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Imp pvp on SF is a joke

STAR WARS: The Old Republic > English > PvP
Imp pvp on SF is a joke

RACATW's Avatar


RACATW
12.18.2017 , 11:16 AM | #61
Quote: Originally Posted by Jadescythe View Post
There is no reason to start a fight stealthed as a mara/sent. Stop suggesting it before people think it's a viable strategy. Getting the jump on your opponent with this class isn't as valuable as having the camo during the fight.
Eh? I use it if I want to quickly destroy the dude guarding a node. You see, it goes on cd for about 40 seconds and by the time you get there its at 30. Then you have your other dcd that puts it to 24. Then you use your other dcd that puts it to 20. Then you use your other cd that puts it to 10. Then your other that puts it to 0.

And now before you know it if you desperately need more hp you can now gallop over and grab some then stomp back muttering under your breath about how hard it is to save pred just for that moment.

Bird_of_Thunder's Avatar


Bird_of_Thunder
12.18.2017 , 03:12 PM | #62
Quote: Originally Posted by Chiters View Post
And don't even get me started on the quality and viability of Mara specs. I've seen friends play all 3 well enough to know that your so called "nerf" is completely imaginary with a couple of carnage mara's pushing 5k dps and beyond most games while completely melting people. The "nerf" has been nothing but a positive for Carnage, if you think otherwise you are not playing it correctly..
Well in premades against a group of people who don't know how to play, 5k dps isn't obscenely hard with Carnage. Yeah 5k dps is very respectable, but in a premade? Less so. I've played against and with you guys before (I recognize Snowmobile and Danger Frog), and the difference is night and day in unranked.
It hasn't been "nothing but positive", because we had a net dps loss after losing two abilities within a Ferocity window. Now if you know what you're doing (Compose, lookin at you buddy) you can still pull around 4k a game (Hell, I can still get around 3k most games and I'm by no stretch a good Carnage marauder), but overall we lost about 1k dps because of the nerf. Teamplay is very important in this game's PvP, and a group of randoms is more often than not unable to play as a team (results speak for themselves), which makes premades just kinda roll everything even if the other team has a few good players and inflates numbers.
It's unrealistic to say that it's better damage-wise than pre-nerf. Yes, in PvP there's a lot of uproar about a QoL change that people dispute about. In a stun-heavy environment like this game, the change from a 3-second window to stacks was good, but it does lower our damage. Fury is now definitively the better spec.
A Suffering Marauder
Ebon Hawk, U.S --> Star Forge, U.S.

TrixxieTriss's Avatar


TrixxieTriss
12.18.2017 , 06:36 PM | #63
Quote: Originally Posted by Floplag View Post
I have been doing a lot of PvP on both servers in the last couple of weeks. It is my opinion that the overall general quality of PvP on SF is less than SS in that there appear to be less skilled player as a whole percentage wise.

There are good players, I'm not knocking the server as a whole, there just seems to be a few less of them spread out in a generally higher population. This is of course to be expected since most PvPers went to Harb back in the day and got absorbed into SS.

What I mean by that is a general lack of communication and a lot of random TDM style players not understanding how the maps work.

The one commonalty is the pub Q-sync problem, but i guess that is what it is. As long as their is PvP there will be those who will feel the need to take every possible advantage. It is what is it.
But Flop, it’s not the pubs running the premades on SF, it’s the Imps because they are rubbish with out them, lol.
I know the opposite is probably true on SS.

Raansu's Avatar


Raansu
12.18.2017 , 07:17 PM | #64
Quote: Originally Posted by Aeneas_Falco View Post
People not focusing the healer drives me crazy, unless I am the healer.
Yooo seriously. How is it 6 years later people still let healers just free cast? Its almost like marking a target is repellant to targeting them lol.

Aeneas_Falco's Avatar


Aeneas_Falco
12.18.2017 , 09:08 PM | #65
Quote: Originally Posted by funnypat View Post
Arenas are not wzs, going for the heal first is usually the worst plan you can have, except if you know their heal is bad.
One healer can't outheal the focus of 3 people usually if cc is done properly. Still don't know why so many people do that - most of the time it's a relief as a heal if the other team uses that tactic since all you have to worry about is yourself while your team is killing one of the other dps.
That depends on the match up.

If it's a Sorc healer and 3 Arsenal Mercs the Sorc should be first focus, because even with self heals the Sorc's paper thin defenses are faster to burn through than a Merc with Trauma Regulators, Reflect, Kolto Overload, plus whatever heals the Sorc can (and potentially off-heals from the other Mercs) throw his way when out of CC. That should particularly be the case if you've got a Merc of your own that can net to prevent bubble. In that matchup I'd rather put one of the Mercs on timeout with CC and burn the Sorc.

There's also a very good chance in any Pug with three randoms that one of your teammates will break stuns. The merc getting loose early would be easier to deal with than the Sorc healing your target to full.

funnypat's Avatar


funnypat
12.18.2017 , 10:11 PM | #66
Sure, in that special scenario i'd go for the healer as well, but that isn't the majority of all matches and a few "special setups" that would require going for the heal first is not enough to standardize that tactic and apply it in all situations :P
Ræly (Operative - Star Forge)
Cæly (Scoundrel - Star Forge)

Floplag's Avatar


Floplag
12.19.2017 , 11:17 AM | #67
Quote: Originally Posted by TrixxieTriss View Post
But Flop, it’s not the pubs running the premades on SF, it’s the Imps because they are rubbish with out them, lol.
I know the opposite is probably true on SS.
IDK i mean i havent been messing around on SF for that long now, but in my time there i see more or less the same ratio of imp vs imp to imp vs pub, and i still see literally every pub team as mostly trinity premades. In that sense i see almost no difference between the servers. In fact there isnt a ton of difference in the imp premades either though there seems to be slightly more of those on SS in my observations, but thats just the eye test.

Where i do see a difference is in the overall quality of the randoms. On SF people seem to have a severe lack of communication skills. No call outs, no communications, people seem afraid to talk. I realize this is a Star Wars game but none of us are actually using the force so using that keyboard is kind of important

Now i do spent 80-90% of my time on Imp side due to the fact that i despise Assault Canons as big as my first car, so my view is slanted.
Floplag - Merc/Mando
Referral link, cause why not: http://www.swtor.com/r/wdLxth

Bird_of_Thunder's Avatar


Bird_of_Thunder
12.19.2017 , 05:16 PM | #68
Quote: Originally Posted by TrixxieTriss View Post
But Flop, it’s not the pubs running the premades on SF, it’s the Imps because they are rubbish with out them, lol.
I know the opposite is probably true on SS.
Wait what? I see so many more Pub premades than I do on Impside. You must be getting lucky with the que - I'd love to have a premade on my team for once.
A Suffering Marauder
Ebon Hawk, U.S --> Star Forge, U.S.

Turn-XGundam's Avatar


Turn-XGundam
12.19.2017 , 10:46 PM | #69
SF is still imp dominated, only times pubs win is when all geared and decent imp players are offline.

Aeneas_Falco's Avatar


Aeneas_Falco
12.20.2017 , 03:14 AM | #70
Quote: Originally Posted by Turn-XGundam View Post
SF is still imp dominated, only times pubs win is when all geared and decent imp players are offline.
Star Forge has never been Imp dominated.

There are times when the Imps go on a run depending on who is in the queue, but overall Reps win slightly more versus Imps. I'd say on average Reps win about 3 out of 5 matches versus Imps. I play both factions so I have no preference for one side being better than the other. I'd rather they were evenly matched in fact, but they're not.

The main issues with Imps is that unless they've got premades in the queue they're a lot less likely than Reps to have the full trinity represented. Imps have too many DPS players and not enough healers resulting in the occasional match Imp side where you don't have a healer, something I have yet to see Rep side. Imp teams in general are also poorer at playing objectives. Having a Voidstar door capped because 3 DPS are mobbing an enemy player back by the entrance is much more of an Imp problem than a Rep one.