVE instance for a while, but again with a cooldown
CLASS OF 2011FOUNDER OF SWTOR
To support this game and gain free stuff click HERE
Information on the referral program.

IoNonSoEVero's Avatar


IoNonSoEVero
02.13.2018 , 02:55 PM | #14
Forcing people to PvP will not do anything but drive players from the game. The PvE instances are there because some people don't like PvP and don't want to play it. It's their game that they're paying for, and they don't pay to be gank fodder for another player.

Frankly if I were forced to be in the PvP instance and there was a cooldown on going to PvE, I'd simply stop playing altogether.

xordevoreaux's Avatar


xordevoreaux
02.13.2018 , 03:00 PM | #15
Quote: Originally Posted by EVO_D View Post
Back in "the good ol days" most higher level planets were open world PVP planets (on a pvp server that is) which were great fun. I personally liked the idea of never knowing if I would be attacked etc. Fast forward and bioware implemented a level sync system which would bring your level down to whichever planet you are on this in theory was a good thing as it stopped max level players ganking low levels. Then bioware took it too far, so now we have this ridiculous system where we have to choose PVP or PVE instances. The issue with this is I've seen planets with 100+ players yet the PVP instance has 4-6? :/ to cut a long story short, everyone seems to hide in their PVE instance "safe spaces" now days

If I had my way I would set it up like GTA online; either allow players to go to PVE instance every so often but this has a cooldown or just flat out charge them credits to go into the PVE instance for a while, but again with a cooldown
Sorry but to offer a dissenting view is that PVP is for the birds and I'm glad Bioware did precisely what they did.
Referral Link: http://www.swtor.com/r/F4XbCd
In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

Yorioko's Avatar


Yorioko
02.15.2018 , 02:16 PM | #16
Quote: Originally Posted by Jadescythe View Post
The game's player base just isn't interested in PvP and that's ok. It's not the players' fault that BW went 2 years focusing on single player content in a multiplayer game and 6 years ignoring PvP almost entirely.
It would be strange, even bad business to have a focus on PVP content in a "non PVP" game, would it not?
A PVP feature alone does not in any way turn a game as a whole into a pvp game...or?

badwolffe's Avatar


badwolffe
02.16.2018 , 04:07 PM | #17
I was wondering if I need to to do the pvp to complete those worlds or would they stay at perhaps 90% done

Yorioko's Avatar


Yorioko
02.16.2018 , 05:22 PM | #18
Quote: Originally Posted by badwolffe View Post
I was wondering if I need to to do the pvp to complete those worlds or would they stay at perhaps 90% done
Good Question.
As for Tatooine I think you can choose not to do anyting pvp and still et a 100% completion.
I may be wrong, but I seem to remember the pvp area outlaw's den on tatooine is part of the HK companion mission chain