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Leave murader alone buff other melee classes

STAR WARS: The Old Republic > English > PvP
Leave murader alone buff other melee classes

RACATW's Avatar


RACATW
01.17.2018 , 09:26 PM | #151
Quote: Originally Posted by EnzoForMe View Post
It shouldn't be a surprise that those who still play group ranked competitively have a vested interest in balancing classes within the context of a competitive team composition. There's a wealth of misinformation and bad ideas on this forum formed from myopic experiences, detached entirely from the context of players using their classes at the top level. There's an off chance that someone who matters might read this thread, so debates are had and ideas shared.

It's easy to sit back and not have thoughtful opinions around team balance when you play the game to sap cap randoms in civil war and stream meme 1v1 tournaments. You have no stake in balance, because balance doesn't affect you.

I think they call that #influencing?
Ok using acid strats is playing at the top level? Lol

EnzoForMe's Avatar


EnzoForMe
01.17.2018 , 09:33 PM | #152
Quote: Originally Posted by RACATW View Post
Ok using acid strats is playing at the top level? Lol
I've run hardswaps since 8v8 ranked.. In 4s, matches are typically won around the 2-2.5 minute mark, if the game goes to acid (which is rare) we didn't execute the strategy correctly.

The exception being when teams with otherwise respectable players have run double tank/healer or 4 stealth comps into us as an act of capitulation and failed trolling, which has happened numerous times this season. Not that we've lost to it, it just draws things out.

You didn't deserve a reply to that but considering how much I hate real teams running "acid stratz" I felt compelled to.
Caprica
#1 Team Ranked Sniper: Seasons 3 and 6
#1 Solo Ranked Gunslinger: Seasons 2, 8, and 10

EnzoForMe's Avatar


EnzoForMe
01.17.2018 , 09:38 PM | #153
Quote: Originally Posted by Stonedform View Post
What would you nerf? And why do you think Maras need nerfs before Sniper and Merc?

And have you considered that the meta would be improved instead by buffs to sorc dps and sins and nerfs to sniper/merc defensives?

Marauders may seem scary to someone playing the weakest class in the game right now, but they are comically shut down and **** on by sniper+merc comps, which are ludicrously overplayed.
This is an example of the misinformation that I'm speaking about. Merc dps are bottom tier in both pressure and hard swap set-ups. They are far too easy to shut down and their dps output is pathetic in a team composition environment. After the surge nerf & DCD nerfs Mercs were no longer a threat, except in solo ranked and that's not the format to balance around.

No one plays sniper + merc comps unless they are farming for mats. But you and the 3 sniper + merc healer guy should definitely form a team.
Caprica
#1 Team Ranked Sniper: Seasons 3 and 6
#1 Solo Ranked Gunslinger: Seasons 2, 8, and 10

RACATW's Avatar


RACATW
01.17.2018 , 09:41 PM | #154
Quote: Originally Posted by EnzoForMe View Post
I've run hardswaps since 8v8 ranked.. In 4s, matches are typically won around the 2-2.5 minute mark, if the game goes to acid (which is rare) we didn't execute the strategy correctly.

The exception being when teams with otherwise respectable players have run double tank/healer or 4 stealth comps into us as an act of capitulation and failed trolling, which has happened numerous times this season.

You didn't deserve a reply to that but considering how much I hate real teams running "acid stratz" I felt compelled to.
The thing is dueling is playing at the top level. The most skilled player doesnt have to carry anyone except themself and has nobody else to blame if they lose.

Lower levels are team based as it is more based on teamwork than individual skill.

EnzoForMe's Avatar


EnzoForMe
01.17.2018 , 09:46 PM | #155
Quote: Originally Posted by RACATW View Post
The thing is dueling is playing at the top level. The most skilled player doesnt have to carry anyone except themself and has nobody else to blame if they lose.

Lower levels are team based as it is more based on teamwork than individual skill.
You just pivoted from your random acid strats comment to this? 4 players operating as a synergized unit can execute strategies far beyond the predictable nature of 1v1 duels.

1v1s involve knowing your DCDs, knowing your opponents DCDs, knowing when to time your stuns, and depending on the format, cheesing LOS mechanics. Add in a bit of luck because TTK is so low where your crits fall and relics proc matter more.

These are a pre-req for group ranked, and the best teams do far more ontop of this.

Dueling requires skill, sure, just as boxing does. But there's a reason the most popular competitive sports are team-based. Football, baseball, soccer, hockey, basketball, etc. etc. offer far more strategic variety and possibilities than boxing because a high-performing team has far more capability than a single high-performing individual.
Caprica
#1 Team Ranked Sniper: Seasons 3 and 6
#1 Solo Ranked Gunslinger: Seasons 2, 8, and 10

RACATW's Avatar


RACATW
01.17.2018 , 10:05 PM | #156
Quote: Originally Posted by EnzoForMe View Post
You just pivoted from your random acid strats comment to this? 4 players operating as a synergized unit can execute strategies far beyond the predictable nature of 1v1 duels.

1v1s involve knowing your DCDs, knowing your opponents DCDs, knowing when to time your stuns, and depending on the format, cheesing LOS mechanics. Add in a bit of luck because TTK is so low where your crits fall and relics proc matter more.

These are a pre-req for group ranked, and the best teams do far more ontop of this.

Dueling requires skill, sure, just as boxing does. But there's a reason the most popular competitive sports are team-based. Football, baseball, soccer, hockey, basketball, etc. etc. offer far more strategic variety and possibilities than boxing because a high-performing team has far more capability than a single high-performing individual.
You seem to have a short memory. You were suggesting acid strats are a counter to snipers.

Teams are social, but fighting sports are generally 1v1. As that determines skill better and is top level for fighting (MMA, boxing,muay thai fights etc)

EnzoForMe's Avatar


EnzoForMe
01.17.2018 , 10:50 PM | #157
Quote: Originally Posted by RACATW View Post
You seem to have a short memory. You were suggesting acid strats are a counter to snipers.
No, I didn't. Acid stratz aren't a counter to anything except developing as a player. They may prolong games but I haven't lost in seasons against double tank, double tank/double healer, 4 stealth minesweeper comps, etc.

Post whatever reading comprehension fail you want next. Beyond this point, I'm not wasting my time.
Caprica
#1 Team Ranked Sniper: Seasons 3 and 6
#1 Solo Ranked Gunslinger: Seasons 2, 8, and 10

Mannok's Avatar


Mannok
01.18.2018 , 04:20 AM | #158
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yellow_'s Avatar


yellow_
01.18.2018 , 06:48 AM | #159
Quote: Originally Posted by Mannok View Post
Snipers is the only ranged class, that has been allowed to keep Burst/Spiked damage because of "pure dps" classification. That Burst/Spiked damage Sorcs and Mercs had to lose or forever be the root of survival buffs, to all other classes. Snipers due to CC immunity are with DCDs 2nd to no one, in terms of being tanky (with basicly no counter in entire game).
I'm open to adjustments to snipers but I really don't see how the damage of the burst spec (marksman) is a problem. It's a ranged turret spec that parses like garbage - if you don't coordinate that admittedly top tier burst it will either not get kills quickly or not at all. It seems to me that the only sniper spec that is painfully good offensively is engineering (sometimes), as a sufficiently good engineering sniper can make playing any double melee comp that is not double marauder a suicide mission. Sink is the best example here - playing double melee into him feels almost pointless.

Snipers definitely have a counter: other snipers. That is awkward, I admit. Snipers are also vulnerable to set plays on them but this requires coordination most teams don't have or aren't trying for.

Quote: Originally Posted by EnzoForMe View Post
It shouldn't be a surprise that those who still play group ranked competitively have a vested interest in balancing classes within the context of a competitive team composition. There's a wealth of misinformation and bad ideas on this forum formed from myopic experiences, detached entirely from the context of players using their classes at the top level. There's an off chance that someone who matters might read this thread, so debates are had and ideas shared.

It's easy to sit back and not have thoughtful opinions around team balance when you play the game to sap cap randoms in civil war and stream meme 1v1 tournaments. You have no stake in competitive balance, because it doesn't affect you.

I think they call that #influencing?
The important thing is that he found a way to feel superior to both parties.

Elusive_Thing's Avatar


Elusive_Thing
01.18.2018 , 07:50 AM | #160
Quote: Originally Posted by Mournblood View Post
cheesy comps
None of that during the golden age of 8-man ranked, that's for sure. No meta then was adhered to the vast majority of the time, no sir.

Quote: Originally Posted by Evolixe View Post
Why can we not change everything at the same time?

It's blatantly obvious that once Mercs and Snipers are out of the picture Marauder in its current stat would rise head and shoulders above the rest. We should tackle that before it becomes a problem. Not after.
Naah, everything must happen in a vacuum. On top of that, it's all or nothing, BW cannot make moderate changes, so obviously Marauder must be either as it is now or it must be made completely unplayable. [/sarcasm]