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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

Mursie's Avatar


Mursie
12.30.2011 , 12:56 PM | #161
Quote: Originally Posted by Fentz View Post
the talent and sprint doesn't stack.

but anyway, operative/scoundrel dmg is so high cuz they don't have anything, they don't have any gap closer etc, they have a slow and cc (which everyone else have too)
what are you talking about? you have no gap closer? stealth?

debilitate which can grant a speed boost?

or how bout just snipe from 30m and hit for YES - 4K. watch the op videos.. its a classic. not only can they roflstomp you from openers with 6k, and 2-4k stabs.. but then snipe ppl from 30m's hitting for 4k.

squishy? you wear medium armor. MEDIUM. talk to a dps shadow about squishy in his light armor with instant cast (i mean 4 second) cast project with 45% chance of collateral double dmg. laughable. but hey.. as one moron pointed out... if your target will just stand still and allow you to stab four mauls uncontested... you too can kill effeciently.. rofl.

with an op/scoundrel you can exit a fight at your leisure with stealth vanish tools... and then self heal yourself and re-enter combat. are you kidding me? but hey... I throw challenge around for a 30% dmg debuff on everyone.. so seems about right. Or better yet.. how bout with my dps gear... i throw guard on a fellow companion getting beat on. I mean hey.. I'm light armor and get an armor buff that get's me to that squishy medium armor op/scoundrel level when I do so.. so that seems right yes? Sure I take 1/2 of my fellow companion's dmg.. but I'm a non-healing light armored wannabe dps scoundrel/op rogue right? not a problem.

again - if you say ops/scoundrels are not overpowered.... I say "Hi Mr. Operative/Scoundrel"

but don't get me wrong.. i'm not crying for a nerf... far from it. Let the good times roll because i fully plan to face plant on my keyboard and waffle ppl in 3 gcd's on my own scoundrel. Just don't lie to yourself and think this is even remotely balanced.

Gorgewall's Avatar


Gorgewall
12.30.2011 , 12:56 PM | #162
I'm not 50 and I haven't fought 50 Operatives, but I deal with same-level (~46) Ops in Warzones and open-world (hooray Belsavis) and it doesn't matter how many DoTs or Acid Blades they shove in my backside, they cannot withstand the awesome might of gravity bullets.

Not OP. If anything, I'm OP.

Sevvy's Avatar


Sevvy
12.30.2011 , 01:01 PM | #163
I love how people that don't play Operatives think they are experts on how the class works.

Half of the **** in this thread that every non-Operative/Scoundrel has said is completely wrong.

Also, lol @ any Shadow/Assassin that wants Operatives nerfed. Lol.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

biowareftw's Avatar


biowareftw
12.30.2011 , 01:03 PM | #164
Quote: Originally Posted by Sevvy View Post
I love how people that don't play Operatives think they are experts on how the class works.

Half of the **** in this thread that every non-Operative/Scoundrel has said is completely wrong.

Also, lol @ any Shadow/Assassin that wants Operatives nerfed. Lol.
No kidding. Fastest class to kill me has been assassin. 2 global cooldowns (mauls) when I need FOUR to "stunlock" someone to death rofl, and my gear is GOOD.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Mursie's Avatar


Mursie
12.30.2011 , 01:05 PM | #165
Quote: Originally Posted by Sevvy View Post
I love how people that don't play Operatives think they are experts on how the class works.

Half of the **** in this thread that every non-Operative/Scoundrel has said is completely wrong.

Also, lol @ any Shadow/Assassin that wants Operatives nerfed. Lol.

Hi Mr. Operative

Mobiwang's Avatar


Mobiwang
12.30.2011 , 01:05 PM | #166
Quote: Originally Posted by Sabbathius View Post
I don't believe so.

The talent increasing 15% movement works only out of combat. It does not stack with Sprint, which works only out of combat. It does not stack with mount. You can test it if you want, but from my observations that's how it works.

In other words, the only way you'll ever catch someone in stealth is if they're in combat (moving at 100%) and you're not (moving at 100% + 35% Sprint out of combat - 15% for being in stealth). If you're IN stealth and they're OUT of stealth AND out of combat, you will never ever catch them.

Bottom line, with that talent and in stealth you still move slower than someone without talent and out of stealth. Travel time issue still applies.
I'll have to test that. Nowhere in the talent list does it show that the speed increase is only out of combat. Time to have theorycraft races with guildies!

In any case, they can't run forever. If you try to run away, you're just going to die tired.

Quote: Originally Posted by Sabbathius View Post
Debatable.

You are assuming all people involved at 100%. But suppose there's a crowd of 5 people, including the healer. And they range from 100% HP to 10% HP. An AoE might take 1 out of the equation completely. And try to remember, a player at 1% HP still does 100% DPS/HPS. What's more, said AoE can take out 2-3 people out of the equation, as most healers are only really able to heal one target at a time (Operative gets a HoT, but it's rather weak).

Consider this simple math. A healer is capable of healing 2k damage every second. You did 30k damage in a second with your AoE to 5 people (Jug doing an AoE hitting 5 people for 6k each, see screenshot on this forum). That means the healer needs 15 seceonds JUST to repair the damage you did, in 1 second. Am AoE creates a health deficit that a healer cannot hope to recover from. While single target, it may be feasible, if you can only do that kind of damage every 3 seconds.
It all depends on the situation, I agree. Healers do get aoe heals though and unless you're able to capitalize on a low HP enemy, is not impossible to heal through enough to keep people alive for a few more seconds. Combine that with the fact that aoe normally isnt too bursty (you can move out of a lot of it). Jugg AOE screens are a bit contrived. It has a minute cooldown and requires you to jump in the middle of a group and got get knocked back/cc'ed/burned in the 4 seconds it takes to activate, all the while forgoing most any talent that buffs anything but that 1 attack.

DeltaThirteen's Avatar


DeltaThirteen
12.30.2011 , 01:06 PM | #167
Quote: Originally Posted by biowareftw View Post
No kidding. Fastest class to kill me has been assassin. 2 global cooldowns (mauls) when I need FOUR to "stunlock" someone to death rofl, and my gear is GOOD.
Even funnier was him ranting off on the other AC of the Smuggler. The ones without stealth.

Sevvy's Avatar


Sevvy
12.30.2011 , 01:06 PM | #168
Quote: Originally Posted by Mursie View Post
Hi Mr. Operative
Hi, Mr. Bad Player.
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

Mursie's Avatar


Mursie
12.30.2011 , 01:09 PM | #169
Quote: Originally Posted by Sevvy View Post
Hi, Mr. Bad Player.
lol don't worry. I'll be "rolling" into a "good" player like you very soon!

Zothar's Avatar


Zothar
12.30.2011 , 01:12 PM | #170
Quote: Originally Posted by Mursie View Post
lol don't worry. I'll be "rolling" into a "good" player like you very soon!
Awww poor baby!