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Imp pvp on SF is a joke

STAR WARS: The Old Republic > English > PvP
Imp pvp on SF is a joke

Shirvington's Avatar


Shirvington
12.20.2017 , 12:50 PM | #71
Uh, what?

SF is definitely Imp dominated. While the Pubs came out of the gate strong, the really good players left after the first weeks of the server merge, and all that remains are some really really bad pubs. Like, people standing in place while they get beat on, not using cooldowns, back peddling, or worse, guilds like stim Addicts queuing two healers, dps, and tank and still losing.

Imps definitely do have more number farmers who ignore objectives just to pursue kills. But the quality of player on Imp side SF is drastically better than Pub side to the point that my guildies and I won't switch to Pub side because it's impossible to carry an 8 person WZ with 2 or 3 people.

Quote: Originally Posted by Aeneas_Falco View Post
Star Forge has never been Imp dominated.

There are times when the Imps go on a run depending on who is in the queue, but overall Reps win slightly more versus Imps. I'd say on average Reps win about 3 out of 5 matches versus Imps. I play both factions so I have no preference for one side being better than the other. I'd rather they were evenly matched in fact, but they're not.

The main issues with Imps is that unless they've got premades in the queue they're a lot less likely than Reps to have the full trinity represented. Imps have too many DPS players and not enough healers resulting in the occasional match Imp side where you don't have a healer, something I have yet to see Rep side. Imp teams in general are also poorer at playing objectives. Having a Voidstar door capped because 3 DPS are mobbing an enemy player back by the entrance is much more of an Imp problem than a Rep one.

Turn-XGundam's Avatar


Turn-XGundam
12.20.2017 , 02:13 PM | #72
quality of imp player is definitely better on then pub side, they actually know what their abilities do.
they will interrupt channels

Raansu's Avatar


Raansu
12.20.2017 , 08:57 PM | #73
Ya I'm still not seeing it. Pubs are just absolutely awful.

Aeneas_Falco's Avatar


Aeneas_Falco
12.20.2017 , 10:13 PM | #74
Quote: Originally Posted by Shirvington View Post
Uh, what?

SF is definitely Imp dominated. While the Pubs came out of the gate strong, the really good players left after the first weeks of the server merge, and all that remains are some really really bad pubs. Like, people standing in place while they get beat on, not using cooldowns, back peddling, or worse, guilds like stim Addicts queuing two healers, dps, and tank and still losing.

Imps definitely do have more number farmers who ignore objectives just to pursue kills. But the quality of player on Imp side SF is drastically better than Pub side to the point that my guildies and I won't switch to Pub side because it's impossible to carry an 8 person WZ with 2 or 3 people.
That's not my experience at all.

My Rep side weekly always gets completed fast no matter what time I queue. Imp side is a bit of toss up depending on time of day, who else is in the queue, and whether or not I get a lot of Imp vs Imp matches.

You mentioned queueing with guildmates. Is that your usual warzone experience? If so that might explain why you are getting better Imp matches. It's much easier to win regardless of faction when you're grouped as you at least have some control over who your teamates are. Players you are grouped with also tend to be a lot better at teamwork and cooperation than a collection of randoms in a pug, even if you aren't using voice chat.

I queue grouped as well occasionally but when I'm solo pugging I find that Rep side on Star Forge is generally more free of frustration. Satele Shan is the opposite.

TrixxieTriss's Avatar


TrixxieTriss
12.20.2017 , 10:40 PM | #75
Quote: Originally Posted by Floplag View Post
IDK i mean i havent been messing around on SF for that long now, but in my time there i see more or less the same ratio of imp vs imp to imp vs pub, and i still see literally every pub team as mostly trinity premades. In that sense i see almost no difference between the servers. In fact there isnt a ton of difference in the imp premades either though there seems to be slightly more of those on SS in my observations, but thats just the eye test.

Where i do see a difference is in the overall quality of the randoms. On SF people seem to have a severe lack of communication skills. No call outs, no communications, people seem afraid to talk. I realize this is a Star Wars game but none of us are actually using the force so using that keyboard is kind of important

Now i do spent 80-90% of my time on Imp side due to the fact that i despise Assault Canons as big as my first car, so my view is slanted.
I find when I play a Yavin match, the more reps on my team, the better the chances of winning because they know how to play objectives and it can alleviate the Imps on the team not calling incs. Reps mostly call Incs or clear.

One problem I see with the Yavin map is the non standard or confusing classification of the side nodes. With all the trees, people get confused with Jungle and Relics. You also have people calling east and west. There is no standard calls, so when someone like myself who likes to just use one letter and numbers to make calls, people get confused if I type R 2 (for inc 2 @ Relics) or J 3 (for inc 3 @ Jungle). It also means if people have to type more to get people to understand, ie Relics, they may not include numbers because it takes valuable time when fighting off 2. I also run into problems because keybind and it’s a pain to use a modifier to type out everything while fighting.

If I had a fault with Yavin it’s the designations. I would like to see Bioware colour code them on the map and mini map, then people would know exactly where to go.

Draqsko's Avatar


Draqsko
12.21.2017 , 05:38 AM | #76
Quote: Originally Posted by Floplag View Post
IDK i mean i havent been messing around on SF for that long now, but in my time there i see more or less the same ratio of imp vs imp to imp vs pub, and i still see literally every pub team as mostly trinity premades. In that sense i see almost no difference between the servers. In fact there isnt a ton of difference in the imp premades either though there seems to be slightly more of those on SS in my observations, but thats just the eye test.

Where i do see a difference is in the overall quality of the randoms. On SF people seem to have a severe lack of communication skills. No call outs, no communications, people seem afraid to talk. I realize this is a Star Wars game but none of us are actually using the force so using that keyboard is kind of important

Now i do spent 80-90% of my time on Imp side due to the fact that i despise Assault Canons as big as my first car, so my view is slanted.
If you are running groups out there then yes you will run into more trinity comps because the match maker jams groups in the queue into warzones first and then backfills with solo queuers. Do you normally group up with your friends? If so that would explain why you see more trinity comps (tanks don't normally solo queue by the way, because it sucks to be a tank in pvp without a healer). Normally I solo queue and most time I am lucky to see 2 healers, most times it's 1 healer or none for either side.

For example last night, I rolled off 3 wins in a row on my guardian and then 1 on my commando with solo queuers before I got backfilled into a double premade of RBL and Republica Latina. Obviously won that match but it took me out of the grouping of solos and put me in the grouping of teams. The next match was my only loss of the night, against your team of 4 healers in ACW, not sure how many were grouped up on your side but I know there was a at least a 2 man group on my side and I know how the matchmaker works so there had to be a group on your side at least. After that I got up, took a break and let all the groups get into matches and finished off the night with a Rishi arena for a win, 3 dps and healer on both sides.

So solo queue isn't bad if you dodge the premades, and Pub solo queuers are much better objectively than Imp solo queuers even though the Imps do seem to be more aggressive and put up bigger numbers on the scoreboard. It is especially noticeable in cross faction matches where I am praying I got the Imps that know how to play the map more often than I am for Pubs (don't get me wrong, I've seen some really bad Pubs as well). That's why I said if you are solo queuing and getting frustrated with your matches, the best thing you can do is take a short break and let that grouping you are getting matched up with and against change because your experience is likely going to be different.

Nizel's Avatar


Nizel
12.21.2017 , 10:46 AM | #77
We could beat around the bush here, but the reality is that women gravitate to healers and tend to eschew evil, thus end up pocket healing their significant other, usually on the republic side.

It’s crazy that this trend transcends space and time. This was true in the early days, and on several different servers.

Thus, you end up facing 3 or more healers probably capable of top tier raid healing, and you’re lucky to have one healer that keeps getting ganked nonstop because nobody is guarding them, or the only jug is lolsmash aoe rage spec.
Vyel One <Paralysis> - Star Forge
Former PvP & Raid Officer <Working As Intended>
Wound In The Force - US West - PvP
Concealment Since 2010. Accept No Substitutes.

Greezt's Avatar


Greezt
12.21.2017 , 11:27 AM | #78
Quote: Originally Posted by Nizel View Post
We could beat around the bush here, but the reality is that women gravitate to healers and tend to eschew evil, thus end up pocket healing their significant other, usually on the republic side.

It’s crazy that this trend transcends space and time. This was true in the early days, and on several different servers.

Thus, you end up facing 3 or more healers probably capable of top tier raid healing, and you’re lucky to have one healer that keeps getting ganked nonstop because nobody is guarding them, or the only jug is lolsmash aoe rage spec.
This is absolutely true. I find nothing but women healers on pubside. In fact, I have recently started healing myself, and as a result I've found myself becoming more and more feminine. It's amazing, how far factual science can get you!

Draqsko's Avatar


Draqsko
12.21.2017 , 11:51 AM | #79
Quote: Originally Posted by Greezt View Post
This is absolutely true. I find nothing but women healers on pubside. In fact, I have recently started healing myself, and as a result I've found myself becoming more and more feminine. It's amazing, how far factual science can get you!
So those recent man-***** are the result of increased estrogen and not from all the overeating on the holidays, I was going to tell you to lay off the pastries but carry on.

Beestigg's Avatar


Beestigg
12.21.2017 , 12:29 PM | #80
After reading this whole thread. I want to drop my 2 creds down. PVP itself as a whole got set back. Before the merge the pvp on Ebon hawk was fun. (for the most part) Now there are so many QQ'ers and try-hards. Both of which I don't mind putting over my knee and spanking. I have better matches pub side, than I do on imp side. Imps have more of a greedy, selfish play style. And, 99% of the people think "Numbers" win wz.

I'll keep it short though. Pvp is a zergfest. You might come across someone who is actually decent and you too will go few rounds. But, other than that. All I see is; "We don't have enough heals," "We don't have enough DPS," "We don't have enough tanks." This never been the case back in 2.0. #Bringbackthetrees