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Leave murader alone buff other melee classes

STAR WARS: The Old Republic > English > PvP
Leave murader alone buff other melee classes

Stonedform's Avatar


Stonedform
01.17.2018 , 05:40 PM | #141
Quote: Originally Posted by Evolixe View Post
You know, I have lots of respect for people that disagree with me when they have at least some sort of reason to them.
But if you are standing here with a clear head argueing that Marauders do not need to get nerfed I have a very hard time giving you any respect.

I'm actually trying, but it's hard.
What would you nerf? And why do you think Maras need nerfs before Sniper and Merc?

And have you considered that the meta would be improved instead by buffs to sorc dps and sins and nerfs to sniper/merc defensives?

Marauders may seem scary to someone playing the weakest class in the game right now, but they are comically shut down and **** on by sniper+merc comps, which are ludicrously overplayed.

Mannok's Avatar


Mannok
01.17.2018 , 05:44 PM | #142
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Evolixe's Avatar


Evolixe
01.17.2018 , 05:46 PM | #143
Quote: Originally Posted by Stonedform View Post
What would you nerf? And why do you think Maras need nerfs before Sniper and Merc?

And have you considered that the meta would be improved instead by buffs to sorc dps and sins and nerfs to sniper/merc defensives?

Marauders may seem scary to someone playing the weakest class in the game right now, but they are comically shut down and **** on by sniper+merc comps, which are ludicrously overplayed.
There is no case of before or after here.
They all need changes. Marauder is just the hot topic right now.

That doesn't mean I'm not just as supportive of changes to those other mentioned classes.
That is just a baseless and frankly rather weird assumption.
Evolixe | Exilove
Darth Malgus
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Evolixe's Avatar


Evolixe
01.17.2018 , 05:48 PM | #144
Quote: Originally Posted by Mannok View Post
That is the thing. Noone ever said that. Not even here I Think. Most just said: Marauders are being shredded by Snipers and Mercs in regz along with all other classes more or less, especially other melee. So what is the problem? Wouldn't it be more reasonable to adress that before changing Marauders?

Noone said CC immunity and increased durations with RA isn't a problem. But ragdoll PvP isn't much fun either. I personally made a 3 page PvP review to make more casual PvPs' more aware about how the game functions and why. Because it must seem incomphrensible.. and to explain why balance is hard at this point. In Trinity or outside Trinity, 4v4 or reg WZs. Totally different games and chained stuns not as much a problem with 2 DD, when being aided by a tank and healer. But certainly is in regs with 3 DDs and no healers or tanks. some WZs are death on cooldown for alot of players.

Just think alot of players, and as I wrote about being humbled, need to think more highly of other ppl and assume they got a point somehow, even if you disagree. But that you just have to listen and ask a few questions and their reasonings are often much more in depth then first presumed.
Why can we not change everything at the same time?

It's blatantly obvious that once Mercs and Snipers are out of the picture Marauder in its current stat would rise head and shoulders above the rest. We should tackle that before it becomes a problem. Not after.
Evolixe | Exilove
Darth Malgus
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Mannok's Avatar


Mannok
01.17.2018 , 05:53 PM | #145
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supertimtaf's Avatar


supertimtaf
01.17.2018 , 05:54 PM | #146
Some little comments about what I've read until now :

"20% damage reduction, usable while stunned".
This utility is why marauders don't have damage reduction while stunned. Because it give them one, you can choose when to enable it, which is even better even though it's 10% less than the more common ones. No need to nerf that, no need to buff it. It's a damage reduction that each melee class should have (most of them used to have it until it got removed for no damn reason)

Snipers and cover...
Imo while the cover mechanic do not bother me, there should be more way to force a sniper out of cover, while making an out of cover sniper less fragile. An improvement to shield probe could do the trick... This ability does need a rework for both Operative and Snipers imo, or at least make it more clear as to how much damage it can mitigate.


Ruthless Aggressor :
Imo the resist chance should go away, but be replaced by a 3% heal each time the obfuscated opponent miss an attack. Maybe increase by 1 or 2 seconds the duration of Obfuscate with that and it could be a pretty decent ability, while still being subject to counters (an ability should have a counter, always. RA doesn't have one and this is the issue).

CC-immunity :
I completely agree with Evolixe, marauders should light up or have a cool animation whenever they are under cc immunity.

Mercs do not need anymore nerfs :
Imo the 60% kolto overload shouldn't double the rate at which health is given back. The issue with that ability right now is that you can't bypass it unless you have a whole team hammering you. 60% without any "twice as fast heal" is pretty decent imo, and wouldn't make this ability too OP. Mercs are fine with the current trauma regulator and the reflect. The insta-60% however still need some work.



I think that's all I have to say. There could be more but I'm too tired to check it out.
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snave's Avatar


snave
01.17.2018 , 07:28 PM | #147
I'm so happy there's another one of these threads to read while I'm at work tomorrow.

"Pro PvPer" - dO U EvEn RanKeD BroO

"Regstar" - wE PlAy ToOo

"Trixxie" - iD KiLl U AlL iF I diIdDnT haF 100000000000MS aNd a DinGo atTE mY bABy

Love it.

Janglor's Avatar


Janglor
01.17.2018 , 07:42 PM | #148
Quote: Originally Posted by snave View Post
I'm so happy there's another one of these threads to read while I'm at work tomorrow.

"Pro PvPer" - dO U EvEn RanKeD BroO

"Regstar" - wE PlAy ToOo

"Trixxie" - iD KiLl U AlL iF I diIdDnT haF 100000000000MS aNd a DinGo atTE mY bABy

Love it.
Moral of this entire thread? Nerf operative.

RACATW's Avatar


RACATW
01.17.2018 , 07:47 PM | #149
Quote: Originally Posted by snave View Post
I'm so happy there's another one of these threads to read while I'm at work tomorrow.

"Pro PvPer" - dO U EvEn RanKeD BroO

"Regstar" - wE PlAy ToOo

"Trixxie" - iD KiLl U AlL iF I diIdDnT haF 100000000000MS aNd a DinGo atTE mY bABy

Love it.
I cant believe its already 9 threads larger than it was a few hours ago. Same people too.

EnzoForMe's Avatar


EnzoForMe
01.17.2018 , 09:22 PM | #150
Quote: Originally Posted by snave View Post
I'm so happy there's another one of these threads to read while I'm at work tomorrow.

"Pro PvPer" - dO U EvEn RanKeD BroO

"Regstar" - wE PlAy ToOo

"Trixxie" - iD KiLl U AlL iF I diIdDnT haF 100000000000MS aNd a DinGo atTE mY bABy

Love it.
It shouldn't be a surprise that those who still play group ranked competitively have a vested interest in balancing classes within the context of a competitive team composition. There's a wealth of misinformation and bad ideas on this forum formed from myopic experiences, detached entirely from the context of players using their classes at the top level. There's an off chance that someone who matters might read this thread, so debates are had and ideas shared.

It's easy to sit back and not have thoughtful opinions around team balance when you play the game to sap cap randoms in civil war and stream meme 1v1 tournaments. You have no stake in competitive balance, because it doesn't affect you.

I think they call that #influencing?
Caprica
#1 Team Ranked Sniper: Seasons 3 and 6
#1 Solo Ranked Gunslinger: Seasons 2, 8, and 10